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[FAQ
Forum Index » » Beta Testing Discussion » » Timer before firing ?????
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 Author Timer before firing ?????
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-05-10 16:19   
Ships have a cloaking energy modifier... but no modifier to control the cloak/uncloak speeds... I will add one if you put it into mantis
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JaneWay
Cadet

Joined: July 03, 2004
Posts: 3
Posted: 2005-05-10 18:48   
This is really Linna i just counld not reamber my name aftera freash install of beta. But any way i like the idea of you hanging around at a k'luth planet getting ready to bomb it. Then suddenly poof A dread de-clocks and opens fire. It sounds interesting. BUT ! ! i do not want them to be able to cloak RIGHT AWAY! ! ! but be able to slowly fade from view, then from sensors unless running eccm. I reamber in beta were a ship can un-cloack and fire cloack. It was a pain in the butt, I would like to be able to see the damge effects of the K'luth ships as thats funny seeing nothing but then running over something smoking in space.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-05-10 18:52   
Its already in there:

0000103 Programming tweak new 05-10-05 Cloaking speed determined by hull size
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Alien Mastermind
Grand Admiral
Pitch Black


Joined: January 20, 2003
Posts: 242
From: Toronto
Posted: 2005-05-10 19:26   
Awesome, now what about the fire-after-decloak timer? I'm seriously, seriously against it. Is it still present?
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