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[FAQ
Forum Index » » Developer Feedback » » Summary of view @ DarkSpace 1.483.4 bugs & suggestion for next version(s)
 Author Summary of view @ DarkSpace 1.483.4 bugs & suggestion for next version(s)
Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2005-07-21 18:33   
This is my own look at DarkSpace version 1.483.4 and what should be done (it contain also some "bug"reports but i dont want fragment it)

BUGs/Exploits:

- prevent single ship (even blinking cloak IN / OUT) to block ShipYard, it must be fleet and at least some minutes within "range xy" [possible exploit, minor bug]

- if SY become non operational (bombed out, no power/workers, disabled, scrapped) allow after some "timeout" time ability spawn it at home gate [possible exploit, minor bug]

- fix interdictor chat spam which lagging users who enter enemy interdictor field [major bug]

- kill server side lag in battles [critical bug]

( i heard it's caused by realtime updating of resources and items, what about planets stop trade when having enough resources and planetary mines stop mining when certain level of comonidity is reach)

then any update of status will be done at change or player request ... no need for rest ...

also this lead to suggestion to split / allow define what server will calculate e.g.:
- Battle server
- Economy server
- AI server


Suggestions:

- bring back Grouping, shared prestige and credits income

- bring back simple mission system (defend player/planet, resupply, repair, kill/attack, capture, bring mineral XY (double sell price reward) etc)

- increase cost of item upgrade levels so L1 not cost same as L10 (some tiny modifier at least)

- add prestige gain for ships with enabled interdictors (for each successfull jump abort)

- add some time to item upgrades

- add ship build times (preventing people instantly taking another new stock dread of SY 1 second after they died (excluding own garage))

- lower "bit" but STILL keep resource lost (it should be noticeable (like today i lost 5 dreads and it hurts my prestige) but not causing people to refuse fly them at all ...

- redo planetary rights system (Lock should not BLOCK factory operations) ...

- home gates should be in MV replaced with HOME PLANET(s) and theirs SY (theirs defence should be at least quad power of normal planets) ...

- think about different types of lock (can build, can scrap, can disable, can load troops, can trade, can affect production , and maybe add it per person/fleet id)

- redo GUI (mainly targeting/info system) as actual DS main screen is very BAD to orient and chaotic (e.g. ship/planet HUD icon)

Neutral = Blue
Uknown = White
Friendly = Green
Enemy rebels = Yellow
Enemy Faction= Red
(this can differe in way where UGTO gets red and KLUTH violet colloring
or read bellow about faction icon addition to HUD and targeting)

Planet = big circle
Space object = small circle
Ship = diamond
Fighter = small trinagle
Missile = small eclipse
Mine = small square

tweaks where objects at distance should differ in brightness of color (far dim , close bright)
optionable in settings

ability to show above targets "faction symbol" and distance meter (for ships/objects which are NOT yet targeted)
of course this controlled over hotkeys for easy on/off
this give info how far are other targets w/o need cycle thru each of them ...


that's it ...

and after most of players will like it
plus bonus like platforms , market and commodity trading and such will be lovely addition ....

[ This Message was edited by: Dwarden on 2005-07-21 18:36 ]
_________________
... Ideas? ... that's Ocean w/o borders !

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-21 22:43   
Dwarden, some of those bugs are set to "ASSIGNED/RESOLVED/CLOSED" in mantis, like the dictor spam bug.

[ This Message was edited by: BackSlash *Jack* on 2005-07-21 22:44 ]
_________________


Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2005-07-21 23:55   
Quote:

On 2005-07-21 22:43, BackSlash *Jack* wrote:
Dwarden, some of those bugs are set to "ASSIGNED/RESOLVED/CLOSED" in mantis, like the dictor spam bug.

[ This Message was edited by: BackSlash *Jack* on 2005-07-21 22:44 ]




well ... by this way u can say ... that dictor spam bug was fixed before too but reapeared in worse mutation ...

anyway if it's really fixed (as i was un-aware of that when i was writing that post first time) then it's only good and other problems can be solved ...

so why it's so big problem, it's fixed ... !next ... simple as that ...


[ This Message was edited by: Dwarden on 2005-07-21 23:55 ]
_________________
... Ideas? ... that's Ocean w/o borders !

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