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 Author Bombspace
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-08-23 10:27   
right nim pretty close to what im surgesting

to quote myself

Quote:
make bombing prestige only tick in on the players profile, if planets thats been holding for hours .
in turn reqiuer them to actuly capture the planet, so players only recive the prestige for bombing planets if they can mannage to keep the planets for some time (+ 2 hours).



so unless you intend to use some time to fend a planet this would basical stop the bomb for nothing runs.

but i dont know if this is possible at all , making timers on the prestige count depending on target.

could also be an part of the mission system so unless you get an mission to bomb and hold a planet you dont recive prestige for it or only get the prestige from the completet mission to capture an planet and hold it .

allways nice to see somone other than me thinking out of the box, bacaus we realy need a change here gameplay is suffering more from this issiue than any inballance in ships or the lag or ....




[ This Message was edited by: Ragglock on 2005-08-23 10:29 ]
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-23 11:40   
i could also see people complaining about not getting prestige for bombing and leaving enemy shipyards/mod planets, which is a completely valid tactic in my mind.
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-08-23 12:40   
@BackSlash
(Note: I am currently not playing, dont blame me)
I think it's quite funny
When there was a free trial that was just what Al and I were doing....bombing planets to hell

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