Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +5.9 Days

Search

Anniversaries

14th - wolf420

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Bombspace
Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
 Author Bombspace
Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-08-21 17:11   
@Crim, you say im GTN bashing? I say im not. The only thing I pointed out is that your all players too in this crazy game. Even if I finnaly worked it out of Ent, that he (being GTN) was on the same moral plane as the rest of us. Im not say that all they are doing is bombing .. What im Am saying is that when you go out on a limb and make generlizations about an Entire Factions ill or good will, you better not have skeletons in your closet.

so let he/she who is Without sin cast the first stone...

till then take issue with the development staff of Darkspace.

-Charz
_________________






Chim Chim
Cadet

Joined: October 13, 2004
Posts: 16
Posted: 2005-08-21 21:50   
Quote:

On 2005-08-21 09:53, Enterprise wrote:
Jack has made an excellent point here, as well as coldfury.

Indeed when I have logged on, I see often the usual tale - two or three bomber dreads nuking every last planet they say, and abruptly sometimes not even capping the planet they bombed, and moving on to the next one.

While part of the game, therein lies a problem - its not done tactically, its not done for the benefit of their faction, and its certainly not done to prevent an enemy from gaining ground - its done for prestige.


-Ent




As far as I can see, bombing the enemies planets barren, and moving on IS tactically sound. In D-Day, they bombed the beaches before moving in. In Desert Storm they used bombers. Berlin was leveled by b52's. And this was done in advance of sweeping in.
Alternatively, skirmishes into enemy territory to pillage and plunder is also tactically sound. There are times when you are unable to conquer and hold enemy territory. Either your numbers are too small, the enemies too large, or there isn't the time. If you can't hold it, but can attack it, destroy it. Nip at the enemy from side to side, wittling and weaking the flanks. Or make a sweeping drive deep and straight into the center, then retreat.

These ARE sound tactics.

Ask Nim. He's been doing it for months. (tho maybe not lately.) He goes through and tears out all the sy and mod planets, so you log on and have to spawn at the freakin gate.

So it may even be a little revenge mixed in as well. But isn't that what drives war?

Quick
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-08-21 22:12   
Quote:

On 2005-08-21 21:50, Quickening wrote:As far as I can see, bombing the enemies planets barren, and moving on IS tactically sound. In D-Day, they bombed the beaches before moving in. In Desert Storm they used bombers. Berlin was leveled by b52's. And this was done in advance of sweeping in.




yeah, and berlin was never rebuilt after it was bombed to all hell. Sure.

_________________


Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-21 23:32   
Quote:

On 2005-08-21 17:11, CharAznable wrote:
@Crim, you say im GTN bashing? I say im not. The only thing I pointed out is that your all players too in this crazy game.



Were all being a little crazy in this game I think...

Quote:

Even if I finnaly worked it out of Ent, that he (being GTN) was on the same moral plane as the rest of us. Im not say that all they are doing is bombing .. What im Am saying is that when you go out on a limb and make generlizations about an Entire Factions ill or good will, you better not have skeletons in your closet.



When most (as in, around 90%) of a faction is seeing done something generaliziations are made, unfortunately to the dislike of those of otherwise what is being generalized.

Take for example ICC. I see many of their players constantly bombing, using such ships which are indeed imbalenced, and yes, I made an educated generalization that was in most aspect accurate.

However, I was wrong to deny UGTO are above it - I merely am not on, because I haven't really ever seen a UGTO do this, especially on that frequency. So from my point of view, yes, It did look to be that UGTO was playing the fair game.

Indeed in many ways they are - UGTO doesn't really, as far as i've seen, taken to getting fleets of BCs or Ageincourts and laying waste to entire systems.

Unfortunately, every faction harbors players which are indeed of this nature, including UGTO, and every faction is indeed in one way or another, guilty.

Quote:

so let he/she who is Without sin cast the first stone...

till then take issue with the development staff of Darkspace.

