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[FAQ
Forum Index » » Developer Announcements » » Cargo Changes...
 Author Cargo Changes...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-28 16:53   
Firstly, the resource unit size has been increased to 1,000 from 250.

Cargo space has been increased the following ship classes, scouts now have 1, frigates 2, destroyers 3, cruisers 4, dreadnaughts 6.

-Richard
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2001-12-29 08:58   
but that's absolute non equal to ship size ratio...maybe scout 1 and frigate 2, but destroyer min 4, cruiser 6 and dread 8 or 10 and stations 10 - 16 ... this take in mind ship's hull size ...
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-29 10:41   
i've to agree, bu you should difference between units&cargo.
a regular cruiser shouldn't be able to carry more than1,or even 2 units.
maybe special cargo/unit modules should be droped by transporters...

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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2001-12-29 11:03   
if /cruzz / dreds / stations carry from 6 and up why should anyone fly an transport class ship ?
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Deleted
Marshal

Joined:
Posts: 0
Posted: 2001-12-29 15:42   
How about separated slots for troops, res and addition devices.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2001-12-31 13:22   
Cargo ship have highest ratio of cargo space / hull / equipment ... so for example only station can have bigger cargo space ...
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Kamikaze Chicken
Cadet

Joined: August 30, 2001
Posts: 553
Posted: 2001-12-31 19:39   
i think ship classes should influence it to, for instance a battle dread can carry 4 but a command dread can carry 8
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DoomDragon
Cadet

Joined: May 29, 2001
Posts: 376
From: Berlin, Germany
Posted: 2002-01-01 06:01   
The Battle Dread is a pure warship. Instead of having 4 cargo slots i would mount some more weapons or some more armor so that it can do his MAIN Duty much better. You don't need transports anymore when the big ships act like transports AND can defend themselves very well too. Teamplay will only be favored when you spezialice the ships. As long most ships can many duties very well not many play as a team.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2002-01-01 12:44   
Agree with DD war ship is not transport ship, but of course as in real war can be there ships with possibility of carrying cargo (e.g. Minelayer have big free space for mines, this can be swaped to cargo space or vice versa cargo space for more mines (doubling number of them on board etc:) ..
this system must be established with care because mistake can again screw game to dreadspace and i not want this to happen...

[ This Message was edited by: Dwarden on 2002-01-01 12:45 ]
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