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Forum Index » » Developer Announcements » » Developer meeting Log May 3rd
 Author Developer meeting Log May 3rd
Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2005-05-03 21:53   
02:05:29 [Admin]Faustus: "ok... I'm back"
02:05:55 [Admin]Tael: "Ok, Joinable/NotJoinable bug in Mantis"
02:06:28 [Admin]Faustus: "ok, planet diamond bug should be fixed.. just resolved it"
02:06:41 [*MYTH*]FireMoth: "hooray!"
02:06:45 [Admin]Faustus: "I'll go look into the control-target as well, it's related.."
02:07:07 [Admin]Faustus: "I'm caching world positions for speed reasons... thats the cause"
02:07:18 [Admin]Tael: "I just made fixes to the Neutron bombs about 30 minutes ago, so when you do a fresh grab of the gadgets you there are several updates"
02:07:34 [Admin]Faustus: "ok, will update wobs ASAP..."
02:07:44 [Admin]Tael: "i updated a couple of other devices while at it..."
02:07:48 [Admin]Faustus: "ok... productive week"
02:07:53 [Admin]Tael: "Source code needs to be grabbed first"
02:08:17 [Admin]Faustus: "I've got the new profiling system in and working on the server... don't know if you guys saw the screenshot in the forums or not.."
02:08:29 [Admin]Tael: "I think the source code and wobs being out of wack is related to some of the other issues with the ships... Everything is correct in the resourcer, but some devices are showing the wrong slots"
02:08:58 [Admin]Faustus: "probably, because you changed NounGadget::Type on me again.."
02:09:07 [Admin]Tael: "Oh, check the logs on that system from 2 hours ago to 1 hour ago, i think the AI is crashing the server, though server logs doesnt show anything."
02:09:18 [Admin]Faustus: "basically, I their is a function in code that translates that enum into text... "
02:09:20 [Admin]Tael: "lol I havent changed that since the last go around..."
02:09:33 [Admin]Faustus: "might have been broken for a while then "
* Naiessorcal Eht has entered the room...
02:10:22 [Admin]Faustus: "anyway... "
02:10:32 [Admin]Faustus: "I'll go check it again.. make sure"
02:10:53 [Admin]Tael: "I spawned 2 mir cruisers to fight and after 60 sec i lost control and just flew in circles... after i exited the server and restarted it i spawned 4 to defend me and Backslash jumped us"
02:11:09 [Admin]Tael: "they pummeled him for about 3 minutes then suddenly we both lost control again."
02:11:30 [Admin]Faustus: "might be an infinate loop in the script code.."
02:11:35 [Admin]Faustus: "or in the game code.."
02:11:35 [Admin]Tael: "you push buttons and they beep and the icon depresses like its working but nothing happens like we were out of synch"
02:11:40 [-GTN-]BackSlash: "Tael just before the crash, for about 15 seconds, I noticed that the ships didnt move, fire and just went in a straight line."
02:11:51 [-GTN-]BackSlash: "(ai ships)"
02:12:11 [Admin]Faustus: "well, this is what the profiler is for... I'll email you the EXE..."
02:12:31 [Admin]Faustus: "if it happens again during testing, run ProfilerClient.exe jupiter.palestar.com 9022"
02:12:34 [Admin]Tael: "I used simple spawnShip (blah\blah\blah.prt, Tael, 4)"
02:12:48 [Admin]Faustus: "and take a screenshot of the profiling info.."
02:13:03 [Admin]Tael: "none of the other smart ai coding... ok will do"
02:13:16 [-GTN-]BackSlash: "Faustus, have you noticed any wierd CPU info using the profiler so far?"
02:13:19 [Admin]Faustus: "well, after the meeting... I'll keep the profling running, go try to reproduce it for me.."
02:14:08 [Admin]Faustus: "well, we need to have another stress test, so I can run the profiler and catch the problem.."
02:14:24 [Admin]Tael: "I also fixed the alignment on the Gaifens, currently their tails are the middle, moved them so the body is centered"
02:14:43 [Admin]Tael: "I was thinking this weekend if we can get the Control Jumps fixed again"
02:14:44 [Admin]Faustus: "tonight, I'm going to go add a logging to the profilerclient, and leave it running for now on... let me know if the beta server appears to lock up again, and the time when it did.."
02:15:06 [Admin]Faustus: "control jumps?"
02:15:09 [Admin]Tael: "Also planet diamonds are not appearing on planets at all now"
02:15:25 [Admin]Faustus: "@tael.. that's fixed with the update a few hours ago.."
02:15:30 [Admin]Tael: "using Cntrl and mouse click to select a point"
02:15:51 [Admin]Faustus: "yeah, going to do that... profilerclient logging is more important though.."
02:15:51 [Admin]Tael: "? 1 hour ago still couldnt do it. lol"
02:16:07 [*MYTH*]FireMoth: "cant do it now either"
02:16:11 [Admin]Faustus: "well, I just updated with in the last 1-2 hours.."
02:16:27 [Admin]Faustus: "and diamonds were working locally.."
