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Forum Index » » English (General) » » What DS should be...
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 Author What DS should be...
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-13 16:50   
I heard today that right now, such things that are complained about are infact, balenced! That its supposed to be..such things as..


  • Missile Dreadnoughts with 20 Torps.
  • Bomber Dreadnoughts able to level entire planets on their own.
  • Smaller ships able to take on larger ones singlehandedly..and win!


So in the spirit of this, I decided that there would be other things that could be changed to help further this balence of the game!

Such changes as...


  • Increase the shield hp by 20x, reduce energy drain by 20x, and make them recharge 20x faster! Their far too weak as they are now!
  • There would be now 3x more shields on all ICC ships, and much much more armor, especially on the MD, because those ships dont have NEARLY enough!
  • Change the Assault Cruiser to carry twice its current loadout, with five ICs!! It can't do any damage right now...
  • Give the Bomber Dreadnought 3x more bombs! Its FAR too weak agains planets, this is way too nerfed, it needs to be buffed!
  • Remove the armor from all Kluth ships, their way too overpowered, so they dont need it anyways!
  • Increase all Kluth weapons charge times by 10x, along with 10x draining..even when you don't use any of it! KLuth ships obviously have too much power, so we need to nerf it!!!!
  • Allow beacons to drain energy, beacons are too weak to do anything useful...
  • Give all UGTO ships one full armor, they have way way too much of it is it is, they need nerfed!
  • The QST should be reduced to the power of a -15 guass cannon, its too powerful!
  • The SI is also too powerful! Make it so that when you fire it, nothing comes out but you "think" something did!
  • The IC is way way too weak, lets increase its power by at least 15x...
  • AFEs should be changed to be 20x more effective than any other known drive. They are now ICC faction specific.
  • AMJDs should be switched to ICC only, and are 10x effective than before.
  • ICC Fighters dont do nearly enough damage, give ieach one a few ion cannons..its obviously not powerful enough...
  • Beacons should now force self destruction on contact 90% of the time, this should help give it a use.
  • All UGTO ships should be reduced to one rear P cannon, one is too powerful though..consider reducing it...
  • Defence bases on ICC should all carry 5 Ion cannons, while UGTO/Kluth dbases carry each one guass cannon due to how overpowered they are...



This is only the tip of the Ice Berg however, there are still major imbalences like ICC Destroyers not having enough weapons and are too slow, and how Kluth stations are way too overpowered...

This is will help the way towards an even more balenced version, as this one isn't nearly balenced enough...


/supremosoSARCASM




-Ent


[ This Message was edited by: Enterprise on 2005-08-13 16:52 ]
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-08-13 16:55   
Agreed
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Coeus {NCX-Charger}
Admiral, I can't read,
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Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-08-13 16:57   
ent... pleeeeeeeeeease stop... you're gonna make me cry =P
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-08-13 16:59   
/start sarcasm

yeah remove the kluth entirely so that the MV will be toooooootally balanced also give Dessies 4 more engines hahahahhahaha


/end sarcasm
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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-13 17:22   
ok ent... i didnt read through your entire post since the lameness just shined from it.

Smaller ships shouldnt be allowed to engage larger vessels and win? Why not? they do it so slowly the larger ships can just warp off if need be.

Bomber Dread is too powerful? Its a DREADNOUGHT and its got BOMBS TO MATCH..... ICC planets get leveled by lone Ganglias all the time lately, why dont you pick on them?

MD with 20 torps... shoot back damnit... its made of PAPER.......

But the best of all. Large ships should be used to fight off other large ships. If large ships could take out small ships by just frowning at them, do you think anyone would be flying a scout? EVER? It takes effort and teamplay to take down a mixed fleet. Any noob can take down a fleet of ACs if they know what they are doing

Val


[ This Message was edited by: Valerius{DK} on 2005-08-13 17:41 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-13 17:26   
Quote:

On 2005-08-13 17:22, Valerius{DK} wrote:
ok ent... i didnt read through your entire post since the lameness just shined from it.




You are...

Mike...

Oh dear god....

Did you not see the big, bold /supremosoSARCASM ?

[ This Message was edited by: BackSlash *Jack* on 2005-08-13 17:27 ]
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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-13 17:40   
i said i didnt read it all
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-13 17:43   
Quote:

On 2005-08-13 17:22, Valerius{DK} wrote:
ok ent... i didnt read through your entire post since the lameness just shined from it.

Smaller ships shouldnt be allowed to engage larger vessels and win? Why not? they do it so sloly the large ship can just warp off if need be.

Bomber Dread is too powerful? Its a DREADNOUGHT and its got BOMBS TO MATCH..... ICC planets get leveled by lone Ganglias all the time lately, why dont you pick on them?

MD with 20 torps... shoot back damnit... its made of PAPER.......

