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AI controlled ships |
Ramius Fleet Admiral Agents
Joined: January 12, 2002 Posts: 894 From: Ramius
| Posted: 2005-07-01 12:44  
Can someone explain to me the following:
- 5th Faction not named also AI controled now has the following ships: Transport
- Mir fleet slotted for AI control now includes: Supply, Engineer, Cruiser, and Dread.
Are these things implemented; or is the coding just there for when the models are done?
The transport ship is a pirate ship?
Also, the new Kluth fighter models aren't included?
[ This Message was edited by: Ramius on 2005-07-01 12:49 ]
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-01 15:35  
Quote:
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On 2005-07-01 12:44, Ramius wrote:
Can someone explain to me the following:
- 5th Faction not named also AI controled now has the following ships: Transport
- Mir fleet slotted for AI control now includes: Supply, Engineer, Cruiser, and Dread.
Are these things implemented; or is the coding just there for when the models are done?
The transport ship is a pirate ship?
Also, the new Kluth fighter models aren't included?
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They have been implimented, the 5th faction is "Civilian" or some kind, its just Cargo moving about the MV to fill it up a bit. Theres also Pirates, which hare another semi-faction like Mir.
Pirates have transport I think, but the other type of Transport like above, is just for filling out the MV, I believe its explain in the last Dev meeting log (look in Dev anouncments forum section).
Kluth fighter models are in, my bomber fighters look different...and have done for a quiet some time. The default models are now the assault class fighters, which come as default on all fighter equiped ships.
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Ramius Fleet Admiral Agents
Joined: January 12, 2002 Posts: 894 From: Ramius
| Posted: 2005-07-02 18:08  
Gracias -_-
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Ramius Fleet Admiral Agents
Joined: January 12, 2002 Posts: 894 From: Ramius
| Posted: 2005-07-03 13:36  
Anyone know what AI code is going to replace the player-control on these ships?
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-07-03 14:21  
Yeah:
Ai.lua
function findShips() {
ships = array();
nounArray = getAllNouns("Pirate 1 Arrrgh!", 2500);
for(i=0; i if (isShip(nounArray[i])) then
ships .= nounArray[i];
end
end
return ships;
}
}
functions attack(target) {
setHull(target, 2);
removeGadget(target, "Rear Armor");
sendOrder("Pirate 1 Arrrgh!", target, 1); -- 1 is attack
}
if isServer() then
ships = findShips();
attack(ships[x]);
end
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I probably shouldn't have posted that; its a trade secret. Don't tell the BSA.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2005-07-03 14:21  
Quote:
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sendOrder("Pirate 1 Arrrgh!", target, 1); -- 1 is attack
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lol
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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