-Charz



Amen brotha, amen.



-Ent
_________________


Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2005-08-21 23:41   
actually they do take out fleets of agincourts to level systems...
_________________


Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2005-08-22 00:09   
**WARNING RANT**

gee... i wonder who it was that saw this comeing... sorry for being an azz but hey... i tryed...

a few threads... a few ideas... a few conserns... shut down and disinterest was what i got...

it is just that with only one faction with something as powerful as planet sheilds, shields that give you the time to respond to an attack and then turn around and give said faction the most powerful bomber in the game...

sure there is a bug with the nukes but i cannt see anything changeing even if it was fixed

im border line as to wether im going to contiue to pay to play... what i do know for sure is next time test it your self instead of stating the way it should be as fact when we know it is not (need examples look to the complant tread and the contridiction one what is and what should be speaks for it self)... hell, just look around the MV, luth and ugto systems are a wreak... now tell me that there is no problem...


*rant ends*
_________________


Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2005-08-22 00:29   
Quote:

On 2005-08-21 11:15, Zeritu {Da Hui} Recruiting wrote:
It's not just UGTO Planets getting Nuked Jack Kluth Planets are Nuked all the time by UGTO and ICC and Left. Kluth can't Bomb cloaked the only thing Kluth can do cloaked is Build and Mine.






not quite, ecm, eccm, scanners and mineing work... when it comes to building though you can drop a building but you have to uncloak to use the build to construct the building faster...


when it come to bombing (as K'luth) i see a lot of ecm being used (even with the lvl 2 limate for dreads in place) and saddly the bugged nukes are being used

[ This Message was edited by: Thorium on 2005-08-22 00:31 ]
_________________


The Anarchist
Grand Admiral

Joined: January 09, 2005
Posts: 83
Posted: 2005-08-22 01:12   
Hey dont use my profile! lol!


Username The Anarchist (OMG! i hav steak!)
User ID 109018
Registration Date January 09, 2005
Last Login August 22, 2005
EMail taimaishu133@hotmail.com
Rank Fleet Admiral
Prestige 42104.5
Status Chatting in 'DarkSpace English'
Games Played 824
Time Played 1488847
Kills 259
Killed 854
Bonus Prestige 137
Ships Damaged 3060.582031
Ships Captured 4
Planets Damaged 30377.375
Planets Captured 483.291229

_________________


  Email The Anarchist
Southpark
Admiral

Joined: February 25, 2004
Posts: 132
From: Texas
Posted: 2005-08-22 01:23   
the ugto bomber carrier isn't overpowered, it takes a few runs and it isn't an instant planet killer

the icc bomber dreadnaught?

i can kill 2-3 planets in a SINGLE RUN w/ the BD

and when i say single run, i do'nt mean bomb, reload, come back

or even bomb, stop, regain shield etc..

i can aim towards a planet 2300gu away, fire a few salvoes from my 12 available, turn towards another planet in the cluster, fire a few more, and turn towards the last planet, and drop whats left depending on defenses

and i can fully expect to make a good 200+ prestige in about 30 seconds with little to no risk if i'm smart(stay outside of dictor range and jump away as soon as the bombs hit)

i tested the icc BD both in regular combat and in an empty system, its disgustingly overpowered with the mirvs as they are now


_________________


TheBumble
Cadet

Joined: June 24, 2002
Posts: 962
From: PALESTAR
Posted: 2005-08-22 02:57   
shure it will be overlooked ..

but, of much more importance

Quote:
so let he/she who is Without sin cast the first stone...



very well put

_________________


Captain Caveman
Cadet

Joined: October 12, 2002
Posts: 668
Posted: 2005-08-22 04:34   
Bring back Minespace! It may have ruined other peoples fun, but at least it never made you much prestige!
_________________


Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-08-22 06:15   
well

think one of the most expirenced(best) bombers need to have a say

Bombing is to easy

most planets falls in the first run even if planet defence mannage to shoot down the bomber (mostly only happens when bombing with kluth ships)

main problem as i see it, you can just reload your bombs then make a run then move out to reload again.

even if you dont capture the planet you recive full prestige for the bomb run.

with the new mv where all systems are connectet by jumpgates its all to easy just to load up your bomber and run for the gold, just another nail to the coffine of the teambased idiear.

so in efect this is an endless prestige machine, if that is what you care for.

and an lot of players are using this to gain huge amounts of prestige in a degree that i could allmost say it fits the ROC´s explanation on what exploiting weakness in the game system is.

you could claim that all can do it.

some, like me, have and see no porpose in prestige bombing , you will only find this player in a bomber if :

1. its a part of a plan to take a planet / system and hold it
2. no one else in an invading fleet have a ship with bombs
3. retake homesystem planets or neutral planets.
4. planet / cluster is a realy hard target that need an expert bomber (not many of those around anymore )

the motivation putting in the time building planets have with this version droped to allmost nothing.

rebuilding same systems using hours to do it, just to see it wanish in a few min sorta kill it .

conclusion:

to make this a team based game again (bombing)

1.remove the fraction jumpgates connecting all fractions home systems to each other.

2.make bombing prestige only tick in on the players profile, if planets thats been holding for hours, in turn reqiuer them to actuly capture the planet, so players only recive the prestige for bombing planets if they can mannage to keep the planets for some time (+ 2 hours).

let me remind all that bombing is to easy on all fractions , some just have more options on what ships to use for it.

so im not pointing fingers at any specifig fraction or players here, only at the fault in the game system and possible the prestige system around bombing.

and so should you guys, stop the insulting of the other fractions and who did what and when.

consentrate on the real problem here.

fact is that its in the human nature to take shoortcuts if they can and are allowed to , only cure for this is to cut the shortcuts off.

ragg out-

_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
RedDoggy(1)
Fleet Admiral
Agents

Joined: August 14, 2004
Posts: 118
From: Oregon
Posted: 2005-08-22 09:14   
--"All of the crap that I've seen in the last week leads me more and more to believe that we should, as a community, petition for a complete rollback of not just the game, but stats and garages, to 482, which was a PERFECTLY GOOD VERSION of the game, it just needed SMALL TWEAKS (Flux wave, Cloak) to devices and even SMALLER ones to the ships (Combat Dread archs, etc). "

--I couldn't agree more.

In DS now I'm just a big gun weapons platform. I don't dare take something smaller than a dred because the lag is so bad. Either I'll lag into a planet or get hull to 0% while I'm lagged and don't know it.

Ah the days of grabbing a Hvy Cruiser and manuvering around a planet to defend it from a fleet. Or actualy manuvering around in space to avoid enemy fire. The lag was there but I could deal with it.

If DS went back to old verison I'd be on right now, even the thought gives me a smile. Sucks to think that those may have been the best DS days I'll ever have.

I could go down memory lane about older versions. With this version I'm not sure if there is anything really good to remember later. The exploits are about the only thing and those aren't good .


_________________


Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2005-08-22 09:45   
Quote:

On 2005-08-21 13:42, Sixkiller[*CEC*] wrote:
About ICC:
There are some ships from ICC bugged, the missile dread with torpedos, escort destroyer and bomber dreadnought.




the escort dessy isnt much worse then the picket dessy. both can pretty easilly kill of a enemy dread. and the shields on the ICC dessy isnt even good enough to compensate for the UGTO more heavy armor. take a picket dessy and a escort dessy and just stand still and pount at eachother and u'l see that its pretty even in the picket dessys favour.
_________________


Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-08-22 10:17   
Lets remove bombing from this game!!! So the only way to cap an enemy planet is by tranny rushing...which requires 3+ players

And would also make the game more intresting and would have a lot more battles... As you would have to defend a planet after caping it and cant move onto the next one due to having not enough inf

Just an idea....
_________________


Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
Page created in 0.028201 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR