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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-08-21 17:11  
@Crim, you say im GTN bashing? I say im not. The only thing I pointed out is that your all players too in this crazy game. Even if I finnaly worked it out of Ent, that he (being GTN) was on the same moral plane as the rest of us. Im not say that all they are doing is bombing .. What im Am saying is that when you go out on a limb and make generlizations about an Entire Factions ill or good will, you better not have skeletons in your closet.
so let he/she who is Without sin cast the first stone...
till then take issue with the development staff of Darkspace.
-Charz
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Chim Chim Cadet
Joined: October 13, 2004 Posts: 16
| Posted: 2005-08-21 21:50  
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On 2005-08-21 09:53, Enterprise wrote:
Jack has made an excellent point here, as well as coldfury.
Indeed when I have logged on, I see often the usual tale - two or three bomber dreads nuking every last planet they say, and abruptly sometimes not even capping the planet they bombed, and moving on to the next one.
While part of the game, therein lies a problem - its not done tactically, its not done for the benefit of their faction, and its certainly not done to prevent an enemy from gaining ground - its done for prestige.
-Ent
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As far as I can see, bombing the enemies planets barren, and moving on IS tactically sound. In D-Day, they bombed the beaches before moving in. In Desert Storm they used bombers. Berlin was leveled by b52's. And this was done in advance of sweeping in.
Alternatively, skirmishes into enemy territory to pillage and plunder is also tactically sound. There are times when you are unable to conquer and hold enemy territory. Either your numbers are too small, the enemies too large, or there isn't the time. If you can't hold it, but can attack it, destroy it. Nip at the enemy from side to side, wittling and weaking the flanks. Or make a sweeping drive deep and straight into the center, then retreat.
These ARE sound tactics.
Ask Nim. He's been doing it for months. (tho maybe not lately.) He goes through and tears out all the sy and mod planets, so you log on and have to spawn at the freakin gate.
So it may even be a little revenge mixed in as well. But isn't that what drives war?
Quick
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-08-21 22:12  
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On 2005-08-21 21:50, Quickening wrote:As far as I can see, bombing the enemies planets barren, and moving on IS tactically sound. In D-Day, they bombed the beaches before moving in. In Desert Storm they used bombers. Berlin was leveled by b52's. And this was done in advance of sweeping in. |
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yeah, and berlin was never rebuilt after it was bombed to all hell. Sure.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-08-21 23:32  
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On 2005-08-21 17:11, CharAznable wrote:
@Crim, you say im GTN bashing? I say im not. The only thing I pointed out is that your all players too in this crazy game.
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Were all being a little crazy in this game I think...
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Even if I finnaly worked it out of Ent, that he (being GTN) was on the same moral plane as the rest of us. Im not say that all they are doing is bombing .. What im Am saying is that when you go out on a limb and make generlizations about an Entire Factions ill or good will, you better not have skeletons in your closet.
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When most (as in, around 90%) of a faction is seeing done something generaliziations are made, unfortunately to the dislike of those of otherwise what is being generalized.
Take for example ICC. I see many of their players constantly bombing, using such ships which are indeed imbalenced, and yes, I made an educated generalization that was in most aspect accurate.
However, I was wrong to deny UGTO are above it - I merely am not on, because I haven't really ever seen a UGTO do this, especially on that frequency. So from my point of view, yes, It did look to be that UGTO was playing the fair game.
Indeed in many ways they are - UGTO doesn't really, as far as i've seen, taken to getting fleets of BCs or Ageincourts and laying waste to entire systems.
Unfortunately, every faction harbors players which are indeed of this nature, including UGTO, and every faction is indeed in one way or another, guilty.
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so let he/she who is Without sin cast the first stone...
till then take issue with the development staff of Darkspace.
-Charz
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Amen brotha, amen.
-Ent
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Captain Sternn Grand Admiral
Joined: March 18, 2004 Posts: 225
| Posted: 2005-08-21 23:41  
actually they do take out fleets of agincourts to level systems...
