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Developer Update 6/15/2005... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2005-07-15 23:41  
"SERVER CPU LAG" is now official FIXED...
Since the last update this evening, all servers are running in the 30% CPU usage range, with over 60 people in the MV. (In the previous version, we would have maxxed out the CPU on most of the machines).
The fix was released yesterday, however a minor bug in some logic broke yesterdays build...
The following line:
if ( m_PlayersTimer.signaled() )
Should have been:
if (! m_PlayersTimer.signaled() )
OOPS...
Now, keep in mind, this is an INTERNET game, so some lag is still to be expected... but the long 30 second pauses, with the loss of ship controls, should be gone.
-Richard
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Ardoh Cadet
Joined: July 07, 2005 Posts: 9 From: Kirkland, WA
| Posted: 2005-07-16 00:07  
Yay! The lag is gone!... Well, atleast I hope it is.
Havn't logged in yet to test it out for my self.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-07-16 00:09  
I love you..
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Daylight \"The Beginning\" Grand Admiral
Joined: July 24, 2002 Posts: 608 From: Oregon, USA
| Posted: 2005-07-16 00:14  
About time
I might even resubbscripe
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-16 03:14  
Spot on ol' chap!
Holy crap, first time ever in darkspace that I actualy have NO turning lag 24/7/356. NICE update Richard.
[ This Message was edited by: BackSlash *Jack* on 2005-07-16 03:23 ]
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-07-16 05:46  
Quote:
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On 2005-07-16 03:14, BackSlash *Jack* wrote:
...Holy crap, first time ever in darkspace that I actualy have NO turning lag 24/7/356.
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Those other 9 days of the year, on the other hand, are spent spinning helplessly in circles, punctuated with occaisional planet collisions...
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-16 11:19  
Im God, I can create days if I want....Honest..
damn that shigernafy
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Yitram Fleet Admiral
Joined: March 04, 2004 Posts: 94
| Posted: 2005-07-16 11:34  
*And much cheering could be heard.*
WTG Big F.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-07-16 12:10  
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On 2005-07-16 05:46, Shigernafy wrote:
Quote:
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On 2005-07-16 03:14, BackSlash *Jack* wrote:
...Holy crap, first time ever in darkspace that I actualy have NO turning lag 24/7/356.
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Those other 9 days of the year, on the other hand, are spent spinning helplessly in circles, punctuated with occaisional planet collisions...
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from admins messing around
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-07-16 12:32  
Never!
(Its from tractor beams on cloaked Gaifen)
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-16 12:48  
Quote:
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On 2005-07-16 12:32, Shigernafy wrote:
Never!
(Its from tractor beams on cloaked Gaifen)
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He's probably not kidding ...
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2005-07-16 12:48  
I hate to put a crimp in things, but we (ICC and UGTO) experienced a great deal of lag yesterday in the Tau Ceti system. For some reason, I was hit the hardest when ICC began capping Atlantis and Argrea. Now I have two theories (none of which relate to the old server lag ) on why this happened. Now since this bad lag only occurred when there were a large number of ships and a couple defense ridden planets in proximity to each other, one of two things could've happened.
1) That funky Argrea zone lag problem from way back in a 1.482 beta has come back to haunt me.
Or...
2) The sudden increase of fighters and projectiles caused my video card to cough up a lung.
Now, usually my Radeon 9800 Pro can handle most anything except stuff like Doom 3 and Half Life 2 at high res. But I figure, hey, it's an ATi card, anything can happen.
So, to test this out, I lower the resolution all the way down to 1028x768x16 and stop Winamp playing in the background. It helped a little bit. When repelling the K'luth from Nicea I could actually control my ship and fire without spazing and turning 10 different directions at once. Hmm.
_________________ (too lazy to rehost that old sig)
\"Errare Human Est.\"
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Leviatan Cadet
Joined: April 22, 2005 Posts: 186
| Posted: 2005-07-16 13:34  
Quote:
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On 2005-07-16 12:48, JackSwift wrote:
2) The sudden increase of fighters and projectiles caused my video card to cough up a lung.
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Guess twice who swarmed you . Had some fun by sending fighter swarms from a distance
[ This Message was edited by: Shadowguardian on 2005-07-16 13:34 ]
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2005-07-16 14:32  
@jack, i think your video card is inferior to mine =P i can run HL2 at full resolution with only slight video clipping, and then usually only during explosions
and, thankyou again faust =) amazing what a little ! can do to a games lag eh? =P
PS we love you!
[ This Message was edited by: Lark Of Eternity {C?} on 2005-07-16 14:33 ]
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-07-16 15:57  
Lag in tau ceti is definitely nothing related to clients directly because it was always affecting all in area ...
my theory is there are Asteroids ... if some projectile or explosion blast touch asteroids they change theirs path ... and i noticed that sometimes i or person next to me launched fighters to attack asteroid ... (usually mistargeted diamond)
after AI fighter first time hit asteroid ... asteroid began to move and then e.g. bombers got real issues with it (when was moving in 3rd axis) ....
not to mention AR missiles always miss asteroid while IT and PCM not ...
_________________ ... Ideas? ... that's Ocean w/o borders !
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