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Forum Index » » Developer Announcements » » Development Update April 5th, 2005
 Author Development Update April 5th, 2005
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2005-04-05 21:59   
* EVENT: 'Developer Meeting' event is starting now...
02:01:17 [-ESF-]P-Nut: ":)"
02:01:28 [-GTN-]Bobamelius: "No devs again?"
02:01:33 [*MYTH*]Drafell Moraxi: "Sorry about demoting you in release p-nut"
02:01:41 [-ESF-]P-Nut: "grrr."
* [*MYTH*]FireMoth points at tael
02:01:47 [-ESF-]P-Nut: "i was afk"
02:01:57 [-ESF-]P-Nut: "thats ok ill bomb in newb tomorrow"
02:01:58 [*MYTH*]Drafell Moraxi: "I have a nice screeny of it tho"
02:02:08 [-ESF-]P-Nut: ":)"
* [CEC]The Lacrosseian has entered the room...
* [*MYTH*]FireMoth congratulates [CEC]The Lacrosseian on entering the room
02:02:24 [-ESF-]P-Nut: "well i g2g dont no y i came here cya"
* [CEC]The Lacrosseian would like to congratulate himself as well
02:02:43 [-GTN-]Bobamelius: "AFK"
02:03:09 [CEC]The Lacrosseian: "wonder if i can talk"
02:03:15 [=Wolf=]Nitron: "No"
02:03:23 [CEC]The Lacrosseian: "i meant right now"
* [=Wolf=]Nitron sits and eats his double bacon and pep pizza
02:03:29 [CEC]The Lacrosseian: "i know i cant talk"
02:03:36 [Admin]Tael: "you can till F arives"
* [CEC]kanaDIEn ^_^ creats a ruckus !!!!
* [CEC]The Lacrosseian gives the entire lobby each a keg of his special homemade redneck moonshine
02:04:04 [CEC]kanaDIEn ^_^: "creates"
02:04:56 [*MYTH*]Drafell Moraxi: "moonshine..."
02:05:30 [Admin]Tael: "P-nut things he's bombing in newb tomarrow? ok gotta finish debugging my scripts, almost got them working again, launch a planet guard against him, lol see how he handes a 410 dread appearing"
* [CEC]The Lacrosseian takes his moonshine back
02:05:36 [Admin]Tael: "in newb server lol"
02:05:49 [-GTN-]Bobamelius: "lol"
02:05:52 [*MYTH*]Drafell Moraxi: "hehe "
02:05:54 [-GTN-]BackSlash *Jack*: "You need to put a lock in newbie."
02:05:59 [CEC]The Lacrosseian: "410 dread?"
02:06:04 [-GTN-]BackSlash *Jack*: "Stop prestige gain and anyone above a certain rank joining..."
02:06:11 [*MYTH*]FireMoth: "asault dread"
02:06:29 [=Wolf=]Nitron: "Man there goes jack trying to restrict the game again"
02:06:46 [-GTN-]BackSlash *Jack*: "Nitron, thats how Newbie used to be before 1.482"
02:06:59 [=Wolf=]Nitron: "well it's not now"
* [-GTN-]The Star of Enterprise has entered the room...
02:07:12 [*MYTH*]Drafell Moraxi: "yup and it gets abused too much"
02:07:13 [CEC]The Lacrosseian: "well of course there also used to be a Grand Admiral server"
02:07:18 [-GTN-]BackSlash *Jack*: "Yes but people go in there to gain prestige, its not how the game is meant to be played."
02:07:35 [-GTN-]BackSlash *Jack*: "New players cant learn the game because "vets" are bombing their planets."
02:07:51 [=CSA=]Feralwulf {I hug often}: "The rank restriction was taken off so we "Vets" could go in and HELP the Newbies. However some vets have decided to farm off them instead"
02:07:57 WinterRose: "What'd I miss?"
02:08:02 [CEC]The Lacrosseian: "but there needs to be vets in there willing to teach"
02:08:10 [-GTN-]BackSlash *Jack*: "We should be forced into orbs"
02:08:24 [*MYTH*]Drafell Moraxi: "Oh, WinterRose... we were just talking about you..."
02:08:26 WinterRose: "Hehe. Maybe players should get prestigue gain for newbie helping. "
02:08:39 [CEC]The Lacrosseian: "i cant type as fast as u Feral"
02:08:48 [Admin]Tael: "just called F he is on the way"
02:08:51 [-GTN-]The Star of Enterprise: "That prestige gain would have to outweigh the bombing prestige gain."
02:08:54 WinterRose: "What'd I do?"
02:08:55 [-GTN-]BackSlash *Jack*: "So it was 14-1 in favour of getting rose a stat wipe..."
02:08:59 [=CSA=]Feralwulf {I hug often}: "Anyone can type faster than me"
02:09:03 [*MYTH*]Drafell Moraxi: "Dinner again?"
02:09:06 WinterRose: "o_O"
02:09:26 [CEC]The Lacrosseian: "except me Feral"
02:09:27 [*MYTH*]Drafell Moraxi: "Nuttin..."
02:10:11 [=CSA=]Feralwulf {I hug often}: "What? You use one finger? Cause I use 2 finger typing method "
02:10:40 [CEC]The Lacrosseian: "well it would help if i had more than one finger"
02:10:41 [-GTN-]Bobamelius: "I use the first 3 fingers of each hand..."
02:10:46 [*MYTH*]Drafell Moraxi: "I am still restricted to using my tongue to type."
02:11:09 [Admin]Tael: "ok while we are waiting i put in some temporary modifiers to the jump drives so the will take less time to charge and go farther based on their level, i will tweak these numbers later, but put in generic values for testing since some ships have upgraded drives"
* [=Wolf=]Nitron dangles a slice of pizza above StinkyWulf
02:11:17 [Admin]Tael: "also halved the recharge time of the HMA"
02:11:23 [-GTN-]BackSlash *Jack*: "cool"
02:11:35 [*MYTH*]Drafell Moraxi: "Ahh good move"
02:11:41 [-GTN-]The Star of Enterprise: "Thanks Tael."
02:11:43 [-GTN-]BackSlash *Jack*: "are the models fixed?"
02:11:46 [*MYTH*]Drafell Moraxi: "What was it before?"
* [-GTN-]The Star of Enterprise whispered "Told ya so."
02:11:48 [CEC]The Lacrosseian: "it seems i should play the beta more often"
02:12:04 [Admin]Tael: "hopefully by next week i will have time to run all the numbers through my spread sheets and then can set them firm"
02:12:00 [Admin]Faustus: "ok, I'm here... "
02:12:02 Shenlong: "no no nit, like this"
02:12:05 [-GTN-]BackSlash *Jack*: "Yo Faustito"
* Shenlong hangs a cheesecake over ents head
02:12:18 [*MYTH*]Drafell Moraxi: "Hello Faustus"
* [-GTN-]Bobamelius waves to The Big cheese, [Admin]Faustus
02:12:26 [Admin]Tael: "Yep, models were fixed that night just waiting for an update"
02:12:40 [-GTN-]BackSlash *Jack*: "cant wait to see the agincourt in all its glory"
02:12:49 [Admin]Tael: "@ need a code and wob update, Forgot to tweak the jump drives, so the levels on them were doing nothing"
02:12:49 [Admin]Faustus: "ok, tael, syncing... then I'll update beta while we're chatting.."
02:12:49 [*MYTH*]Drafell Moraxi: "Aww, no more Agincourt Model..."
02:12:50 WinterRose: "Amen"
02:12:58 Shenlong: "so any word on the new fighter models?"
02:13:15 [Admin]Faustus: "roger..."
* Shenlong hasnt been in beta for a little bit, also hasnt been paying attention
02:13:48 WinterRose: "Woo, Can't wait to go in and see the new model."
* Shenlong also wonders what attention is
02:13:59 [Admin]Faustus: "ummm... gadget changes can't happen, I'm in the middle of some serious code changes... I can update assets, but not code yet.."
02:14:07 [-GTN-]The Star of Enterprise: "@F That wicked Aegincourt model without the texture mapping was wicked..looked alien."
02:14:09 [-GTN-]BackSlash *Jack*: "@Tael, are the fighters going to have some sort of auto reload based on time? "
02:14:13 [Admin]Tael: "As i was telling the players the numbers on them are generic for now, i will set them to real numbers later this week, just wanted to get something in for now. Jump cruiser is sort of mute without its bonus"
02:14:13 Shenlong: "and the carrier model?"
02:14:25 [Admin]Tael: "ah ok, then push the wob, i had that done 2 nights again"
02:14:55 [Admin]Tael: "Oh, one issue i am running into, i cant get the damage plates to show in the resourcer so i have no clue how to align them properly with the ship"
02:15:04 [Admin]Tael: "so the damage is floating where there is no ship."
02:15:15 [CEC]The Lacrosseian: "well i guess ill have to catch the next meeting"
02:15:28 WinterRose: "I noticed alot of times when fighting in beta, that it seems my rear armor gets damaged, even from shots fired in front of me. O_o"
02:15:38 [Admin]Tael: "Need to put a flag in the Resourcer to toggle them on and off for viewing."
02:15:51 Shenlong: "lag shots winter"
02:15:56 [-GTN-]The Star of Enterprise: "@Tael - PCMs actually smaller than the ship now?"
02:16:24 [Admin]Tael: "If the fighters are above or below you, there is a chance their weapons are coming down or up at the rear of your ship"
02:16:59 [Admin]Tael: "PCM's were also fixed, i compared their scale to that of the Sabots thinking it was fine, but it wasnt, so compared them to the dread which should get it scaled right"
02:17:15 [Admin]Faustus: "ok, let me speal for a bit now... and let you guys know whats up ..."
02:17:39 Shenlong: "eh fixed as in neutered shop damage or fixed as in really fixed"
02:17:42 [Admin]Faustus: "first off, we got the max exporter updated to max 5.0 now... as you all probably already know."
02:17:46 Shenlong: "ship*"
02:18:14 [-GTN-]BackSlash *Jack*: "good"
02:18:31 [CEC]kanaDIEn ^_^: "good!!!"
02:18:47 [-GTN-]BackSlash *Jack*: "This means better models, correct? (rather the possibility of them)"
02:19:06 [Admin]Faustus: "I'm working on a new class for the game called "Trait"... which is basically, going to allow me to share some functionality between nouns, such as the ability to mount gadgets, buildable, orbit dynamics, etc... "
02:19:26 [-GTN-]The Star of Enterprise: "Meaning no more pixelated grass?"
02:20:02 [Admin]Faustus: "basically, the reason for the "Trait" class is for the platforms... again and again, I keep having to re-duplicate code between nouns of different types, and the trait class should allow me to create new types of nouns much more quickly.."
02:20:52 [Admin]Faustus: "in other words, previously Orbit dynamics was in the NounShip class, then we needed the dynamics for other types of objects, so we ended up moving it down the Noun base class... "
* Shenlong lol couldnt resist eh jack?
02:21:03 Shenlong: "bah wrong command"
02:21:36 [Admin]Faustus: "now, any number of traits can be attached to a noun... so I can have a trait for orbit dynamics, ship dynamics, gadget energy banks, etc... then I can just attach a trait object to any noun and give it a new charactistic.."
02:21:39 [-GTN-]The Star of Enterprise: "So orbits will behave like a noun?"
* Shenlong gets coffee before his brain completely shuts down
02:22:02 [Admin]Faustus: "orbit dynamics is implemented as a trait, and now you can attach that trait to any type of noun... "
02:22:16 [Admin]Faustus: "not that you would want too... but you could attach it to a structure for example.. "
02:22:28 [-GTN-]The Star of Enterprise: "Including but not limited to Planets, stars, AI ships right?"
02:22:34 [Admin]Faustus: "anyway, it's an C++ OOP type thing... "
02:23:19 [Admin]Faustus: "and the entire point, is to I can implement the platforms... reason being, is platforms and structures on planets had alot in common, except structures on planets had a HEX number... where platforms didn't need that.."
02:23:33 [Admin]Faustus: "ok... moving on... "
02:24:08 [~Z~]RedXIII: "Greetings, am I late?"
02:24:27 [-GTN-]Bobamelius: "Yup"
02:24:58 [Admin]Faustus: "the WorldPort ... which will be a new port for resourcer soon... I plan to bring alot of the code from the editor over and put it inside resourcer, which it should have been in the first place... additionally, I'm going to hook the asset/code updates into resourcer, so someone like taelron for example, can upload new assets and even code changes into the beta servers.."
02:25:47 [-GTN-]BackSlash *Jack*: "So now he can update the game."
02:25:53 [-GTN-]BackSlash *Jack*: "?"
02:26:06 [Admin]Tael: "not yet, when that goes in"
02:26:06 [Admin]Faustus: "in other words... I'm going to give the game servers the ability to check their own assets, etc... so for example, you could have 2 different servers using completely different assets, and you could play either with the same client.. new assets/changes, etc.. would just get downloaded automatically.."
02:26:30 [Admin]Faustus: "yeah, not yet... backslash... in the future."
02:26:37 [*MYTH*]Drafell Moraxi: "ahh very nice"
02:26:39 WinterRose: "Nice, though the modem people probably won't be *too* happy."
02:26:53 [~Z~]RedXIII: "Does this mean that it is possible to create Mods for Darkspace?"
02:27:02 [~Z~]RedXIII: "*Will be, not is, sorry."
02:27:04 [-GTN-]Bobamelius: "Meh, lowly modem-people have no rights"
02:27:18 [Admin]Faustus: "basically... if he changes a texture in his resourcer, and uploads that map using the new texture into the server, the asset would get transfered from his machine to the server, then back out the clients automatically.."
02:27:26 WinterRose: "Yeah, the 3 or 4 people still using modems."
02:27:45 [-GTN-]BackSlash *Jack*: "Good "
02:27:56 [Admin]Faustus: "@red.... sorta... you'll need to have rights to upload asset changes ofcourse... "
02:28:09 [Admin]Faustus: "but if you do, it will be very close to just like making a mod.."
02:29:00 [~Z~]RedXIII: "Because I know a group of talented people who would be very interested in this if it is true."
02:29:18 [Admin]Faustus: "alrightly... aside from what I discussed on my TODO list last week, nothing else has really changed..."
* [-GTN-]Bobamelius wasnt here last week
02:30:05 WinterRose: "Now if GameCQ wouldj ust stop crashing randomly.."
02:30:18 [=Wolf=]ragAnok: "i have a question when you have a chance F"
02:30:22 [Admin]Faustus: "@redxii.... we could allow user created assets/mods, with the server containing unique assets, etc... so yeah, it's something I'm looking into.."
02:30:30 WinterRose: "That's two in a row. Meh"
02:30:49 WinterRose: "Wow. A 3rd time. o_O"
02:31:00 [Admin]Tael: "So back to my item, about making it so i can toggle on and off nodescene ports like the damage so i can allign them in the resourcer"
02:31:38 [Admin]Faustus: "@tael... up at the top of the sceneport, you should see a button that looks like a flag.."
02:31:45 [Admin]Faustus: "do you see it?"
02:31:52 [Admin]Tael: "yea"
02:32:02 [Admin]Faustus: "click on it..."
02:32:11 [Admin]Tael: "i get bits"
02:32:23 [Admin]Tael: "ah ok set all"
02:32:40 [Admin]Tael: "ok give me 5 mintes going to fix the damage plates on the carrier wob"
02:33:09 [-GTN-]BackSlash *Jack*: "@Faustus, may I ask a question about how much you have improved the backend?"
02:35:30 [Admin]Faustus: "@backslash... well, one thing I want to do before we release this next version is get into place a more extensive profiling system, so I can profile the code remotely while the real servers are running... this should allow me to track down where the CPU usage is going..."
