Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.5 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » Post Your Dream Dreads/Cruisers/Stations Here
Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
 Author Post Your Dream Dreads/Cruisers/Stations Here
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-03-13 21:35   
Lol, and this one too!
MIR Front Station
4 'Death Star' Tractors, range 350, holds/attracts, disables engines
4 Hyper Mass Accelerators [not jump drives... Mass Accelerators ei. OMFGHUGE guns], 2 ammunition each, comparable to 1/4 QST
Mass Collapse Engine, causes a scout-sized area of space to instantaneously collapse, destroying a ship, requires manual targeting, fires 5 s after activation
8 full organic armor
32 gamma-wave projectors, 6 each arc + 8 full, 500 range beams
4 Displacement Torpedoes
4 Factories
1 Starport
16 build slot diamonds
Shipyard
HMA [jd]
8 MBH drives[micro black hole..]
4 Particle Projection Cannons, fries sensors
Gravity-wave sensors
Spines, impale ships at 30 gu, depletes all armor on that arc + destroyer hull value worth of damage
4 Crystalline Entity Beams
No Reloads!
_________________


  Email Light-of-Aurora
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2006-03-13 21:37   
Quote:

On 2006-03-13 20:55, TitaniumFinger wrote:
Quote:

On 2005-07-15 03:55, Coeus [R33] wrote:
1.482 Assault Cruiser:

5 Full Mount Fusion Torps.
2 Full Mount CL500s/Pulse Beams.
1 Fore Mount CL2000.
4 Active Shields.
1 Full Armor.
1 Nuke Mine.
1 Pulse Shield.
3 AME Drives.
1 Fusion Reactor.
1 AMJD.

I have her sitting in my garage right now. Too bad shes nothing but a museum exhibit now...







you made me cry... this is me crying



I really do have a 482 AC in my garage, however I've promised never to ever EVER take her out in the vicinity of any other player... who did I make this promise to? Myself, I don't trust other players not to try & blow her up...
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2006-03-13 23:47   
1.480-1.482 Assault Dreadnought

Psi Cannons x4
CL550 x4
Fusion Torpedoes x7
CL2000 x4
AME x4
AMJ
Active Shield x4
Heavy Armor x4
Reactor
_________________


  Email UnknownWarrior
Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2006-03-14 14:20   
Yes, I know the ICC are supposed to be the Defense faction.. but hey what the Heck



ICC - Pocket Dreadnaught -

7 Ion engines - Aft

for a record speed of 17gu

3 FTL Drives (MTS) "Multi Taych Systems"

Cutting down jump times, and increasing manuverability on the battle feild.
Opptional - WH system on the LE class.. haha

Sheilds Systems..

1 full
1 Fore
1 Aft
1 Port
1 Starboard

1 Aux Aft

1 Hvy Armor full
1 Reflective Armor Fore
1 Hvy Armor port
1 Hvy Armor starboard
1 Hvy Armor Aft

Sensor systems..

1 Scanner Fore

1 Ecm Aft

1 Eccm Top Full

1 Eccm Bottom Full

Power systems..

3 Fusion Power Plants ( Port, Starboard, Fore )

Point Defense Systems..

1 Pulse Laser Aft/top
1 Pulse Laser Aft/bottom
1 Pulse Laser Port/top
1 Pulse Laser Starboard/top
1 Pulse Laser Full/bottom

1 Ion Cannon Fore "Long Tiom"

4 Heavy Chemical Lasers Fore

8 Fusion Torpedos Fore

Rail Gun Systems..

6 Rail Fore
4 Rail Port
4 Rail Starboard

Missle Systems..

4 IT Missles Fore
6 IT Missles Port
6 IT Missles Starboard

4 Ar Missles Fore
2 Ar Missles Port
2 Ar Missles Starboard

2 Sabot Launcers Aft Top/bottom

Shuttle systems..

1 Fighter Bay Port
1 Fighter Bay Port
1 Fighter Bay Starboard
1 Fighter Bay Starboard

Captians Launch, "Scout Docked and Integrated to main vessle, untill needed". location Top.
Scout systems..
1 armor full, 1 Ecm Full, 1 IE Aft


6 Cargo Slots..

3 Marines
2 Crew
1 Officers









[ This Message was edited by: CharAznable on 2006-03-14 14:22 ]
_________________






Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2006-03-14 14:50   
A Argincourt Carrier Hull.

2 IE drives
2 PFE drives
1 hypermatter accelerator
1 WH drive
8 Aux gens
1 interdictor
10 particle cannons (right arc)
10 particle cannons (left arc)
2 particle cannons (forward Arc)
2 particle cannons (rear arc)
3 P torps (right arc)
3 P torps (left arc)
1 QST (forward arc)
1 ion cannon (right arc)
1 ion cannon (left arc)
4 pulse beams (all arcs)
4 HCL's (all arcs)
12 stnd armour (left arc)
12 stnd Armour (right arc)
10 stnd armour (forward arc)
8 stnd armour (rear arc)
4 nuke mine (rear arc)
4 MiRV (forward arc)
3 sheilds (right arc)
3 sheilds (left arc)
2 sheilds (forward arc)
2 sheilds (rear arc)
2 aux sheild gens
2 Reload
2 launch bays (left)
2 launch bays (right)


Max speed = 20gu/s
10 cargo slots

(What? i had to keep it fair =P )


[ This Message was edited by: Screaming Chimera *Aeden* on 2006-03-14 15:21 ]
_________________
Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2006-03-14 16:33   
And people wonder why this version sucks donkey...
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2006-03-14 16:35   
I still like this write up I made for the ICC even though I was ICC at the time...

