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[FAQ
Forum Index » » English (General) » » This needs to end...
 Author This needs to end...
UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2005-06-22 22:41   
Just as the title says...This little problem of having ships in a garage, docked at a certain planet and not being able to bring them out because someone decided it would be funny to scrap the shipyard is seriously getting on my nerves. And i can probably bet its getting on everyone elses.

Now unlike some other players that would just say screw it and build a new Shipyard, i at least have a little respect for a fleets planet on the ICC faction or which ever im on. So it would really help if this little bad habbit of making ships un-usuable when the shipyard is scrapped but the planet is still friendly really needs to end because im not gonna waist credits remodding two perfectly good ships. Or the tip could either be if the planet is friendly and has a Shipyard...DONT SCRAP IT because someone MIGHT have very good ships docked there, and just like me becomming very ticked off because i cant pull them out now.

Flame me all you want, ive vented my steam and am now done ranting.

-Unknown Warrior
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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-06-22 23:38   
Yeah thats a pain..

not to mention that the next logical reaction is to scrap the ship and mod a new one becuse building a new Ship Yard takes longer ( Because of all the Research buildings that need to be put back up ) than to mod a new ship. ( and thats having to sit there and WAIT for all new parts to be built )

well what can you do about it...
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JRE
Grand Admiral

Joined: August 14, 2003
Posts: 570
Posted: 2005-06-22 23:44   
Log the ships? Just a thought.
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Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2005-06-22 23:46   
I Agree with Rayan with this FIX this to were IF the shipyard is SCRAPPED on a freandly planet then that ship will be moves to the CLOSEST shipyard. Now if the planet is taken over then you lose the ship that is in the shipyard. Now this might be hard to program into the game.

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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-06-23 00:38   
Gonna have to go with JRE on this one...
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Darkspace: Twilight

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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2005-06-23 04:22   
no im not with JRE. when ive got 3 AC's modded out, and im helping covering the trannys that are takign over planets in a system, im Not going to log my first damaged one before takign out my fresh ones. it just doesnt work like that.


also this is an issue that needs a fix.

sometimes if a SY gets scrapped, i can spawn the ship elsewhere even if it says i cant, so try that one Ryan.


however saying this, i havent been in beta for ages, so i dont know if this is fixed in the new version.
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Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2005-06-23 08:17   
I was told this was a bug. It was suposed to be that if the sy was scraped or caped, the ship was then spawnable anyware.
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Shippo
1st Rear Admiral

Joined: July 04, 2004
Posts: 197
From: Texas, USA
Posted: 2005-06-23 09:17   
Indeed, this can be a real pain most of the time. I don't care if the planet gets capped and I lose my ship THEN but, if some noob comes up and scraps the SY right off the planet, then we're gonna have problems. I'm not with JRE on this one myself as I think it'd be a better idea that if the SY gets scrapped, transfer the ship to the closest planet with an SY to that one and spawn there. That would at LEAST be more useful.

Now, if the SY gets capped, that's a different story because, then you'd lose the ship(s) docked at that particular SY rather transfering them to another. So, my words, implement the little fix to transfer ships if SY is scrapped or have a lot of people complaining there heads off because they can't spawn their ship because some noob decides it'd be 'fun' to scrap an SY off.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-23 09:24   
You can spawn at the home gate if your ship is locked in a SY or other.

[ This Message was edited by: BackSlash *Jack* on 2005-06-23 09:24 ]
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UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2005-06-23 11:37   
Er Jack, sorry to bust your bubble but ive already tried that...Trying to spawn a ship out of the jumpgate when its locked at a friendly planet that has no shipyard doesnt work mate.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-23 13:17   
Must just be UGTO only then...works for me..
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-23 14:18   
Funny, it doesn't work for me...
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2005-06-23 15:09   
Doesn't work for me either Jack. I've always heard it will be for me it never has.

However I NEVER log off with a ship in a ShipYard.......NEVER. While I am on I may have as many as 6 in ShipYards , but when I leave for the day I log all my ships.


The reason? 1) some fool may come along a scrap that SY. 2) Some ICC or Kluth may come along and cap that SY.
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2005-06-23 15:17   
ok here:


If a planet is capped, you can spawn it else where

If the planet is capped and SY removed before cap and recapped you can also spawn it else where.

If it was not capped the planet has not changed. And if the sy was scrapped, the ships are stuck until capped by another faction. Or a nother Sy is made.
-----


[ This Message was edited by: Ospolos on 2005-06-23 15:18 ]
_________________
Honoured,
Osp

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