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Thorium Grand Admiral
Joined: August 05, 2004 Posts: 185
| Posted: 2005-08-22 00:09  
**WARNING RANT**
gee... i wonder who it was that saw this comeing... sorry for being an azz but hey... i tryed...
a few threads... a few ideas... a few conserns... shut down and disinterest was what i got...
it is just that with only one faction with something as powerful as planet sheilds, shields that give you the time to respond to an attack and then turn around and give said faction the most powerful bomber in the game...
sure there is a bug with the nukes but i cannt see anything changeing even if it was fixed
im border line as to wether im going to contiue to pay to play... what i do know for sure is next time test it your self instead of stating the way it should be as fact when we know it is not (need examples look to the complant tread and the contridiction one what is and what should be speaks for it self)... hell, just look around the MV, luth and ugto systems are a wreak... now tell me that there is no problem...
*rant ends*
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Thorium Grand Admiral
Joined: August 05, 2004 Posts: 185
| Posted: 2005-08-22 00:29  
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On 2005-08-21 11:15, Zeritu {Da Hui} Recruiting wrote:
It's not just UGTO Planets getting Nuked Jack Kluth Planets are Nuked all the time by UGTO and ICC and Left. Kluth can't Bomb cloaked the only thing Kluth can do cloaked is Build and Mine.
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not quite, ecm, eccm, scanners and mineing work... when it comes to building though you can drop a building but you have to uncloak to use the build to construct the building faster...
when it come to bombing (as K'luth) i see a lot of ecm being used (even with the lvl 2 limate for dreads in place) and saddly the bugged nukes are being used
[ This Message was edited by: Thorium on 2005-08-22 00:31 ]
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The Anarchist Grand Admiral
Joined: January 09, 2005 Posts: 83
| Posted: 2005-08-22 01:12  
Hey dont use my profile! lol!
Username The Anarchist (OMG! i hav steak!)
User ID 109018
Registration Date January 09, 2005
Last Login August 22, 2005
EMail taimaishu133@hotmail.com
Rank Fleet Admiral
Prestige 42104.5
Status Chatting in 'DarkSpace English'
Games Played 824
Time Played 1488847
Kills 259
Killed 854
Bonus Prestige 137
Ships Damaged 3060.582031
Ships Captured 4
Planets Damaged 30377.375
Planets Captured 483.291229
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Southpark Admiral
Joined: February 25, 2004 Posts: 132 From: Texas
| Posted: 2005-08-22 01:23  
the ugto bomber carrier isn't overpowered, it takes a few runs and it isn't an instant planet killer
the icc bomber dreadnaught?
i can kill 2-3 planets in a SINGLE RUN w/ the BD
and when i say single run, i do'nt mean bomb, reload, come back
or even bomb, stop, regain shield etc..
i can aim towards a planet 2300gu away, fire a few salvoes from my 12 available, turn towards another planet in the cluster, fire a few more, and turn towards the last planet, and drop whats left depending on defenses
and i can fully expect to make a good 200+ prestige in about 30 seconds with little to no risk if i'm smart(stay outside of dictor range and jump away as soon as the bombs hit)
i tested the icc BD both in regular combat and in an empty system, its disgustingly overpowered with the mirvs as they are now
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TheBumble Cadet
Joined: June 24, 2002 Posts: 962 From: PALESTAR
| Posted: 2005-08-22 02:57  
shure it will be overlooked ..
but, of much more importance
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very well put
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Captain Caveman Cadet
Joined: October 12, 2002 Posts: 668
| Posted: 2005-08-22 04:34  
Bring back Minespace! It may have ruined other peoples fun, but at least it never made you much prestige!