------------------------------------------------------------------------------------------------

ICC Fleet Assault Carrier Dreadnaught (Andromida Class)
GA Rank or above
Requires all current Badges plus Future "Command" Badge... (Command Badge is a Badge in theory to me right now).

6 IE drives
HMA Jump Drive
5 Active Shield Generators, 1 each direction, and 1 Full Active Shield
2 Rear Armors
2 Fore Armors
2 Port Armors
2 Starboard Armors
1 Full Armor
4 Aux Generators
2 Aux Shields
1 Scanner Full
Command Module
1 Reload (to equate its Damage Repair Teams and Weapons Storage Holds)
12 Fighter Bays (Full) (6 bays physically mounted on each side of the ship)
8 PCM Launchers (4 Left Half - 4 Right Half)
12 IT Missile Launchers (6 Left Half - 6 Right Half)
5 Heavy Chemical Lasers (1 each facing plus 1 full mount)
10 Standard Chemical Lasers (2 each facing plus 2 full mounts)
16 Pulse Beams (8 Left Half - 8 Right Half)

Top speed 1o gu/s
Weaponry - Max Level - 10
Special Equipment - Max Level - 4
Shields - Max Level - 10

The Andromida Class Assault Carrier Dreadnought is the product of the ICC's desire to destroy the K'Luth and UGTO. To push them out of the ICC space, with the idea of reuniting the entire Human race under a United Earth Alliance. This ship would be a Fleet Command Asset, a design based heavily on fighters and long-range missile weaponry. The ship is longer than current ICC Dreadnoughts. It is slow but is capable of defending itself long enough to spin up its FTL drive if it is pressed by enemy combat ships or to hold fast awaiting friendly reinforcements. Its most lethal attack is its fighter squadrons. The ship was designed to allow massive amounts fighters to be launched quickly and faster than standard fighter bays on other ICC ships. The ship would, in a normal tactical situation, launch all its fighters at range, following up with PCM missiles at long range, timing the missiles to arrive as the fighters break off target for refuel and rearm. If the enemy closes the gap while the ship is recovering fighters it has a full complement of medium-ranged IT missiles, Heavy Chemical Lasers and Standard Lasers for Anti-Ship Combat to allow either a tactical retreat or a holding action. The ship is not without Anti-Missile or Anti-Fighter Defense, mounting a staggering amount of Pulse Beams along its hull.

The one special design concept in this ship is its hull structure. The Andromida Class Carrier Dreadnaught has special, purpose built, bulkheads designed to contain any internal damage to the specific area breached. These internal "armored" bulkheads are not add-on's but integral to the structure of the ship. Installed while the keel is being laid they become structural members of the ship. For example any damage done to the port side of the ship is contained to the port side of the ship and so forth around the ship. This contains "splash" damage that haunts current ICC ships. This idea was deemed the best way to enhance the survivability of ICC ships.

As such the Andromida Class ships cost tremendously in raw resources and money. Normally only 1 or 2 of the class would be seen in any given Star Sector or as the Command Ship of a large invasion fleet. Only one of its type is currently being built as a response to the increase of weapons systems currently in use by the UGTO and K'Luth. It is hoped this will be the hallmark ship that leads the ICC into the next generation.

We can only hope, and pray, it will be released in time to turn the tide in the New Galactic War currently ravaging ICC space.

Rocko Willis
Admiral
Commanding Officer of the GTN Angicourt Carrier Independence
Former Advanced Structural Engineer of the ICC Starcraft Design Bureau
Former Recruiting Officer of Space Warriors

------------------------------------------------------------------------------------------------

I might even concider returning to the ICC if this beast was ever made... NOT!

I wouldn't mind seeing this in a UGTO model though... ...

[ This Message was edited by: Rocko Willis [R33] on 2006-03-14 18:35 ]
_________________


  Email Fatal Rocko Willis
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2006-03-14 18:38   
1.480 Flux Battle Dread

7x Flux Waves
4x AME engines
4x Fighter Bays
1x AMJD
3x CL2K
2X Fusion Reactor 1500's
1xECCM (for those pesky K'luth)

_________________
Flagship: MCC-717: C.S.S Antaeus

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-03-14 18:43   
Char why does that look like a Jem Hadar Cruiser Class? it looks awesome tho
_________________


  Email GothThug {C?}
lightning[Voyager][ A ]
Cadet

Joined: August 04, 2004
Posts: 419
From: CANADA. QUEBEC
Posted: 2006-03-14 18:45   
An Good old ICC Command carrier dreadnought v 1.481

4 AME Drives
1 Anti matter jump Drive
5 Fusions Reactors 1500
4 Heavy armor
4 Active shields
1 scanner
4 sabot rockets
3 CL 2000
3 AM torpedoes
2 PCMs
3 fighters
1 reload

In cargo:

1 ICC build
5 Elite Heavy infantry





Got to love reloadable sabots due to reload, long live CD

[ This Message was edited by: lightning[Voyager][ R33 ] on 2006-03-14 19:28 ]
_________________

[ DARKSPACE STAFF ] Website & News Editor / DarkSpace.net [ FRANÇAIS ]

  Email lightning[Voyager][ A ]   Goto the website of lightning[Voyager][ A ]
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2006-03-14 18:49   
Comm dread only had one drone slot and only 4 cannon slots

I remember getting my butt kicked by one in my TC and going... "WTF?"
_________________
Flagship: MCC-717: C.S.S Antaeus

doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-03-14 19:52   
Industrial Factory
4 std armour
1 coal drive

Description:
The Industrial Factory is a ship capable of killing population on planets within 100 gu of it. Because the ship runs coal, it lacks the speed of normal ships. The ship also produces a large amount of pollution capable of destroying any infantary within 100 gu of it. However it is capable of producing items at half the time it would take a normal factory to produce.


...anyways, seriously now
UGTO carrier
Requirement:
Armada, Gold combat, Gold transport, Gold bomber, Silver star, Defense Medal
Slots:
1 Hyper Mass accelerator
3 IE drives
6 std armour
1 stardock
22 fighterbays
4 heavy fighter bays
3 std chem lazers
1 repair dome
Heavy fighter bays:
Heavy fighter bays are specially designed fighter bays capable of carying up to frigate class ships. *note, these ships will work like normal fleets except they posess the weapons and armour based on the ship in the bay. In addition the user will be able to acess on board sensor devices of these ships such as ecm, cloaks, eccm etc. Ships with beacons will automattical fire beacons at the chosen target once in range. These ships would be built in factories, however unlike normal fighters squadrons, they can only be restocked by orbiting planets with factories*

Description: The UGTO Carrier is a prised possesion of the UGTO fleet, capable of launching up to 4 frigate class ships at enemies. However, the UGTO lacks the defense and armour for such a large ship, so it is not wise to fly the UGTO Carrier without escorts. Because of its massive size the UGTO Carrier also lacks the speed and manuverability of its UGTO counterparts.

Details:
It would be a basic combination of a shrunken station on the mid left side of the ship and a streached platform of a agncourt dread.
The ship would be 500 gu long by 50 gu wide. The maximum speed of the UGTO Carrier would be around 9 gu

The ICC version would have 8 shields, 4 less fighters, and one less heavy fighter
The Kluth verson would have a cloaking device, 6 disruptors instead of chems, 2 organic armour instead of std armour, and 3 less fighters

[small][ This Message was edited by: doda on 2006-03-14 20:17 ][/small]


[ This Message was edited by: doda on 2006-03-14 20:37 ]
_________________
Please resize your Admin - signature
VCA since June 5th 06

Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2006-03-15 00:04   
Quote:

On 2006-03-14 18:43, Fatal EmoGothThug [R33] {C?} wrote:
Char why does that look like a Jem Hadar Cruiser Class? it looks awesome tho



Well cus it pretty much is.. ^^*.. I just took the starfeild out of the back ground and made it more Blue-ish ( I smerfed it good )

Ive always seen the conection of the Dominion Hvy ships and the ICC hvy ships.. Its not like its ever going to be in the game so I might as well dream.

IMHO, the star trek people are loosing a Mint by not snatching this game up and Slapping a StarTrek Cover on it.. I wonder if i say this for another 4 years maybe somebody out there will listen.. but wth.. its not like there is really much else out there. besides .. Snood..

but anyways.. here we all are another year later.. the hall is rented the band playing.. and nobody on the dance floor.. Kinda makes ya wana cry :/


[ This Message was edited by: CharAznable on 2006-03-15 00:05 ]
_________________






GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-03-15 00:35   
Indeed it does -.-
_________________


  Email GothThug {C?}
Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2006-03-15 01:17   



12 Right facing Lance batterys
(each battery consists of 10 said weapons, Aux power gena dn sheild gen)
12 left facing Lance batterys
4 Forward facing Nova cannons
3 All-arc fast tracking turrent mounted Mass-accelelator guns
10 right facing artillery batterys
10 left facing artillery batterys
5 forward facing artillery batterys
8 Anti-matter drives
1 Warp drive
1 worm hole generation device
Electromagnetic sheilding (full cover)
4 Right facing launch bay
4 left facing launch bay
8 forward facing torpedo launchers.
216 all-arc archer missile pods
command module
6 repair/relaod modules
4 nano-tech missile deispensors
1 "time" device (removes the ship from time for a short amount of time)


hmm.... not much more to add....i think. =P


_________________
Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

Goto page ( Previous Page 1 | 2 | 3 | 4 Next Page )
Page created in 0.026176 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR