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[FAQ
Forum Index » » Developer Announcements » » Nimby make changes 1-10-02...
 Author Nimby make changes 1-10-02...
nimby
Lieutenant Commander

Joined: May 29, 2001
Posts: 260
Posted: 2002-01-10 18:19   
Hey all, got afew things fixed up today...

First I fixed up some of the systems, made the dwarf stars in binary systems smaller and moved them out from the center of the parent star, also moved some planets that were being interfered with by the parent stars. The systems effected are Cygnus, Eps Eri, Luyten 726-8, Procyon & Sirius.

Also in the Sirius system the K'luth jumpgate has been moved so that it is no longer so close to Sag Hottha.

In addition there is a new ship in the K'luth fleet; the Ganglia Dreadnought. It is somewhat like the humans command dreads. Requirements for the Ganglia are Gold combat, engineering, and support badges along with a FA rank.

Look for more new K'luth ships soon, feel free to post suggs.

I have also changed the requirements for K'luth cruisers as follows...
Scale cruiser now requires rank of commander and a silver combat badge.
Peircer now needs a rank of captian.

Thanks all, over and easy,
nimby
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shadedancer
Cadet
BIOnics Industry Syndicate

Joined: July 26, 2001
Posts: 497
From: Hamburg, Germany, Sol-System
Posted: 2002-01-11 02:06   
Hello!

That sounds really nice, I guess these changes also take effect today? (Friday 11th)

yours shadedancer

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shadedancer @3423 ClanID @38
Director to BIOnic Systems [BIS]



[ This Message was edited by: shadedancer on 2002-01-11 02:07 ]
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shadedancer(@3423) ClanID ($38)
Director to Bionic InduStries [BIS]

One rule: Don't be stupid!
It's an expansive rule that covers a lot of ground

chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2002-01-12 16:45   
i guess nimby is still waiting for your feedback

take the chance and post your reply here

[ This Message was edited by: sunshine on 2002-01-13 03:36 ]
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Christian 'sunshine' Weyand





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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2002-01-13 04:06   
[-IMO-]DOM700 asked me to post the following suggestions...

--------------------------------------------

Hi all,
I'd like to say something about moving planets, I think some planets should
not be moved out of the death zone of the star, like Percy or Sirius 1,
especially Sirius 1 just looks good the way it travels round the star and I
love watching it when i build up Sirius 4. In the Cygnus system I think Zo
should stay as well because otherwise the combat will become splitted up
much more, because there are now 3 planets instead of 2 in the middle. And I
can't remember that any planet in Luyten has problems with the star, Zoca is
reachable without any problems. But I agree moving Procyon 1 out of the
deathzone, because this will make Procyon 2 more interesting and right now
it stay often neutral, because noone needs it for refuel or something.
As well I agree with moving the K'luth Jumpgate away from Sag Hotha because
this made Sag Hotha uncapable as long as a K'Luth player exists.
Another question to Nimby is, whether the Kluth Hive station can be used
now, because it had some bugs.
A ship suggestion for the Kluth is a bomber cruiser, like all the other
fractions have it
Next thing which needs to be changed at the Kluth cruisers is, that they got
a troop from the beginning, all the other factins haven't, that's quite
unfair for the human factions, because they need time to fetch a troop,
while a Piercer Cruiser jumps around in their homesystem and captures...
That's all, thx to all who read it til the end

Cya, DOM700
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Christian 'sunshine' Weyand





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Cuisinart
Fleet Admiral

Joined: August 04, 2001
Posts: 747
From: MS, USA
Posted: 2002-01-13 09:02   
OH and bring back the flux cannons (and the cool red one that used to be on some ugto dreads too)!!!

Cuis
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