02:16:37 [Admin]Tael: "Firing up the other system will send Taelron into beta "
02:16:49 [Admin]Faustus: "roger.."
02:17:11 [Admin]Faustus: "ok... the GNU port is coming along, got my first .CPP from medusa to compile!!!!!!"
02:17:33 [Admin]Faustus: "64-bit integer support in GNU is giving me problems though... "
02:18:17 [Admin]Faustus: "in MSVC... you can do 64-bit integer constants without having to put the i64 suffix... but GNU requires the LL suffix..."
02:18:36 [Admin]Faustus: "stupid GNU "
02:18:54 [-GTN-]BackSlash: "Im sure you'll figure it out edventualy"
02:19:00 [-GTN-]BackSlash: "Two Weeks™?"
02:19:09 [Admin]Faustus: "yeah, it's called a macro.. "
02:19:19 [Admin]Faustus: "but the macros are causing problems with my factory macros.."
02:19:33 [Admin]Faustus: "it's complicated... but I'll get it, don't worry..."
* [-GTN-]BackSlash @74393 sent to Friends: "*puts the riot gear away*"
* [SYN]The Vampire Pandora @35141 sent to Friends: "hi all "
02:20:41 [Admin]Tael: "hmm oh, Kluth ships are all cloaking now in 1.5 seconds, regardless of size and sig... Do we need to change that modifier? I havent looked into changing it yet since i was busy with other stuff"
02:21:30 [Admin]Tael: "ok the Cntrl Click is working"
* [SYN]The Vampire Pandora @35141 sent to Friends: ":)"
02:21:53 [*MYTH*]FireMoth: "guess i need to go press the update button then"
02:22:14 [Admin]Tael: "i just closed it out in mantis"
02:22:29 [Admin]Faustus: "@tael... I seperated the cloak times, into cloak and uncloak..."
02:23:03 [Admin]Tael: "if you are in a ship you need to return that ship to the ship yard and remove it. found out that will fix any issues. ships that were updated last time were still borked in the garage while good new"
02:23:52 [Admin]Faustus: "I told him that... he didn't listen "
* The Lacrosseian has entered the room...
02:24:11 [Admin]Faustus: "ok... anything else?"
02:24:12 [Admin]Tael: "bah, Taelron doesnt have access to the /clean ships command"
02:24:36 [Admin]Tael: "Mined resources are reportedly borked"
02:24:38 [Admin]Faustus: "wa?"
02:24:40 [Admin]Faustus: "you should.."
02:24:45 [Admin]Tael: "not correctly shoing in cargo"
02:24:59 [Admin]Faustus: "jeeze..."
02:25:03 [Admin]Tael: "Taelron is an admin in beta, just got you dont have permission to run this command"
02:25:15 [Admin]Tael: "i will play with his flags latter"
02:25:34 [Admin]Tael: "I fixed the UGTO siezure weapon tonight"
02:25:43 [Admin]Tael: "so next wob update no more headaches"
02:25:53 [-GTN-]BackSlash: "What was it?"
02:26:05 [Admin]Faustus: "on bug #100 ... did you scrap, and rebuild the k'luth def bases?"
02:26:05 [*MYTH*]FireMoth: "emp wave"
02:26:19 [Admin]Tael: "I did /clean Planets"
02:26:27 [Admin]Tael: "then had the players rebuild them"
02:26:52 [*MYTH*]FireMoth: "@F, no, i believe those were pre-existing bases at that time"
02:26:54 [Admin]Faustus: "ok... I've had torps firing from planet def bases before... no problems, but that was a long while back.."
* [CEC]Kanadaien ^_^ has entered the room...
02:27:17 [Admin]Tael: "i know, so was surprised when i went against an lvl 3 kluth base and nadda happened..."
02:27:30 [Admin]Faustus: "well, after the next wob update, clean planets, then rebuild.. "
02:27:32 The Lacrosseian: " "
02:27:51 [Admin]Faustus: "the defense bases are just like ships, once they are in the world, you can't change them globally anymore.. "
02:28:08 [Admin]Tael: "actually i can. lol i found out how."
02:28:18 [Admin]Faustus: "with a script you could.."
02:28:21 [Admin]Tael: "diamonds are back on planest too"
02:28:29 [Admin]Tael: "With the editor, go Objects Window"
02:28:40 [Admin]Tael: "expand them out, copy and paste from another devices"
02:28:40 [Admin]Faustus: "yep, or with the editor.."
02:29:01 [Admin]Faustus: "purty neat eh.. "
02:29:04 [-GTN-]BackSlash: "editor 4tw"
02:29:09 [Admin]Tael: "also learned that you can not have an object on the same ship cloned from the same source, wont work, must clone from another source"
02:29:30 [Admin]Faustus: "well, the editor is going to become WorldPort soon, and become part of the resourcer, complete with CSG editing.."