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-08-22 06:15  
well
think one of the most expirenced(best) bombers need to have a say
Bombing is to easy
most planets falls in the first run even if planet defence mannage to shoot down the bomber (mostly only happens when bombing with kluth ships)
main problem as i see it, you can just reload your bombs then make a run then move out to reload again.
even if you dont capture the planet you recive full prestige for the bomb run.
with the new mv where all systems are connectet by jumpgates its all to easy just to load up your bomber and run for the gold, just another nail to the coffine of the teambased idiear.
so in efect this is an endless prestige machine, if that is what you care for.
and an lot of players are using this to gain huge amounts of prestige in a degree that i could allmost say it fits the ROC´s explanation on what exploiting weakness in the game system is.
you could claim that all can do it.
some, like me, have and see no porpose in prestige bombing , you will only find this player in a bomber if :
1. its a part of a plan to take a planet / system and hold it
2. no one else in an invading fleet have a ship with bombs
3. retake homesystem planets or neutral planets.
4. planet / cluster is a realy hard target that need an expert bomber (not many of those around anymore )
the motivation putting in the time building planets have with this version droped to allmost nothing.
rebuilding same systems using hours to do it, just to see it wanish in a few min sorta kill it .
conclusion:
to make this a team based game again (bombing)
1.remove the fraction jumpgates connecting all fractions home systems to each other.
2.make bombing prestige only tick in on the players profile, if planets thats been holding for hours, in turn reqiuer them to actuly capture the planet, so players only recive the prestige for bombing planets if they can mannage to keep the planets for some time (+ 2 hours).
let me remind all that bombing is to easy on all fractions , some just have more options on what ships to use for it.
so im not pointing fingers at any specifig fraction or players here, only at the fault in the game system and possible the prestige system around bombing.
and so should you guys, stop the insulting of the other fractions and who did what and when.
consentrate on the real problem here.
fact is that its in the human nature to take shoortcuts if they can and are allowed to , only cure for this is to cut the shortcuts off.
ragg out-
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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RedDoggy(1) Fleet Admiral Agents
Joined: August 14, 2004 Posts: 118 From: Oregon
| Posted: 2005-08-22 09:14  
--"All of the crap that I've seen in the last week leads me more and more to believe that we should, as a community, petition for a complete rollback of not just the game, but stats and garages, to 482, which was a PERFECTLY GOOD VERSION of the game, it just needed SMALL TWEAKS (Flux wave, Cloak) to devices and even SMALLER ones to the ships (Combat Dread archs, etc). "
--I couldn't agree more.
In DS now I'm just a big gun weapons platform. I don't dare take something smaller than a dred because the lag is so bad. Either I'll lag into a planet or get hull to 0% while I'm lagged and don't know it.
Ah the days of grabbing a Hvy Cruiser and manuvering around a planet to defend it from a fleet. Or actualy manuvering around in space to avoid enemy fire. The lag was there but I could deal with it.
If DS went back to old verison I'd be on right now, even the thought gives me a smile. Sucks to think that those may have been the best DS days I'll ever have.
I could go down memory lane about older versions. With this version I'm not sure if there is anything really good to remember later. The exploits are about the only thing and those aren't good .
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2005-08-22 09:45  
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On 2005-08-21 13:42, Sixkiller[*CEC*] wrote:
About ICC:
There are some ships from ICC bugged, the missile dread with torpedos, escort destroyer and bomber dreadnought.
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the escort dessy isnt much worse then the picket dessy. both can pretty easilly kill of a enemy dread. and the shields on the ICC dessy isnt even good enough to compensate for the UGTO more heavy armor. take a picket dessy and a escort dessy and just stand still and pount at eachother and u'l see that its pretty even in the picket dessys favour.
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Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2005-08-22 10:17  
Lets remove bombing from this game!!! So the only way to cap an enemy planet is by tranny rushing...which requires 3+ players
And would also make the game more intresting and would have a lot more battles... As you would have to defend a planet after caping it and cant move onto the next one due to having not enough inf
Just an idea....
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