Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.0 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Ship unloading....
 Author Ship unloading....
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-31 16:51   
I've enabled ship-to-ship unloading again, this will allow you to unload cargo or infantry units onto any ship within 50gu of your ship.

If you unload infantry onto an enemy ship. Firsty, the infantry will attach any other infantry onboard.

Once all enemy infantry has been destroyed, one or several of the following will happen..

- Infantry will destroy a ship system
- Infantry will jettison cargo
- Infantry will capture the ship which gets much harder for larger ships. If the ship is captured, then if the boarding ship is within 50 gu all cargo will be transfered back, otherwise cargo will be jettisoned into space.
- Infantry will be killed by internal defenses

-Richard

[ This Message was edited by: Faustus on 2001-12-31 16:58 ]
_________________


  Goto the website of Faustus
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-31 16:57   
Also... green troops will never capture a ship, the more experienced the more likely they will capture the ship.

-Richard
_________________


  Goto the website of Faustus
DoomDragon
Cadet

Joined: May 29, 2001
Posts: 376
From: Berlin, Germany
Posted: 2001-12-31 19:12   
I think it would be better to set a timer, you need to stay 10 seconds within 50 gu to successfully unload troops on the nme, otherwise its to easy.

Another nice exploit you made now is that ppl will gather resources at the gate by just choosing a new supply ship, unloading the resources and getting a new ship again. Same goes for troops. Would be better when there is only a limited starting pool at the gate containing some resources and armies.
_________________
Come to me and meet your doom...

Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2001-12-31 19:28   
Lol that exploit with supply ship really OLD as hell ... and very confusing...but faustus sweared to me that resources will be changed to fuel, amunition and repair parts (armor plates etc) so Scoty we need real supply lololol
_________________
... Ideas? ... that's Ocean w/o borders !

Page created in 0.008799 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR