Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +6.1 Days

Search

Anniversaries

14th - wolf420

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Weapon Idea
 Author Weapon Idea
.spaivxx.
Grand Admiral

Joined: November 10, 2002
Posts: 381
Posted: 2006-10-16 04:26   
I am gonna repeat a weapon idea that i hd submitted so so long ago. i am sure it will be ignored as all my ideas have been, even those that had popular support.

Jump disruption Torpedo (or Beacon)

Simple: A torp that is it hits your ship, resets and/or even damages/disables your JD. In the best implimentation of such a device, it would be available to Dreads and Stations only. Gives dreads a chance to actually kill something without necessarily needin escort ships.

To keep it from being whined about (I know, EVERYTHING, even free money, would be whined about in this game), make it slow moving, slow reloading, energy sucking. Perhaps set it up to automatically reset drive (as tho target had just jumped) but allow x% chance of disabling/destroying drive. Perhaps rather than destroying the drive, if a succesful destruction roll were cast, the drive would be depleted of fuel.

I have dozens of other weapon/device ideas too. But thisone would reall give a solo flying dread a chance to be something other than a pres farm for nearby enemy dessies. In my claw, when I see dreads, I see targets, not the least bit of apprehension about a one on one engagement. A jump disruption weapon might make me really think at least for a splt second about whether I wan to kill an EAD. Knowing the chance exists that I may not be able to jump away would perhaps influence the decision.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-16 06:48   
You're not really meant to solo fly a dread. It's a team game, work as a team. If you want to stop someone jumping, use an interdictor.
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2006-10-16 09:19   
Quote:
You're not really meant to solo fly a dread.



i do it in a mandy..... <.=.<


[ This Message was edited by: leonide(VCA friendly) on 2006-10-16 09:20 ]
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-16 10:31   
Kluth are about the only ones that can, and they're recommended to fly in small groups.
_________________


Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-10-16 11:34   
We already have the Interdictor which fulfills this purpose. There isn't any real need for another device that duplicates this functionality.

-Draf.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2006-10-16 14:54   
We once had EAD's/AssaultDreads with jumpdisruptors.

No.... we don't want that back. In whatever form.
_________________
- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-10-19 17:21   
Quote:

On 2006-10-16 11:34, Dr Drafell Moraxi wrote:
We already have the Interdictor which fulfills this purpose. There isn't any real need for another device that duplicates this functionality.



I think the torpedo would be redundant, as the dreaded interdictor field has already been implemented on ships and planets
_________________


  Email Light-of-Aurora
Page created in 0.019955 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR