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 Author AI controlled ships
Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-07-01 12:44   
Can someone explain to me the following:

- 5th Faction not named also AI controled now has the following ships: Transport

- Mir fleet slotted for AI control now includes: Supply, Engineer, Cruiser, and Dread.


Are these things implemented; or is the coding just there for when the models are done?

The transport ship is a pirate ship?

Also, the new Kluth fighter models aren't included?

[ This Message was edited by: Ramius on 2005-07-01 12:49 ]
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-01 15:35   
Quote:

On 2005-07-01 12:44, Ramius wrote:
Can someone explain to me the following:

- 5th Faction not named also AI controled now has the following ships: Transport

- Mir fleet slotted for AI control now includes: Supply, Engineer, Cruiser, and Dread.


Are these things implemented; or is the coding just there for when the models are done?

The transport ship is a pirate ship?

Also, the new Kluth fighter models aren't included?



They have been implimented, the 5th faction is "Civilian" or some kind, its just Cargo moving about the MV to fill it up a bit. Theres also Pirates, which hare another semi-faction like Mir.

Pirates have transport I think, but the other type of Transport like above, is just for filling out the MV, I believe its explain in the last Dev meeting log (look in Dev anouncments forum section).

Kluth fighter models are in, my bomber fighters look different...and have done for a quiet some time. The default models are now the assault class fighters, which come as default on all fighter equiped ships.
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-07-02 18:08   
Gracias -_-
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-07-03 13:36   
Anyone know what AI code is going to replace the player-control on these ships?
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-07-03 14:21   
Yeah:

Ai.lua

function findShips() {
ships = array();
nounArray = getAllNouns("Pirate 1 Arrrgh!", 2500);
for(i=0; i if (isShip(nounArray[i])) then
ships .= nounArray[i];
end
end
return ships;
}
}

functions attack(target) {
setHull(target, 2);
removeGadget(target, "Rear Armor");
sendOrder("Pirate 1 Arrrgh!", target, 1); -- 1 is attack
}

if isServer() then

ships = findShips();
attack(ships[x]);

end

----------------
I probably shouldn't have posted that; its a trade secret. Don't tell the BSA.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2005-07-03 14:21   
Quote:

sendOrder("Pirate 1 Arrrgh!", target, 1); -- 1 is attack


lol
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

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