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 Author Suggestion JG
Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-09-30 22:07   
Removing jumpgates from most systems, but keeping home systems connected together. Sort of like it was in the old MV map when it took ships jumping to a system. Which in the end took a bit of teamwork since a supplyship would be needed for refueling of some ships, and would also reduce the quick assualt time through the systems(as in go in one systems take it down use the jumpgate and move to the next.)

Also...would a ingame ignore hurt?
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-10-01 11:32   
why ignore the person in game? i mean killing them is enough right? why would you wanna ignore them? it only makes them more angrier and more likely to target you besides, i kinda like the bigger MV, Less Responce time to Reply too distress calls >:)
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-10-01 21:19   
nothing at all.....

[ This Message was edited by: Guyton on 2006-10-02 15:42 ]
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BLACKHAWK(ENGLAND)
Cadet

Joined: March 19, 2006
Posts: 268
From: Manchester, England
Posted: 2006-10-08 15:04   
Quote:

On 2006-10-01 11:32, GothThug {C?} wrote:
why ignore the person in game? i mean killing them is enough right? why would you wanna ignore them? it only makes them more angrier and more likely to target you besides, i kinda like the bigger MV, Less Responce time to Reply too distress calls >:)



U dont like mirving and yet you want less time to respond to it you noob
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Coeus
Grand Admiral
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Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-10-09 10:07   
Don't try to understand goth's reasoning from one post to the next - it'll make your head spin.
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