02:35:45 [-GTN-]BackSlash *Jack*: "Good"
02:35:58 [=Wolf=]ragAnok: "is there any way we can set armor to an inside and out side ring.... eg reflective outside ring and standard inside ring"
02:36:01 [Admin]Faustus: "thats the only way I'm going to put a stop to the 100% CPU usage we're seeing with some of the servers on the backend.."
02:36:29 [=Wolf=]Nitron: "F just get teal to stop running seti@home on the servers "
02:36:55 WinterRose: "Hah."
02:36:56 [Admin]Faustus: "LOL"
02:37:06 [~Z~]RedXIII: "LOL"
02:37:22 [-GTN-]Bobamelius: "...lol?"
02:37:42 [Admin]Faustus: "one thing I'd like to do someday, is make a DarkSpaceTV client... that should be pretty easy and fun... it could also double as a screen-saver.. "
02:38:14 WinterRose: "Whatcha mean? Like HL TV? Viewing the goings on in game?"
02:38:16 [Admin]Faustus: "anyway, you guys want me to go down my TODO list again?"
02:38:20 [-GTN-]BackSlash *Jack*: "Its just some of us worry about how the MV is going to handle 1.483 with extra things being added. Im just looking for more of a explination as to what is being done to down the usage on the network, and how much of an improvment it will have. Things like the new string formatting code."
02:38:25 [Admin]Faustus: "nothing has been added?"
02:38:28 [-GTN-]The Star of Enterprise: "@F Make a Automatic Cheesecake Dispenser Gadget."
02:38:38 [-GTN-]Bobamelius: "Yes please. For me? *puppy eyes*"
02:38:44 WinterRose: "I concur with Enterprise. We need that."
02:38:47 WinterRose: "That should be on top of the to do list."
02:39:00 [-GTN-]The Star of Enterprise: "Or at least 2."
02:39:19 [~Z~]RedXIII: "@F Code me a sandwich.... , Spam aside, If you are interested in knowing about the group I mentioned, go to our website at http://www.battletechmodproductions.com"
02:39:21 [Admin]Faustus: "well, I'm interested in what will happen with the string formatting code as well... as some of you already know, previously we locked a semaphore down in the low-level string formatting code... thats gone now."
02:39:58 [Admin]Faustus: "another major optimization I could make, is to implement red-black binary tree's... I think we might be having a serious performance issue with the binary tree implementation.."
02:40:06 [-GTN-]The Star of Enterprise: "Let me check first Jack."
02:40:17 [-GTN-]BackSlash *Jack*: "I thought that might be a problem"
02:40:27 WinterRose: "DarkSpace Style Battletech? You know, that could work. Heh. "
02:40:28 [-GTN-]BackSlash *Jack*: "They are a bit much for servers struggling for CPU time"
02:40:33 [Admin]Faustus: "@red... nice site"
02:40:52 [-GTN-]BackSlash *Jack*: "Compaired to the other methods (I dont know too much about that sort of thing)"
02:41:12 WinterRose: "Yanno, I got one main concern with the beta game if I may bring it up."
02:41:30 [-GTN-]Bobamelius: "Or Faustus could take some money out of that savings account for the Bahamas vacation and spring for some new servers..."
02:41:30 [Admin]Faustus: "anyway, the big item on my list is the ProfileClient/ProfileServer stuff... so we can view a full/live profile of the server code while it's running.."
02:41:55 [-GTN-]BackSlash *Jack*: "That should help a lot"
* [-GTN-]BackSlash *Jack* has entered the room...
02:42:10 [=Wolf=]ragAnok: "@Faustus can we have a way we can set armor to an inside and out side ring.... eg placing reflective on the outside ring and standard inside ring of armor"
02:42:28 [Admin]Tael: "ok, resync the Carrier scene, i just fixed its damage"
02:42:29 WinterRose: "Iiiif no one minds! >.>"
02:42:39 [Admin]Tael: "then we can push it out and move on to the next item"
02:42:53 [Admin]Faustus: "@raganok... that might be getting too complicated... whats the real problem your trying to solve?"
