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Phase 1 - Stress Test notes |
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2005-04-23 10:40  
Keep getting repeated problems with weapon icons rebinding themselves to hte last weapon slots on your ship. I was trying to fire my QST and instead i was launching 2 fighters.... Its getting VERY annoying.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Mitsuki Vice Admiral
Joined: October 28, 2004 Posts: 1 From: Missoula,MT
| Posted: 2005-04-23 10:50  
With the Anti-Matter Jump drive I kept getting stuck in Jump lag, The Tachyon Drive worked fine but the only way to jump with the Anti-Matter was either to click orbit or follow on a target, which takes time, and I usually died before I fully got rotated to my target.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-04-23 14:13  
not seeing messages for selling stuff (usualy resourses) to ports, loading inf often doesnt have a message attached, distresses not getting sent to other ships.
unable to store ships at the jumpgate
cant get close to sirius 4, star's (sirius b) hit box in the way
[ This Message was edited by: Doran on 2005-04-23 14:17 ]
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-04-23 14:32  
On the hive one of the fighters is not full arc.
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BorgDrone4of20(KuYa) Cadet
Joined: May 08, 2003 Posts: 31 From: Cube 69 Section 4 Alcove 20
| Posted: 2005-04-23 14:57  
on kluth mandi the aft armor slot will not take lvl 8 organic armor and only sometimes takes lvl 4 which is what it comes with
the clavate armor seems messed up it would not accept lvl 4 or lvl 8 organic armor also the clavate only has 2 bomb slots maybe take off a ruptor or something else so it could have 3 bomb slots
and finally i bombed a enemy port with TK bombs and it seemed they were only doing about 2-3% damage not sure if lvl 8 are stronger can't find any but even for lvl 0 that seemed kinda low
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-04-23 14:58  
UGTO Battle Station.
When loaded out with AR missiles and IT missiles, they will stop firing randomly, and will cease to fire anymore missiles after that time.
HMA gets stuck in jump alignment and randomly jumps off in any direction.
Also, some of the Launcher arc should be full, it makes sense.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-23 15:06  
Quote:
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On 2005-04-23 14:32, The Drunk Vampire(aka JRE) wrote:
On the hive one of the fighters is not full arc.
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I've double checked and all the files and the fighters on the hive and colony are full arc...
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-23 15:11  
Quote:
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On 2005-04-23 14:57, BorgDrone4of20 wrote:
on kluth mandi the aft armor slot will not take lvl 8 organic armor and only sometimes takes lvl 4 which is what it comes with
the clavate armor seems messed up it would not accept lvl 4 or lvl 8 organic armor also the clavate only has 2 bomb slots maybe take off a ruptor or something else so it could have 3 bomb slots
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When the update for stress test first rolled out there were several dreads on the kluth fleet that had a bug with their armor and were actually standard armors misslabeled as organics...
Since many people were stripping those dreads to get those armors, which can not be installed on kluth ships, there are several in the ports.
The dreads were fixed later in the evening, so any unmountable organic armors are actually artifacts from the bug and can be disposed of. If you got one, you can goto the game and click remove from your storage to get rid of them.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-23 15:13  
Quote:
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On 2005-04-23 14:58, BackSlash *Jack* wrote:
UGTO Battle Station.
Also, some of the Launcher arc should be full, it makes sense.
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Makes no sense, the stations have even more mass so it would be harder to find a place to mount a device so it could fully cover all arcs.
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-04-23 15:27  
Just loaded another colony and still one of the fighters was only aft.
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-04-23 15:33  
UGTO Battle dread - Fore-left CL is level 4, but Fore-right CL is level 5.
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Thrie Fleet Admiral Raven Warriors
Joined: October 28, 2002 Posts: 760
| Posted: 2005-04-23 15:47  
Stuck in Alignment went jumping with ICC frigate.
When manual turning toward coordinates and activating jump drives in less then 5-10 degrees. Ship continues in circles with no control to speed, turning, nor firing weapons.
_________________ [Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-04-23 15:51  
Colony and Battle dread fixed.
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Thrie Fleet Admiral Raven Warriors
Joined: October 28, 2002 Posts: 760
| Posted: 2005-04-23 17:23  
Command Dread's Bay slots refuse to show up for modding. Unable to switch fighter class/item. Other weapon/system slots works fine during modding. Only the fighter Bay slots did not show up.
_________________ [Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-04-23 17:39  
When you click on disruptor assault the stats on it in the lower right are cut off. Like this on the stations not sure on the others.
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