But the best of all. Large ships should be used to fight off other large ships. If large ships could take out small ships by just frowning at them, do you think anyone would be flying a scout? EVER? It takes effort and teamplay to take down a mixed fleet. Any noob can take down a fleet of ACs if they know what they are doing

Val




Typical ICC response...

A.) If a single smaller warship (like a destroyer) can single handedly take on, and win against a larger warship (such as a Dreadnought) then what exactly is the point to flying a Dreadnought?

B.) No one ship was meant to level a planet, no matter what faction.

C.) MDs are NOT paper thin, I in a siphon, could not get through a MD's shield before he got to my hull. In a team you say? I watched a MD take on 3 Kluth dreadnoughts and win.

And finnally...

D.) Shouldent same hold true for smaller ships? If every Escort Destroyer could take down a Battle Dreadnought just by frowning on it, do you think anyone would ever want to fly a larger ship? EVER? How about next week? The answer is No. Why? Because why get a larger, more prestige costing ship when you can get a smaller one to do the same job for you.




-Ent
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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-13 18:01   
Quote:

Typical ICC response...

A.) If a single smaller warship (like a destroyer) can single handedly take on, and win against a larger warship (such as a Dreadnought) then what exactly is the point to flying a Dreadnought?

B.) No one ship was meant to level a planet, no matter what faction.

C.) MDs are NOT paper thin, I in a siphon, could not get through a MD's shield before he got to my hull. In a team you say? I watched a MD take on 3 Kluth dreadnoughts and win.

And finnally...

D.) Shouldent same hold true for smaller ships? If every Escort Destroyer could take down a Battle Dreadnought just by frowning on it, do you think anyone would ever want to fly a larger ship? EVER? How about next week? The answer is No. Why? Because why get a larger, more prestige costing ship when you can get a smaller one to do the same job for you.




-Ent



1)
Wherent you ICC yesterday? I find it very disturbing that you apparently had to SWITCH faction to make these comments.

A)
You didnt listen apparently, Dreads are supposed to attack other dreads... they may take dmg from a smaller vessel, but that takes A LOT of time!!

B)
I agree with you. But there is absolutely no point in blaming it on the ICC bomber dread since the problem isnt with the bomber... the problem lies with the MIRVS which are indeed common to every other race......
ICC has always had the best bombers.... deal with it like you used to and stop moaning about it...

C)
Did you try and 'out arch' it? It turns slowly..... its rear is VERY vulnerable..... If it took on 3 Dreads and the 3 Dreads didnt position themselves in a triangle around the ship then I say too bad.... you should get better pilots then....

D)
Sure, then fly smaller ships... but they cant take down larger ships by frowning at them, again... it takes TIME
Besides that, there is more prestige to be gained while flying bigger ships due to the increased damage ouput and also just the fact that a dread is freaking huge

Appendix)
Stop moaning about them being better at that then you and start making up some tactics that work against them instead...

Bomber dread is toooo big with toooo many bombs? I just lost mine to a single enemy dread without getting any bombs through at all....

MD is tooo big with toooo many torps? Torps move slowly and dont do nearly as much splash damage then hit damage so MOVE AROUND... preferably in cruisers which means... get a dictor

Ion Cannon is tooo big and does toooo much damage? I've outrun the QST in a dread.... all Core weapons do roughly equal damage and move equally as well. As far as i know the only difference is in reload time, reload cost and damage type (one may be good against shields but stinks against armor and vice versa... again, not sure about that since i havent been able to test the core weps in depth yet)

Val
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-13 18:21   
This has the potential to get extremely deadly...

Quote:

1)
Wherent you ICC yesterday? I find it very disturbing that you apparently had to SWITCH faction to make these comments.



I made these comments WHILE ICC too. It seems its better heard this way.

Quote:

A)
You didnt listen apparently, Dreads are supposed to attack other dreads... they may take dmg from a smaller vessel, but that takes A LOT of time!!



Unfortunately, thats all they should do, is damage not own it. A dreadnought should be able to take TIME to wear down, however, right now, this is not the case.

A destroyer should put a dent in a dreadnought, not be capable of destroying one.

Quote:

B)
I agree with you. But there is absolutely no point in blaming it on the ICC bomber dread since the problem isnt with the bomber... the problem lies with the MIRVS which are indeed common to every other race......
ICC has always had the best bombers.... deal with it like you used to and stop moaning about it...



Moaning about it? The problem lies is that I watch people whore off them, their not used to capture planets anymore, their used to boost their prestige count. The fact is that people will jump to enemy systems in a Bomber Dreadnought and mindlessly plow every single planet simply for the aim of prestige.

I ask you, is this how it was intended?

Quote:

C)
Did you try and 'out arch' it? It turns slowly..... its rear is VERY vulnerable..... If it took on 3 Dreads and the 3 Dreads didnt position themselves in a triangle around the ship then I say too bad.... you should get better pilots then....



