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[FAQ
Forum Index » » Developer Announcements » » Beam Weapons...
 Author Beam Weapons...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-14 09:06   
Added code to control a spread factor of the beam, so I can make certain beam weapons spread out at the end.

Currently, only the tractor beam and death beam use this code.

-Richard
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-14 09:44   
hmm ...

can't you add some code to make the bigger beam-weapons miss their target ?!

so it's nearly impossible to hit a small scout with the huge cl2000&cl1000 beams ...

the cl300 should have the best accuracy, good enough to hit the fast scouts&fighters scouts .. the cl500 would be good against frigates&destroyers, cl1000 & bigger should only be able to hit the big ships like cruisers, dreads & stations ...
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Vinco
Fleet Admiral
Galactic Navy


Joined: August 31, 2001
Posts: 939
From: Too Close for Comfort
Posted: 2001-12-14 09:48   
YES!!!!!!!!!!!! perfect idea, sun. A dread should be hit by all of them, a cruiser by 75% or so, and a fast-moving destroyer ~50%, and so on.

Perhaps make the weapon durations shorter, and if a ship moves more than X radians during the firing, the weapon misses. X would have to depend on class, of course.. a scout at 5gu/sec would be a lot harder to hit than a dread at 5gu/sec

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[ This Message was edited by: Vinco on 2001-12-14 09:50 ]
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Kamikaze Chicken
Cadet

Joined: August 30, 2001
Posts: 553
Posted: 2001-12-14 20:37   
good idea i think but will need some serious tweaking......u dont want dreads to be useless against destroyers and cruisers
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-15 02:21   
why ?!
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