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Post Your Dream Dreads/Cruisers/Stations Here |
Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-03-13 21:35  
Lol, and this one too!
MIR Front Station
4 'Death Star' Tractors, range 350, holds/attracts, disables engines
4 Hyper Mass Accelerators [not jump drives... Mass Accelerators ei. OMFGHUGE guns], 2 ammunition each, comparable to 1/4 QST
Mass Collapse Engine, causes a scout-sized area of space to instantaneously collapse, destroying a ship, requires manual targeting, fires 5 s after activation
8 full organic armor
32 gamma-wave projectors, 6 each arc + 8 full, 500 range beams
4 Displacement Torpedoes
4 Factories
1 Starport
16 build slot diamonds
Shipyard
HMA [jd]
8 MBH drives[micro black hole..]
4 Particle Projection Cannons, fries sensors
Gravity-wave sensors
Spines, impale ships at 30 gu, depletes all armor on that arc + destroyer hull value worth of damage
4 Crystalline Entity Beams
No Reloads!
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2006-03-13 21:37  
Quote:
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On 2006-03-13 20:55, TitaniumFinger wrote:
Quote:
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On 2005-07-15 03:55, Coeus [R33] wrote:
1.482 Assault Cruiser:
5 Full Mount Fusion Torps.
2 Full Mount CL500s/Pulse Beams.
1 Fore Mount CL2000.
4 Active Shields.
1 Full Armor.
1 Nuke Mine.
1 Pulse Shield.
3 AME Drives.
1 Fusion Reactor.
1 AMJD.
I have her sitting in my garage right now. Too bad shes nothing but a museum exhibit now...
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you made me cry... this is me crying
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I really do have a 482 AC in my garage, however I've promised never to ever EVER take her out in the vicinity of any other player... who did I make this promise to? Myself, I don't trust other players not to try & blow her up...
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Darkspace: Twilight
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UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2006-03-13 23:47  
1.480-1.482 Assault Dreadnought
Psi Cannons x4
CL550 x4
Fusion Torpedoes x7
CL2000 x4
AME x4
AMJ
Active Shield x4
Heavy Armor x4
Reactor
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2006-03-14 14:20  
Yes, I know the ICC are supposed to be the Defense faction.. but hey what the Heck
ICC - Pocket Dreadnaught -
7 Ion engines - Aft
for a record speed of 17gu
3 FTL Drives (MTS) "Multi Taych Systems"
Cutting down jump times, and increasing manuverability on the battle feild.
Opptional - WH system on the LE class.. haha
Sheilds Systems..
1 full
1 Fore
1 Aft
1 Port
1 Starboard
1 Aux Aft
1 Hvy Armor full
1 Reflective Armor Fore
1 Hvy Armor port
1 Hvy Armor starboard
1 Hvy Armor Aft
Sensor systems..
1 Scanner Fore
1 Ecm Aft
1 Eccm Top Full
1 Eccm Bottom Full
Power systems..
3 Fusion Power Plants ( Port, Starboard, Fore )
Point Defense Systems..
1 Pulse Laser Aft/top
1 Pulse Laser Aft/bottom
1 Pulse Laser Port/top
1 Pulse Laser Starboard/top
1 Pulse Laser Full/bottom
1 Ion Cannon Fore "Long Tiom"
4 Heavy Chemical Lasers Fore
8 Fusion Torpedos Fore
Rail Gun Systems..
6 Rail Fore
4 Rail Port
4 Rail Starboard
Missle Systems..
4 IT Missles Fore
6 IT Missles Port
6 IT Missles Starboard
4 Ar Missles Fore
2 Ar Missles Port
2 Ar Missles Starboard
2 Sabot Launcers Aft Top/bottom
Shuttle systems..
1 Fighter Bay Port
1 Fighter Bay Port
1 Fighter Bay Starboard
1 Fighter Bay Starboard
Captians Launch, "Scout Docked and Integrated to main vessle, untill needed". location Top.
Scout systems..
1 armor full, 1 Ecm Full, 1 IE Aft
6 Cargo Slots..
3 Marines
2 Crew
1 Officers
[ This Message was edited by: CharAznable on 2006-03-14 14:22 ]
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2006-03-14 14:50  
A Argincourt Carrier Hull.
2 IE drives
2 PFE drives
1 hypermatter accelerator
1 WH drive
8 Aux gens
1 interdictor
10 particle cannons (right arc)
10 particle cannons (left arc)
2 particle cannons (forward Arc)
2 particle cannons (rear arc)
3 P torps (right arc)
3 P torps (left arc)
1 QST (forward arc)
1 ion cannon (right arc)
1 ion cannon (left arc)
4 pulse beams (all arcs)
4 HCL's (all arcs)
12 stnd armour (left arc)
12 stnd Armour (right arc)
10 stnd armour (forward arc)
8 stnd armour (rear arc)
4 nuke mine (rear arc)
4 MiRV (forward arc)
3 sheilds (right arc)
3 sheilds (left arc)
2 sheilds (forward arc)
2 sheilds (rear arc)
2 aux sheild gens
2 Reload
2 launch bays (left)
2 launch bays (right)
Max speed = 20gu/s
10 cargo slots
(What? i had to keep it fair =P )
[ This Message was edited by: Screaming Chimera *Aeden* on 2006-03-14 15:21 ]
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2006-03-14 16:33  
And people wonder why this version sucks donkey...
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Darkspace: Twilight
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2006-03-14 16:35  
I still like this write up I made for the ICC even though I was ICC at the time...
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ICC Fleet Assault Carrier Dreadnaught (Andromida Class)
GA Rank or above
Requires all current Badges plus Future "Command" Badge... (Command Badge is a Badge in theory to me right now).
6 IE drives
HMA Jump Drive
5 Active Shield Generators, 1 each direction, and 1 Full Active Shield
2 Rear Armors
2 Fore Armors
2 Port Armors
2 Starboard Armors
1 Full Armor
4 Aux Generators
2 Aux Shields
1 Scanner Full
Command Module
1 Reload (to equate its Damage Repair Teams and Weapons Storage Holds)
12 Fighter Bays (Full) (6 bays physically mounted on each side of the ship)
8 PCM Launchers (4 Left Half - 4 Right Half)
12 IT Missile Launchers (6 Left Half - 6 Right Half)
5 Heavy Chemical Lasers (1 each facing plus 1 full mount)
10 Standard Chemical Lasers (2 each facing plus 2 full mounts)
16 Pulse Beams (8 Left Half - 8 Right Half)
Top speed 1o gu/s
Weaponry - Max Level - 10
Special Equipment - Max Level - 4
Shields - Max Level - 10
The Andromida Class Assault Carrier Dreadnought is the product of the ICC's desire to destroy the K'Luth and UGTO. To push them out of the ICC space, with the idea of reuniting the entire Human race under a United Earth Alliance. This ship would be a Fleet Command Asset, a design based heavily on fighters and long-range missile weaponry. The ship is longer than current ICC Dreadnoughts. It is slow but is capable of defending itself long enough to spin up its FTL drive if it is pressed by enemy combat ships or to hold fast awaiting friendly reinforcements. Its most lethal attack is its fighter squadrons. The ship was designed to allow massive amounts fighters to be launched quickly and faster than standard fighter bays on other ICC ships. The ship would, in a normal tactical situation, launch all its fighters at range, following up with PCM missiles at long range, timing the missiles to arrive as the fighters break off target for refuel and rearm. If the enemy closes the gap while the ship is recovering fighters it has a full complement of medium-ranged IT missiles, Heavy Chemical Lasers and Standard Lasers for Anti-Ship Combat to allow either a tactical retreat or a holding action. The ship is not without Anti-Missile or Anti-Fighter Defense, mounting a staggering amount of Pulse Beams along its hull.
The one special design concept in this ship is its hull structure. The Andromida Class Carrier Dreadnaught has special, purpose built, bulkheads designed to contain any internal damage to the specific area breached. These internal "armored" bulkheads are not add-on's but integral to the structure of the ship. Installed while the keel is being laid they become structural members of the ship. For example any damage done to the port side of the ship is contained to the port side of the ship and so forth around the ship. This contains "splash" damage that haunts current ICC ships. This idea was deemed the best way to enhance the survivability of ICC ships.
As such the Andromida Class ships cost tremendously in raw resources and money. Normally only 1 or 2 of the class would be seen in any given Star Sector or as the Command Ship of a large invasion fleet. Only one of its type is currently being built as a response to the increase of weapons systems currently in use by the UGTO and K'Luth. It is hoped this will be the hallmark ship that leads the ICC into the next generation.
We can only hope, and pray, it will be released in time to turn the tide in the New Galactic War currently ravaging ICC space.
Rocko Willis
Admiral
Commanding Officer of the GTN Angicourt Carrier Independence
Former Advanced Structural Engineer of the ICC Starcraft Design Bureau
Former Recruiting Officer of Space Warriors
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I might even concider returning to the ICC if this beast was ever made... NOT!
I wouldn't mind seeing this in a UGTO model though... ...
[ This Message was edited by: Rocko Willis [R33] on 2006-03-14 18:35 ]
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2006-03-14 18:38  
1.480 Flux Battle Dread
7x Flux Waves
4x AME engines
4x Fighter Bays
1x AMJD
3x CL2K
2X Fusion Reactor 1500's
1xECCM (for those pesky K'luth)
_________________ Flagship: MCC-717: C.S.S Antaeus
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-03-14 18:43  
Char why does that look like a Jem Hadar Cruiser Class? it looks awesome tho
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lightning[Voyager][ A ] Cadet
Joined: August 04, 2004 Posts: 419 From: CANADA. QUEBEC
| Posted: 2006-03-14 18:45  
An Good old ICC Command carrier dreadnought v 1.481
4 AME Drives
1 Anti matter jump Drive
5 Fusions Reactors 1500
4 Heavy armor
4 Active shields
1 scanner
4 sabot rockets
3 CL 2000
3 AM torpedoes
2 PCMs
3 fighters
1 reload
In cargo:
1 ICC build
5 Elite Heavy infantry
Got to love reloadable sabots due to reload, long live CD
[ This Message was edited by: lightning[Voyager][ R33 ] on 2006-03-14 19:28 ]
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[ DARKSPACE STAFF ] Website & News Editor / DarkSpace.net [ FRANÇAIS ]
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2006-03-14 18:49  
Comm dread only had one drone slot and only 4 cannon slots
I remember getting my butt kicked by one in my TC and going... "WTF?"
_________________ Flagship: MCC-717: C.S.S Antaeus
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-03-14 19:52  
Industrial Factory
4 std armour
1 coal drive
Description:
The Industrial Factory is a ship capable of killing population on planets within 100 gu of it. Because the ship runs coal, it lacks the speed of normal ships. The ship also produces a large amount of pollution capable of destroying any infantary within 100 gu of it. However it is capable of producing items at half the time it would take a normal factory to produce.
...anyways, seriously now
UGTO carrier
Requirement:
Armada, Gold combat, Gold transport, Gold bomber, Silver star, Defense Medal
Slots:
1 Hyper Mass accelerator
3 IE drives
6 std armour
1 stardock
22 fighterbays
4 heavy fighter bays
3 std chem lazers
1 repair dome
Heavy fighter bays:
Heavy fighter bays are specially designed fighter bays capable of carying up to frigate class ships. *note, these ships will work like normal fleets except they posess the weapons and armour based on the ship in the bay. In addition the user will be able to acess on board sensor devices of these ships such as ecm, cloaks, eccm etc. Ships with beacons will automattical fire beacons at the chosen target once in range. These ships would be built in factories, however unlike normal fighters squadrons, they can only be restocked by orbiting planets with factories*
Description: The UGTO Carrier is a prised possesion of the UGTO fleet, capable of launching up to 4 frigate class ships at enemies. However, the UGTO lacks the defense and armour for such a large ship, so it is not wise to fly the UGTO Carrier without escorts. Because of its massive size the UGTO Carrier also lacks the speed and manuverability of its UGTO counterparts.
Details:
It would be a basic combination of a shrunken station on the mid left side of the ship and a streached platform of a agncourt dread.
The ship would be 500 gu long by 50 gu wide. The maximum speed of the UGTO Carrier would be around 9 gu
The ICC version would have 8 shields, 4 less fighters, and one less heavy fighter
The Kluth verson would have a cloaking device, 6 disruptors instead of chems, 2 organic armour instead of std armour, and 3 less fighters
[small][ This Message was edited by: doda on 2006-03-14 20:17 ][/small]
[ This Message was edited by: doda on 2006-03-14 20:37 ]
_________________ Please resize your Admin - signature
VCA since June 5th 06
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2006-03-15 00:04  
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On 2006-03-14 18:43, Fatal EmoGothThug [R33] {C?} wrote:
Char why does that look like a Jem Hadar Cruiser Class? it looks awesome tho
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Well cus it pretty much is.. ^^*.. I just took the starfeild out of the back ground and made it more Blue-ish ( I smerfed it good )
Ive always seen the conection of the Dominion Hvy ships and the ICC hvy ships.. Its not like its ever going to be in the game so I might as well dream.
IMHO, the star trek people are loosing a Mint by not snatching this game up and Slapping a StarTrek Cover on it.. I wonder if i say this for another 4 years maybe somebody out there will listen.. but wth.. its not like there is really much else out there. besides .. Snood..
but anyways.. here we all are another year later.. the hall is rented the band playing.. and nobody on the dance floor.. Kinda makes ya wana cry :/
[ This Message was edited by: CharAznable on 2006-03-15 00:05 ]
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-03-15 00:35  
Indeed it does -.-
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2006-03-15 01:17  
12 Right facing Lance batterys
(each battery consists of 10 said weapons, Aux power gena dn sheild gen)
12 left facing Lance batterys
4 Forward facing Nova cannons
3 All-arc fast tracking turrent mounted Mass-accelelator guns
10 right facing artillery batterys
10 left facing artillery batterys
5 forward facing artillery batterys
8 Anti-matter drives
1 Warp drive
1 worm hole generation device
Electromagnetic sheilding (full cover)
4 Right facing launch bay
4 left facing launch bay
8 forward facing torpedo launchers.
216 all-arc archer missile pods
command module
6 repair/relaod modules
4 nano-tech missile deispensors
1 "time" device (removes the ship from time for a short amount of time)
hmm.... not much more to add....i think. =P
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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