1. All dreadnoughts turn at the same rate, and Assault Dreadnoughts turn slightly slower.

2. All three of us attacked from the rear, I didn't start playing DS last night. Did you also know that most of the MD's weapons are either Fore/Right and Fore/Left? It only has to turn a small arc in order to bring even half of its firepower to bear, and even that is alot.

3. Triangle is probably the worst idea, the rear is the single only weak point.

Quote:

D)
Sure, then fly smaller ships... but they cant take down larger ships by frowning at them, again... it takes TIME
Besides that, there is more prestige to be gained while flying bigger ships due to the increased damage ouput and also just the fact that a dread is freaking huge



For the fact that it stands, some destroyers, such as the Picket and the Escort, can have their lasers exchanged for guns, as such one and even two and wear down a dreadnoughts armor fairly quickly, while because their so small and manueverable, can dodge most fire fairly easily.

This means you have a fast, quick, deadly gunboat. When you have to face them, then you realize they are deadly.

Quote:

Appendix)
Stop moaning about them being better at that then you and start making up some tactics that work against them instead...



Implying I have no skill? That's a bit low.

Quote:

Bomber dread is toooo big with toooo many bombs? I just lost mine to a single enemy dread without getting any bombs through at all....



And yet you could have just jumped out, moved to a different system with a 2 minute response time...

Quote:

MD is tooo big with toooo many torps? Torps move slowly and dont do nearly as much splash damage then hit damage so MOVE AROUND... preferably in cruisers which means... get a dictor



Obviously you have never faced an MD...in a Dreadnought at close range, your chance of actually dodging torpedos is very little. Even cruisers can have a hard time. Not only that, but the MD CAN and WILL close jump you.

Dictors can only move so long without getting drained, and then whats the use?

But that really is besides the point, no Dreadnought should have to take 4 or 5 other dreadnoughts to take down.

Quote:

Ion Cannon is tooo big and does toooo much damage? I've outrun the QST in a dread.... all Core weapons do roughly equal damage and move equally as well. As far as i know the only difference is in reload time, reload cost and damage type (one may be good against shields but stinks against armor and vice versa... again, not sure about that since i havent been able to test the core weps in depth yet)



Obviously you've never been hit by the IC...

So a recap, I have been hit by one, it took one armor plate down and half of the other one. When one did hit my hull, it took a nice chunk off, and all my systems were zeroed - including my jump drive.


Though thats not my complaint, in fact, this really isn't a complaint post. This post is to demonstrate the ludcracy of some ships in game.




-Ent
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-08-13 18:32   
if anyone bothered to read the ICC's bomber dread description, it literally says "this ship was designed to nearly single handedly destroy planets". the reason it does so so effectively is because of the threshhold glitch. once the glitch is fixed, it wont be nearly as bad. it is, yes, supposed to "destroy" a planet in the sense of neatly taking out the key structures, the threshhold glitch means it takes ALL the structures instead. once its all fixed up, the bomber dread wont wipe your planets, but youll probably still be pissed about it, because itll be destroying your domes and generators instead.

secondly, the entire POINT to the recent patch was to make small ships capable of surviving. why can a small ship take on a big ship? BECAUSE THEYRE SUPPOSED TO. thats the point to having small ships WITH your big ships. to shoot the OTHER small ships, and outmaneuver the other big ships. the idea is to balance your fleet to the enemies, so either fleet can field a mix of heavy or light ships. if they have heavy ships, you can either get your own heavy ships and duke it out, or take a thoughtful approach and use small ships which they wont be able to hit enough to kill.

its called tactics

the torpedoe missile dread is, however, a bad bad thing. i will personally castrate anyone i find using the damn things. although, i do agree. a lone MD should be easy pickings for 3 dreads, no matter what its loadout. they arent exactly designed to take a beating.

to go back though, yes, there are some balance issues. and guess what? faust and tael are working on them. i imagine in next patch all these super little ships will be downtoned, and all the super big ships will be fixed. faust already said hes going to redefine weapon slots, which means torp MDs wont exist, and gunboat dessies wont exist. so we will all be happy happy.

id respond to whatever else you people were talking about, but im too lazy to go back and read that nonsense again


[small][ This Message was edited by: N'Kra The Wolf {C?} on 2005-08-13 18:36 ][/small]


[ This Message was edited by: N'Kra The Wolf {C?} on 2005-08-13 18:38 ]
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-08-13 18:39   
Quote:

On 2005-08-13 18:32, N'Kra The Wolf {C?} wrote:
if anyone bothered to read the ICC's bomber dread description, it literally says "this ship was designed to nearly single handedly destroy planets". the reason it does so so effectively is because of the threshhold glitch. once the glitch is fixed, it wont be nearly as bad. it is, yes, supposed to "destroy" a planet in the sense of neatly taking out the key structures, the threshhold glitch means it takes ALL the structures instead. once its all fixed up, the bomber dread wont wipe your planets, but youll probably still be pissed about it, because itll be destroying your domes and generators instead.



That would be an improvement, and at least requires skill...

Quote:

secondly, the entire POINT to the recent patch was to make small ships capable of surviving. why can a small ship take on a big ship? BECAUSE THEYRE SUPPOSED TO. thats the point to having small ships WITH your big ships. to shoot the OTHER small ships. the idea is to balance your fleet to the enemies, so either fleet can field a mix of heavy or light ships. if they have heavy ships, you can either get your own heavy ships and duke it out, or take a thoughtful approach and use small ships which they wont be able to hit enough to kill.



I have to bash this though, I have no doubts that a small ship should survive, but it should not be able to beat anything on its bloody own. I can understand if there is 3 or 5 of them hitting a damn dread and it goes down, but one damn Escort Destroyer should not be capable of that.

Whats the point of a big ship if a smaller one can do better? One, one[b] small ship should [b]not have the capability to singlehandedly take on any ship of a larger class on its own.. With support, sure. NOT ON ITS BLOODY OWN.

If a smaller ship, which realistically costs less, takes less skill to fly, and has less of an impact on your prestige/credits, can perform a task alot more efficently than a larger ship, also designed for that task, then there would be no point to having the larger ship would there? Dreadnoughts seem to have to come to the point their only use is showing off.

Yes thats right all you aspireing newbs, the only deal you get with a larger ship is that its less effective than the one you just had.


Does anyone see a logic deficiency here?




-Ent


[ This Message was edited by: Enterprise on 2005-08-13 18:40 ]
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Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2005-08-13 18:52   
no, i''ve never been hit be an IC since you so delicately mentioned im nothing but a 'Typical ICC' (im sorry... but i take that in a VERY negative way from you Ent!)

But that aside, i've been hit by 3 QSTs in my AC.... took me down to 49% hull immediately. That isnt tough?
Its a core weapon with slow recharge and massive energy drainage.... its not a BeeBeegun firing nukes

No i've never faced an MD again refering to the afore mentioned post
And so what if you get close jumped by an MD? In a cruiser you can easily stay behind him... hell, i've been able to stay behind a Siphon in an AD!
Also, once he has jumped it take 2 MINUTES for the JD to have recharged!
Dictor can easily stay out of range, a skilled dictor pilot can even dictor a person with minimum usage of the dictor itself... also, once the pilot yells out 'I got a dictored dude here' everyone in the system immediately jumps there, and what is a single MD worth then?
You say the triangle formation is the worst to use against the MD? Staying together means everyone receives splash = takes less time to kill... Its an ICC ship, it can simply redirect the energy from the other shield arches to the rear and you will still not be able to dent it....
In a triangle you spread the fire, yes... but that also means he will have to use a lot more time turning instead of just sitting at some predesignated spot and waiting on you getting in....


Ok... so now you are talking a bout multiple small vessels against one larger one? Before you were only talking about one (i was atleast). Get your act together dude, several small vessels should be able to destroy an enemy larger ship... sometimes even with ease... simply due to the extra ammount of firepower and mobility (2 Cruisers are always better then 1 Dread). 2 Dests against a dread can win? Ofc, but still takes time and unless there was a dictor then you can just warp out (ohh i forgot... it was only one ship there, so there really cant be a dictor... right?)

Yes... i lost a bomber to a dread, and no i couldnt warp out because i was inside the dictor field of the planet i was bombing, if i wasnt i would ofc have warped off....
The point was, a BD isnt impossible to stop and also the BD isnt the problem, the problem is still the MIRVS that are used simply do way to much splash over way too large an area.....
So stop bashing the bomber dread simply because the UGTO doesnt have a dread with 9 bomb slots.... THEY NEVER HAD ONE IN THE FIRST PLACE

Also, i didnt imply you had no skill.... i implied you were whining about stuff you couldnt deal with.... you read no skill in that? You yourself implied i was a typical ICC responder with my first post... that isnt low you say? you need glasses
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-08-13 18:56   
2 cruisers v 1 dread = stale
2 destroyers v 1 cruiser = stale
2 frigates v 1 drestroyer = stale
2 scouts v 1 frigate = stale

This then turns into ...

4 destroyers v 1 dread = stale
4 frigates v 1 cruiser = stale
4 scouts v 1 destroyer = stale



That should be the formula used. Two cruisers shouldnt be able to beat a dread unless they are skilled pilots.
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-08-13 19:04   
i do believe that the MD's will still be getting Torpedos if its a heavy Weapon slot LIKE missles so yer arguement is flawed larkay
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