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[Official] Ship Configuration Tweak Suggestions |
YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-04-16 07:37  
I think the K'luth cloak should be changed, too.
At the moment, the K'luth rely on an ability to get a first strike, with the current cloak configuration this is difficult.
What I suggest is one of two things:
Either the decloaking time be reduced and and cloaking time increased, or, what I think is probably fairer, is to keep a decloaking ship's signature at 0 until it becomes fully visible and therfore fully operational (still being visible while decloaking, just not targetable), and making a cloaking ship visible to sensors until it is fully cloaked.
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-04-19 00:09  
I think smaller ships should have their top speed boosted. This includes destroyers frigates and scouts. Since these three classes of ships will stand no chance at even damaging a dreadnaught or station. They should instead be for a different reason. Destroyers should be the anti frig and scout class ship. While frigates and scouts should serve for scouting purposes thus should have high speeds. Thus Destroyers should get a top speed boost of 7 gu, frigates should get a top speed boost of 10 gu, and scouts should get a top speed boost of 15 gu.
The benefit of this is it adds more strategy in playing darkspace. Instead of having a 1 ship type pawns all game, you need a medium sized ships to combat small ships.
But to keep destroyers from being unbeatable because of their high speed, cruisers should also get a top speed boost of 5 gu.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-04-19 07:55  
doda, you're insane.
Scouts already go insanely fast, and dreads insanely slow...
People really disliked the speed changes in 1.483, and you're proposing to make it worse 0.o?
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-04-19 19:04  
well ppl disliked it partially becaus scouts could kill dreads, but now even frigates cant hit dreads, so it wouldnt be that big of a problem. Besides you like a 1 ship beats all game?
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-04-20 10:05  
re work the scale make it have more than 3 psi cannons
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*COMMANDERHAWK* Chief Marshal *Renegade Space Marines*
Joined: February 03, 2006 Posts: 260 From: Denver Colorado
| Posted: 2006-04-21 18:40  
ok i think the battle dread should have all p cannons, 4cl lasers, 1 hvy laser and all torps .if nonthing else at least all torps
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-04-22 07:48  
well ppl disliked it partially becaus scouts could kill dreads, but now even frigates cant hit dreads, so it wouldnt be that big of a problem. Besides you like a 1 ship beats all game?
Doda, in 1.482, dreads were far more feared. They are supposed to be the most powerful ships in the game (bar the stations). In 482 weapons had far less range and beams did damage, so it was basically suicide getting within 250 gu fo a dread, but they could be beaten by several smaller ships, and that, I think, is how it should be. Do I think frigates should have serious problems with dreads? Yes. But get enough frigates going for a dread and manage to kill it and you won't hear any complaints from me.
Ideally a ship of one class should be able to kill a ship of smaller class with ease, and a ship of higher class with difficulty and skill.
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Nimitz Fleet Admiral Courageous Elite Commandos
Joined: April 19, 2005 Posts: 141 From: Melbourne, Australia
| Posted: 2006-04-25 09:27  
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On 2006-04-19 00:09, doda wrote:
Thus Destroyers should get a top speed boost of 7 gu, frigates should get a top speed boost of 10 gu, and scouts should get a top speed boost of 15 gu.
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That doesn't make sense. If you want destroyers to hunt down frigates and scouts, you should decrease the speed of frigates and scouts while increasing the speed of destroyers.
[ This Message was edited by: Nimitz *S2* on 2006-04-25 09:28 ]
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2006-04-25 18:32  
Not quite, destroyers - by definition pretty much - are smaller ships that are laiden down with weapons. Dessy vs Frigate is the same as any larger ship vs smaller ship. Close jump, alpha, rinse & repete.
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2006-04-25 18:55  
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On 2006-04-21 18:40, COMMANDERHAWK wrote:
ok i think the battle dread should have all p cannons, 4cl lasers, 1 hvy laser and all torps .if nonthing else at least all torps
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The changes that have ben made were put in place to make the game balance better. The fact that you can put all pcannons and trops makes the ship somewhat uber. I have yet to see a ship go 1on1 against current battle dread setup in beta and win. The ship is plenty strong enough as is.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-04-26 18:08  
ICC Heavy Engineering Ship: Give all Weapons Full Arcs and Add 4 Torpedo slots to it so it can actually defend it self and make the Rank Commander
A UGTO 3rd Engineering Ship: Give it more Full Beam/Partical cannon arcs so you can actually attack something behind you and 4 Torp Slots so you can actually DEFEND yourself while building this piddly beam/cannon fodder thing is enough to make you not wanna build
Kluth Drone Engineer II: Give it 5 More Beams for PD and 3 More PSI cannons and let it have shredder Missles for Extra ommph
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-05-01 20:21  
The Agincourt, this dread is super slow man, i mean slow, it should go at 25 GU not 11 with PFE, with I.E it goes 10 but still thats still 1 step down from the station so please make dreads a little faster and more turnable
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-05-01 20:44  
It goes 15 like the other dreads.
With PFE it goes 13.1.
It should not go 25 gu/s. That's faster than cruisers.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-05-01 22:30  
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On 2006-05-01 20:21, Twisted EmoGothThug *T1* wrote:
The Agincourt, this dread is super slow man, i mean slow, it should go at 25 GU not 11 with PFE, with I.E it goes 10 but still thats still 1 step down from the station so please make dreads a little faster and more turnable
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PFE drives are ment for power, they reduce spead to output power.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-05-02 01:08  
Keep them realistic.
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