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Darkspace Graphics upgrade pack. |
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2006-12-09 17:11  
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On 2006-12-09 13:32, Fatal GothThug *Ens* wrote:
also when i set the thing to Read only when i restart the GCQL it doesnt start the lobby is that normal? because i have Archive and Read Only ticked hmm
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you shoudn't have read-only'd it when GCQL was open
I dunno.
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2006-12-09 17:57  
Jack, simply shut up.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-12-09 18:14  
I dunno who pissed in your cornflakes daim but you might wanna think of switching to fruit loops 'cause you seem a bit loopy.... never had anything but benefits in 482 and 483 from the graphics pack. Its easier on the FPS and the eyes, save the Psi Cannon - which is just easier on the FPS.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-12-18 22:41  
Bump for the new people using this
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2007-02-19 00:01  
Lots of people are asking about this so a helpful bump.
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2007-02-19 15:14  
does this graphics pack increase lag to the user (assuming they are like me and dont have a top-of-the-line computer)?
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-02-19 15:44  
Actualy, it helps it..
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2007-02-19 16:59  
Really?! IMPROVED graphics will be LESS laggy than the standard issue graphics? How can that be so. Make a good case for this and I'll upgrade this Friday when I have the time.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-02-19 17:13  
It just does. I realy dont know the mechanics of it, but it makes the game run smoother. Not like it requires a beast of a machine..
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2007-02-19 19:50  
alright.... I'll trust Jack to have my back on this one. I'll give it a DL on Friday or sometime I have a while to mess with it.
Anyone know if the changes are undo-able, in the event my computer just flips out when presented with them?
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DarkSpin Captain Sanity Assassins
Joined: August 03, 2005 Posts: 651 From: Somewhere in the USA
| Posted: 2007-02-19 19:58  
to undo the changes simply say update in the main lobby
It does increse peroformance in game it is ausom too
[ This Message was edited by: Fatal DarkSpen *FIT* on 2007-02-19 20:07 ]
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Tikki Cadet Raven Warriors
Joined: March 10, 2005 Posts: 132 From: Canuckistan
| Posted: 2007-02-19 20:23  
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On 2005-05-21 18:25, BackSlash *Jack* wrote:
It was never finished, and this will not be used in 1.483+ so dont expect these changes to be carried over as the art has been lost.
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I am admittedly curious why the pack can not be decompiled to extract the art. Or are there more legal than technical reasons for this.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-02-19 20:54  
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On 2007-02-19 20:23, Tikki wrote:
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On 2005-05-21 18:25, BackSlash *Jack* wrote:
It was never finished, and this will not be used in 1.483+ so dont expect these changes to be carried over as the art has been lost.
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I am admittedly curious why the pack can not be decompiled to extract the art. Or are there more legal than technical reasons for this.
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In the resourcer, you compile the art into wob packs, which are encoded files that Medusa can read. You can't backwards-engineer them and open them to find the art, and even if you could, it'd be the raw files which Medusa uses - nothing which the resourcer, or any imaging program can open.
The only exception to this is the textures I think, and even then, in the extraction process they lose some data, and are broken. There's an old texture pack that Barthezzz made a long time ago from extracted wob files, and they're pretty much all blue (even the K'luth textures, and some are just completely broken).
@Kanman, to undo them, simply hit update in the lobby. It'll undo ALL the changes.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-05-04 00:41  
Made a few changes to the pack itself. A few of you might notice a difference in trail smoothness, and the star field being a bit more prominent.
I also made an install pack, just for ease of use. Those who had the old pack installed, and did the doupdate=0 thing can just download the EXE pack and install it. No other changes needed.
I haven't updated the ZIP file yet with the changes, so you'll have to use the EXE for now. If you're paranoid about safety, just extract them to a directory on your desktop to see the files.
- Jack
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2007-05-04 09:57  
how does this changed file compair to the old patch lag wize
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