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 Author Garage slots
Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-01 01:43   
oh you Kids..

its not a higher Ship storage...

We need a Higher part/misc stuff Storage


we get what 30 right now... somewhere arround there?

other games like EvE allow infinate storage..and then Infinate storage in a Corporation hanger. if you get it you can keep it.

what DS is lacking is some foresight in the Economics area

with no room to grow ones storage, and no decent Economy we will all feel the weight of the new prices.

why are we still limited to 1k this and 500 of that???

Those who have profited by bugs in the past sit at the top.

one would think that the new mod system would go hand in hand with a new way to make money, . but alas crack is still king

-Charz


[ This Message was edited by: CharAznable on 2005-07-01 01:44 ]
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Trekkie_zero
Cadet

Joined: October 14, 2003
Posts: 146
From: A state with too many A\'s....
Posted: 2005-07-01 02:52   
Id have to aggree with charz, but have to remember that in EvE that your garage was based off the base you were at and you had to get btwn the bases somehow... Id say we have garages based off the SY and we have a way of transit our ships from one SY to the other if we need it but it takes time like a couple of hours depending on hull and what not they do an AI movement but dont see it. Or you do see it and add some intersting things into the mix...
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-01 04:08   
egsactly charz nailed it on the spot. its item storage that is the issue
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-01 04:14   
Considering the new ships, what if I want an EAD, BD, Sup station A + B, BC, TC, HS...

I cant modify them all, and to get one or the other I have to destroy something that cost me...60-80 odd million to upgrade..
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Beast
Cadet
Sundered Weimeriners


Joined: May 27, 2002
Posts: 345
From: Wouldnt you like to know
Posted: 2005-07-01 05:39   
Then always leave a slot open DUH!!!!!!!!!!!!
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-01 06:50   
no im in favour of 8 ships in garage, and maybe a 300% increase in item storage.


actually on second thought dont upgrade them. make a structure on a planet able to hold parts for a player or ships, only accessable by being in orbit of the planet.

this would be Wonderfull target for insurgents and a Wonderfull addition to the game. i can see clusters turning into heavilly defended depot areas.


anyways, this would be good becuase you wouldnt be able to spawn these ships anywhere.... Only at certain planets.

(this wouldnt be a shipyard, just a storage place, so no spawning new ships at these places)
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2005-07-01 08:27   
Quote:

On 2005-06-30 17:35, Maskerade wrote:
Personally, I don't think there is any reason for more than the current 6 slots. No valid reason given here either.

Things are fine the way they are, people who play many sides know how to manage their space and those that wish to bind themselves to one side know that they must choose their ships carefully. The purpose of the garage is to allow some variety and ready availability so some ships.

The purpose is not however to have a ready made fleet all modded up and available at the whim of a single player.





THIS I agree with. all of it.

HOWEVER, I would personally push for increased STORAGE, as opposed to increased garage space. Would be nice to have somewhere to stash a few extra higher level mods. Also, there will be times when you can't afford to mod out a dread, or something like that. Well, you could always pick up a few gadgets at a time and store them until you have enough to actually make a half decent ship.

Also, with the increased diversity of fighters and bombs, it makes ense that smart players will have a selection of those items, already modded, and at hand for the situation. Allow them to have increased storage area to hold those items not being used, and at the same time be able to hang onto items that take EXTREMELY long times to build.

Just makes sense to me, I guess.
I'd only say increase it by 10 slots, however.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-01 08:36   
I actually agree with the need for increased item storage. The ship storage itself is currently fine.

Would it be possible to have a tab at the top of the storage area for different items? IE. seperate tabs for Armor, ECM, Weapons, Engines and resources?

If we limited each section to about 15 devices then people would be able to store a quantity of items, but not create a vast stockpile of any particular type.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-01 15:41   
Quote:

On 2005-07-01 08:36, Drafell wrote:
I actually agree with the need for increased item storage. The ship storage itself is currently fine.

Would it be possible to have a tab at the top of the storage area for different items? IE. seperate tabs for Armor, ECM, Weapons, Engines and resources?

If we limited each section to about 15 devices then people would be able to store a quantity of items, but not create a vast stockpile of any particular type.




Same for starports.
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2005-07-01 16:54   
With gadget build times like they are (plus all the factors listed above), I would agree that item storage could use a boost.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-07-01 19:32   
Quote:

On 2005-07-01 15:41, BackSlash *Jack* wrote:
Quote:

On 2005-07-01 08:36, Drafell wrote:
I actually agree with the need for increased item storage. The ship storage itself is currently fine.

Would it be possible to have a tab at the top of the storage area for different items? IE. seperate tabs for Armor, ECM, Weapons, Engines and resources?

If we limited each section to about 15 devices then people would be able to store a quantity of items, but not create a vast stockpile of any particular type.




Same for starports.




signed. yes.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-07-01 21:39   
More storage, same ship counts. I won't have anything beyond my HC modded anyway
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Darkspace: Twilight

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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-02 02:55   
Quote:
Quote:
If we limited each section to about 15 devices then people would be able to store a quantity of items, but not create a vast stockpile of any particular type.






Same for starports.



YES!! tabs.... oh the glory of tabs...
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-02 07:17   
Quote:

On 2005-07-02 02:55, Meko wrote:
Quote:
Quote:
If we limited each section to about 15 devices then people would be able to store a quantity of items, but not create a vast stockpile of any particular type.






Same for starports.



YES!! tabs.... oh the glory of tabs...




And how about when your modding and you select your part to mod in can there be a Tab to Toggle so the StarPort doesnt DeSelect?
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-07-02 08:19   
i would really like to see a "slot selection" when your modding.

i mean if im gunna put a pulse beam on i want it on a 'full' mount. not on say.... Left.

how useless hahaha
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