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Put the old timers in thier own verse and let um pick on someone thier own size |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2005-10-26 21:44  
Hmmmm. Newbies think that vets should leave the mv....I'm just not quite sure what to say to that....
I mean, after all the crying about pres farming in newbie, and the low low pres cap in it....where else should a vet go?
I musta misread something.....
OK OK, I get it now...newbie doesn't realize that Newbie is for newbies...that's just FUNNYYYYYYYYYYYYYY!!!!!!!!!!!!!!
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-10-26 22:53  
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On 2005-10-26 20:06, [VA]Light-of-Aurora wrote:
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For example.
Being UGTO , if I mod out an Assult Corvette with ECM, replace the lasers with particle cannons, add a beacon, lvl everything up as high as it can go, I have a fast and effect combat ship.
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I don't mean to be an idiot, but that means just replace the laser with a beacon
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not always. you could put it in one of the fore mounts. it doesnt affect your overall forward firepower any, and still leaves you a full mount weapon. you'd have just slightly less left or right
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Diabo|ik Grand Admiral
Joined: August 16, 2002 Posts: 327 From: Quebec, Canada
| Posted: 2005-10-26 23:55  
Play it right and you can be at captain well within a week and in an assault cruiser at that, or combat/battle dread. If you are UGTO or ICC, there is plenty of cruiser and below uber ships to fiddle around with with cannons strapped on them. Don't even try this on K'luth. *Echo* Nerf those ships and the cannons plz */Echo*
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2005-10-27 03:53  
to those who said ugto frigate and scout can kill an ICC station, your wrong. They cant. Dont bother ranting me, ive tried it. Several times.
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shine Cadet
Joined: September 21, 2001 Posts: 153
| Posted: 2005-10-27 09:35  
It does takes more that 2....it was just the planet defenses helping them on that one. Last night it took about 10-14 icc scouts and frigs to take out a ugto station without much defense help. Either way, you can never do this with kluth, you can't even destroy a ship with 3-4 mands and siphons jumping and attacking together unless you are attacking an unmodded ship.
[ This Message was edited by: shine on 2005-10-27 09:56 ]
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Nothing to see here...move along.
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