Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +6.1 Days

Search

Anniversaries

14th - wolf420

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » progress update?
Goto page ( 1 | 2 Next Page )
 Author progress update?
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-10-19 10:05   
Hiya,

I know you ppl are hard at work but when was the last time we heard of any progress?
could ya lift a tip of the veil and tell us what has been improved for beta?
gives us a bit more to test/work with as well
_________________

- Axi

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-10-19 14:29   
Obligatory:

It'll be done in Two Weeks
_________________


Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-10-19 17:18   
An update would be welcome..
_________________


  Email Light-of-Aurora
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-10-19 17:51   
well the lack of news prettymuch tells you a hint of progress....
_________________
Please resize your Admin - signature
VCA since June 5th 06

Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2006-10-19 21:41   
they say no news is good news.....
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-20 05:15   
Just so you know - yesterday Faustus uploaded a massive set of files (which I have now recieved), it seems he is working on the backend a lot (roughly 65 odd files updated / added).

This is an attempt to seperate the latency on the server by moving over movement to UDP. UDP doesn't need to be acknowleged by the server, it just accepts them, so you don't get queues. There's a lot more room for failures with this sort of thing, but when an packet fails, it doesn't wait and re-request the last one (which can be slow if the server is busy) - it just accepts the next one in line. We might see a bit more jumping about every so often, but it'll be a lot more accurate.

Combat will still be done by TCP, since we need the error correction (can't have torps going un-regestered can we?), but we should see an improvement. Beta will need A LOT of stress testing when this is fully implimented so we can iron out the bugs, and I'm sure Faustus will update us when that is finished.


I myself have been working on the modding restrictions and upgrade paths (theory - resourcer still isn't working). All of this is to make life easier for you guys, and stop overpowered builds becoming available (by locking out some items on the modding end, we kill such overpowered builds such as the torpedo missile dread, and the escort/picket destroyers).

I'll leave the rest for Tael, Drafell and the others to reply, since this is all I really know about. But rest assured, DarkSpace is being worked on.
_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-10-20 14:22   
I am currently working on a spreadsheet that will perform all sorts of weird and wonderful calculations between various gadgets^.
I am porting all the existing gadget data into this spreadsheet. It will enable quick and easy comparisons between weapons etc. In particulary DPS ratings against various hull types (taking into account evasion etc). This will help us to better profile gadget statistics so that we don't have any 'redundant' items (Guass Cannon?).

In addition to this, I am learning C++ to a level proficient to be able to work on the DS source. It is actually a relatively simple language to learn, and I could probably do some stuff now. but I want to hold off until I have a better grasp of the language, and on how the Medusa engine and DarkSpace game in particular work.

^Gadget = Any ship mounted device.


[ This Message was edited by: Dr Drafell Moraxi on 2006-10-20 14:29 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2006-10-21 13:43   
Quote:

On 2006-10-20 05:15, BackSlash *Jack* wrote:

Combat will still be done by TCP


So movement is UDP? Yea, it will be jumpy if packets are lost, but with UDP and DarkSpaces current movement, wouldn't there need to be something added to in a sense, that constantly tries to resend the packet anyway just in case of below:

Example: I press <- key, it sets my heading to full UNITS left. Which then sends it to the server, then to other clients. But, if that packet is lost, and maybe even the packet when i stopped pressing <-, then to the other players i will still be moving that way if i where to never touch my movement again for say 30seconds, because im chatting away. By then, if i resend a type of movement packet, i will probally jump *Pretty Far* from where I was heading towards before the new packet update. So unless darkspace's movement works differently, there would need to be something that atleast tries to resend it every few seconds, or lag will appear to be worse then it already is.

Correct me, or explain to me how it may work, I may be missing something.

Quote:

On 2006-10-20 05:15, BackSlash *Jack* wrote:

I myself have been working on the modding restrictions and upgrade paths (theory - resourcer still isn't working).


Lets hope the theory is false..

Quote:

On 2006-10-20 14:22, Dr Drafell Moraxi wrote:

I am currently working on a spreadsheet that will perform all sorts of weird and wonderful calculations between various gadgets


Cool. That should give a boost in gadget orginization....

Quote:

On 2006-10-20 14:22, Dr Drafell Moraxi wrote:

I am learning C++ to a level proficient to be able to work on the DS source


Let's just hope it is neat and tidy for the most part, so you do not randomly get lost when thinking to much about something while trying to fix/edit/add/remove something...

_________________
Honoured,
Osp

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-21 19:18   
You are correct Osp, but only Faustus knows exactly how the backend works in detail. There where extremely heavy improvements seen in the early alpha stages of this UDP/TCP mixture on the beta server - a lot of bugs were about though since Faustus hadn't finished implimenting the code. When he's done, we'll most probably see a close beta server up, and then open it up to the public if Faustus requires more testing, or is happy to do so.
_________________


Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-10-27 16:58   
i want to know more about gameplay!
_________________
Yes, its scifi lore : https://www.youtube.com/@BlackstarLore

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-10-30 04:19   
Game play is as follows, we hunt you mirv brats down in 484, and we get the pres, you get SQUAT! lol j/k but basically, no more Bugged ED's, no more Overpowered Dreads, Fighter Bombing, and Easy pres for you guyton so if you get demoted you get demoted and no amount of bombing is gonna save you from that this patch lemme tell ya that...getting higher stats from bombing well thats kinda asking the admins to dock you of a mass amount of bombing pres which you didnt earn.....i like ya guyton but you need to stop bombing for pres and start helping the faction like it should be
_________________


  Email GothThug {C?}
[2006] - Codex09
Admiral

Joined: August 16, 2006
Posts: 187
From: Sydney Australia
Posted: 2006-11-05 08:55   

Goth although you have gone right off subject all this new stuff is going to remove your 1001 reasons for having a whinge.

I am sure that people now know after all the months of your carryng on what you think of people that MIRV and I suppose it is like Z said the other day you were asked to stop with the MIRV this MIRV that, so please Goth can you stop it would be better for you and eveyone else that has to read it over and over.

As for the new code it sounds very hopeful and from what jack and the others (sorry cant remember names, I am really bad with names) have said the next version is going to be GREAT!!!
_________________
Old enough to know better, yet young enough to still learn.


Obiwan Kenobi
Grand Admiral

Joined: January 14, 2005
Posts: 99
From: Mooresboro , North Carolina United States
Posted: 2006-11-16 10:33   
hmmm i heard that one about next version being great before and look what happened.
_________________
Do or Do Not, There is no Try.

  Email Obiwan Kenobi
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-11-16 18:07   
How about you stop reading then, and go off what other people have said about their play in beta with only very, very minor changes?
_________________


$wiss
Admiral

Joined: November 08, 2002
Posts: 640
From: Prancing in the meadows with Jesus
Posted: 2006-11-24 09:14   
Quote:

On 2006-10-30 04:19, GothThug {C?} wrote:
Game play is as follows, we hunt you mirv brats down in 484, and we get the pres, you get SQUAT! lol j/k but basically, no more Bugged ED's, no more Overpowered Dreads, Fighter Bombing, and Easy pres for you guyton so if you get demoted you get demoted and no amount of bombing is gonna save you from that this patch lemme tell ya that...getting higher stats from bombing well thats kinda asking the admins to dock you of a mass amount of bombing pres which you didnt earn.....i like ya guyton but you need to stop bombing for pres and start helping the faction like it should be



You can tell someone doesn't fly dreads too often
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.025922 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR