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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » A way to fix Kluth Cloaking to close to planet?
 Author A way to fix Kluth Cloaking to close to planet?
NiteHawk
Fleet Admiral

Joined: September 16, 2001
Posts: 209
From: Sag Hothha
Posted: 2005-04-23 01:32   
Someone said something about a structure. Like a Cloak Disruption Sensor as someone said, I think (Smith) said this. But anyways. I'd say 600GU would be a fair trade in this. Maybe 500GU. But if someons tranny rushing or such.. I'd say around that would give someone time to do something. To make it nothing "HUGE" make it half the field..

And even so, why not have it say something like "DETECTED KLUTH" when its finds a kluth. It will not turn off your cloak, simply make you visible when your to close to a planet. Thus giving someone a chance to blow the crap otta you . Though It wouldnt be enough to stop a invasion of kluth ships, it would be enough to stop morons from tranny rushing..
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-04-23 03:45   
so what keeps icc and ugto from tranny rushing ?

still very focused on the carrier, wake up




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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-04-23 04:04   
Faustus has come up with a solution and its now coded.

There is a timer that we can vary for each hull. This timer marks the ammount of delay from the time you start to uncloak to the time you can fire weapons or unload inf.

This delay will be relatively short, but mimics the process of dropping the cloaking field and relocking weapons.
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