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[FAQ
Forum Index » » Developer Feedback » » Beacons
 Author Beacons
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-17 13:56   
Beacons should disable the kluths cloak untill the beacon falls off.

The time a beacon lasts should be randomized between 30 - 90 seconds.
_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-17 20:51   
beacons are already deadly enough jack

one beacon is like a freakin crosshare on our backs.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-07-20 05:06   
lol barky strikes again

so what exactly the point if you beacon someone they can be seen right

so now disable cloake, there is no point to this.

you starting to running out of nerf luth idiears ?

next is the famus no moving at sub light uncloaked i guess
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P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-20 07:24   
Right now, the kluth dont know if they've been beaconed or not. Decloaking them when they've been hit with one, lets them know.

It could just last perminantly and add say, 5-10 seconds to a ship decloaking + cloaking.
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