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[FAQ
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 Author Simple Solution
Prada
Cadet

Joined: April 29, 2007
Posts: 27
Posted: 2007-05-16 14:01   
Ok this is kind of worthless to say cause I don’t know if it is possible to be done but, I was thinking since we have a issue with people bombing in the Metaverse why don’t we make a dedicated system that can be bombed. Make other systems off-limits to bombs that go for the structures, If set up right this may work. But once again I don’t know if this is possible but if it works it would help with one of the problems at current in DarkSpace.

Thank you that is all I have to say.
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2007-05-16 14:06   
i dont think its possible
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-05-16 14:09   
Not possible. Would require massive work on the staff side of things, and not just on the management, and trying to stop people bombing in systems they're not supposed to (there's no way to do it via the game utilities).

Plus, if they did this, there would be no reason why they couldn't stop people using Torp MD's, or cannon-type ED/PD's. At the end of the day, it just because too much work, even with a sizable staff team.
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Prada
Cadet

Joined: April 29, 2007
Posts: 27
Posted: 2007-05-16 14:12   
What about scripting something?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-05-16 14:27   
Quote:

On 2007-05-16 14:12, Agent Smith wrote:
What about scripting something?




Not possible without a lot of head crunching, and even then, I doubt it would do the server any good, running player checks every few seconds.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2007-05-16 14:46   
a system just for bombing and building.
gosh that would be even more funn that two persons holding a suppie prestige farm.

my sugestion: NO!
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DS Discordion

Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2007-05-16 14:55   
itll get bombed...then nobody will build it, and it will end.
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2007-05-16 15:05   
Quote:

On 2007-05-16 14:55, SANITY ASSASSIN wrote:
itll get bombed...then nobody will build it, and it will end.




Yeah I said the same thing about the entire MV when the Safezones were created.... I was wrong.
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Don't mess with old dudes...age and treachery will always overcome youth and skill!

thundercat984
Cadet

Joined: December 31, 2005
Posts: 166
From: southern us
Posted: 2007-05-16 17:58   
not by much

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-05-16 18:55   
A wild idea occured to me.

Let's make a "Bombing offlimits day/Combat Day" and pick a day out of the week most of the community agrees they have free time on (like saturday, or such)

Basically, a day where nobody can spawn any ship with bombs. Or, if they do, they receive a Warning stating what day it is, and then after 30 seconds their ship explodes.

Of course, I think some command dreads have bombs.......hm

Either way, the script would be incredibly simple to make, and only needed to be done by time activation, or in the morning/afternoon

and it woudn't take that much overhead, since it only needs to check, say, ships spawning, or in orbit of a planet with a shipyard.

I dunno. Wild idea.
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Tatsumasa
Marshal
Courageous Elite Commandos


Joined: December 06, 2004
Posts: 30
Posted: 2007-05-16 19:13   
Here's my input.. I go into the mv for combat just about every time I log in. Problem is.. I rarely have any enemies, then someone bombs something and the ants come crawling out of the mound..
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2007-05-16 19:22   
Is there a way of setting Bomb Damage to 0 for a Day without Updating?

Or a Way to make bombs unlaunchable?

Or With an Update.. Cus Itll just AutoUpdate that File right?
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Mr Black
Grand Admiral
Palestar


Joined: September 20, 2003
Posts: 486
From: Gaifenland
Posted: 2007-05-16 20:13   
Sadly, no. The existing game CANNOT be edited outside of what we can do with scripting or the map editor.

Although some solutions may be possible in theory, they in practice will not work, or will damage the game more than they help. We also need to try and keep the integrity of the game world and lore, so this precludes the use of idea's which are too contrary to the entire ideal of a realistic permanent universe. We also have scenario servers which currently serve the same purposes where bombing is concerned.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-05-16 22:57   
Quote:

On 2007-05-16 20:13, Mr Black wrote:
We also have scenario servers which currently serve the same purposes where bombing is concerned.





Which are poorly executed. The time limit needs to be extended, maps need to be made where their is already pre-built infrastructure, and for some odd reason, a lot of maps have neutral k'luth jumpgates that .....obviously don't allow k'luth to spawn (or be selected in the side screen). And tahts just from playing for 20 minutes and not even looking at the long term playing.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2007-05-17 03:13   
the idea is great but that would require staff/devs to care which they do not
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