02:29:46 [Admin]Tael: "And we need the Lua code udpated so we can edit device levels with scripts, and support int he editor to do that"
02:29:59 [Admin]Tael: "ah ok hopefully that will work"
02:30:00 [Admin]Faustus: "CSG = Constructive Solid Geometry "
02:30:15 [Admin]Faustus: "well, you won't need CSG for DS... it's for the future.."
* The Lacrosseian has entered the room...
02:30:23 [Admin]Faustus: "when you need real levels and such.."
02:30:57 [Admin]Tael: "Still think putting the device stats into a db instead of hard coded into the source would make things go faster when updating them and adjusting... "
02:31:01 [Admin]Faustus: "I'm playing around with a volumetric concept for the world... so all detail levels can be built from the volumatric information, making for auto-matic LOD..."
02:31:24 [Admin]Tael: "almost a waste to force a code recompile to change the damage/range of the cl"
02:31:30 [Admin]Faustus: "yeah, but that opens you up to hacking..."
02:31:55 [Admin]Faustus: "thats the motivation behind putting the stats into a DLL that must be compiled and linked.."
02:31:59 [Admin]Tael: "true, thought about that too... oh well, slower tweaks then. lol"
02:32:32 [Admin]Faustus: "not to mention, with C++ you can do more complex math (i.e. levels() * 10), when it's completely data-driven you lose that ability.."
02:32:57 [Admin]Tael: "Oh, what version of Visual Studio are you using? I get "file should be updated" messages all the time, which i ignore"
02:33:09 [Admin]Faustus: "6.0"
02:33:20 [Admin]Tael: "ah ok, i am on .net"
02:33:31 [Admin]Tael: ".net 2003 actually"
02:33:43 [Admin]Faustus: "I've got .net too, but it's so much slower at compiling.."
02:33:54 [Admin]Faustus: "and they just screwed up the user interface for .net.."
02:33:56 [Admin]Tael: "my 6.0 media got borked, so only have .net 2003 to work with now..."
02:34:10 [Admin]Faustus: "well, everything will compile under both soon.. "
02:34:16 [Admin]Tael: "i cant compile to test things now, but no worries"
02:34:23 [Admin]Faustus: "because xbox development requires net.."
02:34:50 [*MYTH*]FireMoth: "hows the xbox development going anyways?"
02:34:52 [Admin]Tael: "you recompiled the armor changes tonight right? lol kluth just jumped a mir cruiser... "
02:34:54 [-GTN-]BackSlash: "still going ahead with the xbox?"
02:34:56 [Admin]Faustus: "well, make sure you get medusa, gamecq, and darkspace... put them into side-by-side..."
02:34:56 [*MYTH*]FireMoth: "or is it?"
02:35:25 [Admin]Faustus: "yeah, but the GNU port is higher priority for me now... because of this quad server I've got sitting here.."
02:35:48 [Admin]Faustus: "it's all related, once I can port it to another platform, it makes it alot easier to port to others.."
* Maskerade has entered the room...
02:36:22 [Admin]Tael: "oh i finally learned the tricks for making realistic planets in photoshop, been playing with it, so i should be able to make custom planets for the faction home worlds."
02:36:23 [Admin]Faustus: "I'm hoping to have a freebsd version of the server by this weekend ready for testing.."
02:36:34 [*MYTH*]FireMoth: "woot"
02:36:41 [Admin]Tael: "once i do that, then i can make light maps for them. basicly just the 3 homeworlds will have a little special"
02:36:44 [Admin]Faustus: "excellent..."
02:37:01 [SYN]Antdizzle: "Converting Windows networking to Unix goes that fast?"
02:37:30 [Admin]Faustus: "@antdizzle... we shall see, I tried to use the standard "socket" interface.."
02:37:41 [Admin]Tael: "i had one close, but the last light filter i applied borked the shadows so when it wrapped the sphere you had a line because one was bright the other dark."
02:38:20 Maskerade: "allo old friends (sry OT) "
02:39:25 [Admin]Faustus: "@tael.. did you notice, I assigned some bugs to you in mantis?"
02:39:53 [Admin]Tael: "yeah been working on my lists"
02:40:00 [Admin]Faustus: "alrighty... "
02:40:16 [Admin]Faustus: "lets wrap this up, since I've got some work to get done, so does taelron... any last questions?"
02:40:44 [Admin]Tael: "just need the wob update and we should be good for tonight"
02:40:44 [*MYTH*]FireMoth: "are we expecting client side updates tonite?"
02:40:59 [Admin]Faustus: "@fire.. yes, in a few"
02:41:11 [Admin]Faustus: "provided my wife doesn't get home and kick me off the computer "
02:42:01 [Admin]Tael: "lol cant test the mir cruiser, the kluth runs from it"
02:42:18 [=CSA=]Feralwulf: "chase em"
02:42:49 [Admin]Faustus: "alrighty, nite guys... back to the grind-stone "
02:42:56 [Admin]Tael: "lol he doesnt realize i am more of a threat than the 410 is to him"
_________________
rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2005-05-04 04:28   
Wait a minute, you're porting code to GCC?

_________________


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