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[FAQ
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 Author Fleet Wars Tournament
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2007-03-03 19:12   
I think my fleet should participate!


_________________


  Email Light-of-Aurora
-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2007-03-03 22:52   
how long til this starts ? and how many fleet s are u hoping to get
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-03-03 22:54   
17) The battle begins when any two opposing vessels reach 1000 GU from each other. No shots be fired until this occurs.


Suggestion: Battle should be begin when both judges agree that both sides are ready (one judge checks each side)


Reason: 1k gu is not a long enough range. Missle ships become useless, unless their behiind the front lines

2.5k gu jump, now your missile ships are getting fired upon by enemy ships. Wow, what fun.

I suggest raising the limit to 3k, or even 5k gu. This way it would take at least two <2.5kgu jumps to reach your enemy. A lot of strategy could go into placement of troops - just as important as the troops themselves.


I am also a bit unliking the cloak limit - 40 seconds is nothing. And what if they uncloak for onesecond, then recloak? is the timer "reset"? Is their a timer? etc.
_________________


-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2007-03-03 23:03   
Quote:

On 2007-03-03 22:54, Fattierob (2x Distortion Field) wrote:

2.5k gu jump, now your missile ships are getting fired upon by enemy ships. Wow, what fun.

I suggest raising the limit to 3k, or even 5k gu. This way it would take at least two <2.5kgu jumps to reach your enemy. A lot of strategy could go into placement of troops - just as important as the troops themselves.




2.5 k should be fine i think or maybe 3k but 5k is too much. but whatever just my opinion
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-03 23:12   
Quote:

On 2007-03-03 22:54, Fattierob (2x Distortion Field) wrote:

2.5k gu jump, now your missile ships are getting fired upon by enemy ships. Wow, what fun.




That's why it is any 2 vessels (one on either side). Missiles vessels can hang back.

Quote:


I am also a bit unliking the cloak limit - 40 seconds is nothing. And what if they uncloak for onesecond, then recloak? is the timer "reset"? Is their a timer? etc.




the rule states 40 seconds within any 2 minute period. that means within any 2 minute bracket, it cannot have more than 40 seconds total cloaked. uncloaking for 1 second does not circumvent this rule and they would be in violation of it.
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2007-03-03 23:29   
Hm... change the cloaking limit to being "Whenever the judges deem that the amount of time cloaked is unreasonable."

That is, staying cloaked just to repair, and so on.





-Ent
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-03-03 23:30   
I think it aught to go with the old Fleet Wars rules.

Have basic set of rules (Arena size and other things), but let the fleets decided on the fight itself. Each ship would be based on points, etc..

Each team would start with 1000 points, and the ones who had the most at the end of a set time would be the winners..

Meh.
_________________


  Email Supertrooper
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2007-03-03 23:40   
I think a better idea would be to turn the tournament into different sections to avoid factional imballances due to ship limitation. So I suggest making 3 tournaments and an over all ranking. So there would be a ugto v ugto tournament, icc v icc tournament, and kluth v kluth tournament. All modding and upgrading would simply be prohibited, because the compromising for cross factional imballances wouldnt be necessary.

I think the overall tournament should work this way. All fleets that participate will have an averaging on their performances in each tournament. In case that fleet does not participate in a specific tournament they will get a score of all fleets that participate in any of the tourny +1 for the specific tournament.
Quote:
Ex: fleet A scores: 10th in icc tourny, 12th in kluth tourny, and doesnt join the ugto tourny. (a total of 20 fleets participate in the tournaments)
they would get a total score: (10+12+21)/3= 14.33


Fleets will be ranked by the resulting calculated score from the highest score being last to the lowest being first.
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VCA since June 5th 06

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-03-03 23:47   
I like Doda's Idea..
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  Email Supertrooper
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-04 01:07   
surprisingly, I do too. Simple and undeniably balanced. I will remod the rules into something like that. It will make the Tournament 3 times longer but I have no problem with that.

Good thinking Doda. This is why you are EP5 and not just P5...
_________________


Lacrosseian
Fleet Admiral
Raven Warriors

Joined: October 01, 2004
Posts: 1254
Posted: 2007-03-04 01:17   
Quote:

On 2007-03-03 19:12, [AÐ]Light-of-Aurora wrote:
I think my fleet should participate!





You and what army?
_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2007-03-04 03:27   
Quote:

On 2007-03-03 23:40, doda *EP5* (Exceptions Exceptions) wrote:
I think a better idea would be to turn the tournament into different sections to avoid factional imballances due to ship limitation. So I suggest making 3 tournaments and an over all ranking. So there would be a ugto v ugto tournament, icc v icc tournament, and kluth v kluth tournament. All modding and upgrading would simply be prohibited, because the compromising for cross factional imballances wouldnt be necessary.

I think the overall tournament should work this way. All fleets that participate will have an averaging on their performances in each tournament. In case that fleet does not participate in a specific tournament they will get a score of all fleets that participate in any of the tourny +1 for the specific tournament.
Quote:
Ex: fleet A scores: 10th in icc tourny, 12th in kluth tourny, and doesnt join the ugto tourny. (a total of 20 fleets participate in the tournaments)
they would get a total score: (10+12+21)/3= 14.33


Fleets will be ranked by the resulting calculated score from the highest score being last to the lowest being first.




This idea is wonderful, I just dont think there are enough active fleets for every faction to suit this.





-Ent
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-04 11:05   
Every fleet in the Tournament would fight in all three factions' ships, ent. It would be everyone in UGTO ships, followed by everyone in ICC ships and then everyone in Kluth vessels. Essentially, there would be 3 tournaments. I am gonna remod the tournament now.
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-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2007-03-04 11:44   
well each fleet playing all 3 faction i dont like. i think it was fine before where each fleet played their own faction
_________________


icansee
Cadet

Joined: August 02, 2006
Posts: 327
Posted: 2007-03-04 11:50   


[ This Message was edited by: HMS Blueprint (Recruiting) on 2007-03-04 12:06 ]
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