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Developer Update 08/12/2005... |
Shippo 1st Rear Admiral
Joined: July 04, 2004 Posts: 197 From: Texas, USA
| Posted: 2005-08-12 20:34  
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On 2005-08-12 19:53, BackSlash *Jack* wrote:
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On 2005-08-12 19:51, Fatal GothThug{C?} wrote:
i like the ideas for this update . however can WE PLEASE get rid of planet capturing, its tiresome and its the same thing every single frackin day. we invade their space they invade ours, our planets fire level 15 Lasers/Disrupters ITS TIRESOME! please no more capturing planets
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I pray to God this is a joke....
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I honestly second this.........
What strategy would there be if Planet Capturing was removed? NONE. Period.
As for the next patch, ideas aren't bad and I agree with most of it and everything has it's pros and cons with changes. But, the actual idea of actually not losing your ship fully and the time to repair that ship fully might be a bad idea to me... and that can easily be exploited for supply pres... I honestly don't think this is a good idea to do that..
[ This Message was edited by: Shippo on 2005-08-12 20:37 ]
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-08-12 20:39  
I dont say this enough..Faust, can I have your babies? Nice job m8, your fracking awsome
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2005-08-13 03:34  
So far sounds good.
About the prestige gaining, the group would be [cec] for me right?
Now i really wonder, with that system there will be a favourite thing to do on the server.
NOTHING
If you gain prestige when your group gains prestige, you can just log in, spawn an anti-scensor scout with massive ecm, sit in the middle of nowhere with massive ecm, and gain prestige!
Or am i wrong? (i hope i am)
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-08-13 03:40  
Then your fleet leader (Nim) would probably be a bit p-off.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-08-14 00:01  
im not joking Jack, its the same thing every day we invade they invade we get slaughtered, they get slaughtered, we own SOL and Sirius MV Reset its BORING i want more out of this game than capping planets and hunting Luthys or UGTO However, Planet Capping could be fun with the right people, also, the lag needs to be FIXED i cant stress this enough
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-08-14 00:18  
/me thinks Vore and GothThug are the split personalities of the same individual...
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-08-14 00:31  
Who is this Vore you speak of?
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TwoFly {C?} The Redeemer Fleet Admiral Evil Empires Inc.
Joined: April 20, 2002 Posts: 13 From: Somewhere over there -->
| Posted: 2005-08-14 00:33  
if you didnt have planet capping what would the point of the metaverse be? it would just be one huge combat arena. engineers only used once, making them useless as well as transports and all bombing boats.
and who would decide who gets which system without capping?
... planet capping is the very essence of darkspace
_________________ .
\"The object of war is not to die for your country but
to make the other b@$tard die for his.\"
-General George Patton
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Lady of Darkness Cadet
Joined: July 26, 2005 Posts: 2
| Posted: 2005-08-14 05:02  
Err... about that voice communication... I hope it doesn't use UDP. My proxy gets a little annoying if I have to relay a UDP connection.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-08-14 22:45  
So if i understood it ...
if at some time in MV ... there will be ... let say for example group of players working together in area and they will be:
Player A is from clan 1
Player B is from clan 1
Player C is from clan 2
Player D is from clan 3
Player E is from clan 4
Player F is from clan 4
Player G is from no clan
Player H is from no clan
then in fact only who will be in group or share any gains are players in clan 1 (A-B) and 4 (E-F) and only ...
well ... that's quite close minded only who will benefit are massive fleets ...
in fact , why have MORE than 1 fleet ? let's all join 1 fleet and You get nice gains (cough exploit ?)
does it encourage people who are just online to work together and group in area ? it seems NOT
there should be used same / similar grouping system like in past ...
where anyone with "certain" rank can create group ...
_________________ ... Ideas? ... that's Ocean w/o borders !
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Phoebuzz Grand Admiral
Joined: November 17, 2003 Posts: 110
| Posted: 2005-08-15 09:22  
Will wrecked ships still drop ship devices or will they only leave ressources behind?
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Is cross faction modding staying? (Please please please no)
If it is staying, which structure will control which faction's devices will be available for upgrade at that planet?
[ This Message was edited by: Phoebum on 2005-08-15 09:23 ]
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2005-08-15 10:22  
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On 2005-08-15 09:22, Phoebum wrote:
Will wrecked ships still drop ship devices or will they only leave ressources behind?
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Is cross faction modding staying? (Please please please no)
If it is staying, which structure will control which faction's devices will be available for upgrade at that planet?
[ This Message was edited by: Phoebum on 2005-08-15 09:23 ]
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Destroyed ships will leave behind resources only... the number left behind is where your resources lost will come from. Additionally, if you drop resources on a friendly planet (selling them to the port won't count), you'll reduce your "Resources Lost".
No cross faction moding... matter of fact, you won't find any devices in ports after the next update... nor can you use a factory to build devices.
-Richard
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-08-15 10:43  
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On 2005-08-14 22:45, Dwarden wrote:
So if i understood it ...
if at some time in MV ... there will be ... let say for example group of players working together in area and they will be:
Player A is from clan 1
Player B is from clan 1
Player C is from clan 2
Player D is from clan 3
Player E is from clan 4
Player F is from clan 4
Player G is from no clan
Player H is from no clan
then in fact only who will be in group or share any gains are players in clan 1 (A-B) and 4 (E-F) and only ...
well ... that's quite close minded only who will benefit are massive fleets ...
in fact , why have MORE than 1 fleet ? let's all join 1 fleet and You get nice gains (cough exploit ?)
does it encourage people who are just online to work together and group in area ? it seems NOT
there should be used same / similar grouping system like in past ...
where anyone with "certain" rank can create group ...
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Actualy, it does encourage people too. It encourages them to join a fleet to get grouping, which involves teamwork.
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Valerius{DK} Grand Admiral
Joined: August 03, 2001 Posts: 595 From: Island of Zealand
| Posted: 2005-08-15 10:48  
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On 2005-08-15 10:22, Faustus wrote:
Destroyed ships will leave behind resources only... the number left behind is where your resources lost will come from. Additionally, if you drop resources on a friendly planet (selling them to the port won't count), you'll reduce your "Resources Lost".
No cross faction moding... matter of fact, you won't find any devices in ports after the next update... nor can you use a factory to build devices.
-Richard
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Ehhm... dropping ressources reduces your res lost?
So you mean if someone sits all day at a planet mining he will in term not gain any money, but will on the other hand have quite a nice prestige bonus?
_________________ Been dealing out lag in your neighbourhood since 2001
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Phoebuzz Grand Admiral
Joined: November 17, 2003 Posts: 110
| Posted: 2005-08-15 10:50  
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On 2005-08-15 10:22, Faustus wrote:
Destroyed ships will leave behind resources only... the number left behind is where your resources lost will come from. Additionally, if you drop resources on a friendly planet (selling them to the port won't count), you'll reduce your "Resources Lost".
No cross faction moding... matter of fact, you won't find any devices in ports after the next update... nor can you use a factory to build devices.
-Richard
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Great!
We will be able to clear our lost prestige through mining/trading.
And no cross faction moding is a great news for the game balance.
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What's going to happen with PD now that device levels are forced by hull size? (Higher level increases recharge, damage, range and energy cost. Increased damage is useless to PD, and increased recharge and energy cost are both hurting PD.)
Will UGTO and/or K'luth get their own beam designed for PD?
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