Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +2.1 Days

Search

Anniversaries

20th - Relient
19th - Entil-Zha the Starkiller

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Space Monsters...
 Author Space Monsters...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-15 13:55   
Are active in the MV now... so guard your planets well

-Richard
_________________


  Goto the website of Faustus
chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-15 15:43   
but still easy kills for a guy camping in his dread near the spawn point :/

i'd say all of them need a better armor and/or faster hull repair
_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2001-12-15 15:47   
different spawnpoints will do...
_________________


  Email Chromix
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-16 08:08   
I planned to add a radius to the spawn area, but forgot to add it in when editing the dialog for the editor. Anyway, I'll drop it in so we can set a radius for spawn, that way they don't always appear at the same point.

-Richard
_________________


  Goto the website of Faustus
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-16 15:12   
Done... spawn points can now have a radius, just got to update the data to utilize this new feature.

-Richard
_________________


  Goto the website of Faustus
Page created in 0.010990 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR