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[FAQ
Forum Index » » Developer Feedback » » Armour/Shields
 Author Armour/Shields
Lonectzn
Fleet Admiral

Joined: January 06, 2005
Posts: 202
Posted: 2005-06-11 20:23   
Just an idea I had in relation to ugto/icc armour/shields. Basically it involves significantly reducing armour repair rate, while reducing shield strength (say 1/3 armour) while massively increasing recharge rate (say a recharge time of 100-150)s.

How that would look, is that while ugto have very strong armour, focused fire on one arc and the loss of armour there would send a ugto out of the battle, since they then become very vulnerable.

ICC would have lower overall armour/shield, however their shields would recharge - very - fast, possibly giving them much more effective points over a battle than the slow-repairing ugto armour, and the ability to cycle shields. They pay for this with energy cost and would also be vulnerable to high damage over short periods of time. Shields going up 1% every 1-1.5s might sound a little crazy, but since they're so much weaker it's not that nuts.

This would also solve the problem of ICC taking so long to get back in battle. I would have thought that shields recharge long before even organic. Currently shields look sort of like a wanna-be armour. They're not strong enough, too long to recharge, can't use depots, cost too much energy.

This (or something along those lines) could really stop people looking at shields as just another armour, and help separate ugto/icc more in terms of tactics. The numbers are rather rough, but ya get the idea.

[ This Message was edited by: Lonectzn on 2005-06-11 20:24 ]
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-06-11 23:28   
Shields are supposed to be tougher in terms of HP and Recharge rate than armor. ICC are the defensive faction after all and they are supposed to have superior defensive systems.
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2005-06-12 13:23   
yeah too bad they DON'T
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-06-12 13:48   
Shields are supposed to be weaker than armour...
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-06-12 17:49   
Well, having a super fast shield recharge would make a ship nigh-invulnerable to small weapons fire.

Just a thought.
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Lonectzn
Fleet Admiral

Joined: January 06, 2005
Posts: 202
Posted: 2005-06-13 04:29   
True bob, but lvl8 armour is already invulnerable (not technically, but for any practical purpose) to small arms fire. The problem is with the weakness of low level weapons there.

Also, say for example armour has 10min recharge time, while shields have 1min. Shields have 1/3 total points, so the recharge rate in points per second is going to be only 3 1/3 times that of armour.


That is just looking shields relative to armour. After doing that or otherwise fixing shields I'd ask for some 20-25% drop in all armour. That's shields, organic and all armour types. Combat just takes too long.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-06-13 09:39   
Armor repair rates were already doubled once... might adjust them out again...

Shield recharge rate has been increased (factor of level so the higher the level the faster it can repair itself as well). That code change is waiting on another update to the code so will not bee seen until early this week.
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