02:43:08 [-GTN-]BackSlash *Jack*: "when you have 5 armour plates"
02:43:16 [-GTN-]BackSlash *Jack*: "and one is full (and you want to put reflective on that plate)"
02:43:17 [Admin]Faustus: "@tael.. crap, just started uploading an update "
02:43:22 [-GTN-]BackSlash *Jack*: "you dont know which one to replace."
02:43:37 [Admin]Tael: "lol i just told ya to hold 5 min"
02:43:45 [Admin]Tael: "its only one file so wont take long"
02:43:44 [-GTN-]Bobamelius: "Bah Faustus, always jumping the gun... "
02:43:52 [-GTN-]BackSlash *Jack*: "Some sort of description would be helpfull"
02:43:54 [Admin]Faustus: "hehe, sorry... I'm syncing, no worries.."
02:43:55 [MoD]Fornax: "afk - so you think you have unbalanced trees?"
02:44:23 [Admin]Faustus: "@fornax... yes, I know I do... "
02:44:32 [Admin]Tael: "they want to set the layer order of the armor so that reflective takes the first hit and bounces beams, then the normal armor is behind it"
02:44:29 [*MYTH*]Drafell Moraxi: "also.. armor plates seem to get damaged on the outside first... with different plates having resistances to different weapons we would like to be able to tell which slots of armor take the first damage"
02:44:31 [=Wolf=]ragAnok: "i ran a test and no matter where i put the armor the reflective allways seems to go on the inside and standard on the out side"
02:44:41 [Admin]Faustus: "its just a simple binary tree... no balancing right now.."
02:44:44 [-GTN-]BackSlash *Jack*: "Something like when it says "refit A with B""
02:45:00 [-GTN-]BackSlash *Jack*: "change it so that it says "Refit FULL A with B" or "Refit Aft A with B""
02:45:03 [Admin]Faustus: "@tael... I'll put that on my TODO list then..."
02:45:04 WinterRose: "Well, nevermind. But, I WOULD love a better way to tell the different slots."
02:45:24 [-GTN-]Bobamelius: "...But beams aren't gonna be the first thing that hits your armor"
02:45:27 WinterRose: "Heck, maybe a dot, or a line on each side of the 'boxes' to give you an idea on it's aiming arcs, to indicate fore, aft, left, right and any combination there of"
02:45:48 [Admin]Tael: "by the way, we need to enable that in the damage math, if armor="ArmoreReflective" and damage == ENERGY or ELF then DAMAGE =damage * 0.1"
02:46:38 [Admin]Faustus: "put that in mantis... sounds like a bug"
02:46:47 [MoD]Fornax: "thought that ws the purpose of a red-black tree? to balance it and run it in a DL for speed"
02:47:34 [Admin]Faustus: "yeah, my binary tress are not red-black... then need to be.."
02:47:38 [Admin]Faustus: "then=they"
02:48:08 [-GTN-]BackSlash *Jack*: "Hows the new job coming on btw?"
* WinterRose wanders and peeks into beta.
02:48:50 [Admin]Faustus: "coming along good.... rather be working on DS though "
02:49:11 [-GTN-]BackSlash *Jack*: "Never nice working on unfarmiliar code "
02:49:13 [-GTN-]Bobamelius: "We'd rather that too... but such is life"
02:49:15 [Admin]Faustus: "FYI... I've documented a ton of the medusa engine, you can view it at http://www.palestar.com"
02:49:49 [Admin]Tael: "ok, its in Mantis"
02:49:48 [-GTN-]BackSlash *Jack*: "woah"
02:50:07 [Admin]Faustus: "once I get the WorldPort stuff done, and the world system implemented into medusa, I should be ready to release the engine.."
02:51:12 [Admin]Tael: "Oh, and the script issue appears to be the change of LUA version, i have been playing with the scripts a little, one that works, though not as it should, in release, isnt working here. Think the change in command format is affecting it"
02:51:09 [-GTN-]BackSlash *Jack*: "Nice work with the Medusa data."
* [-GTN-]The Star of Enterprise has entered the room...
02:51:45 [Admin]Faustus: "did you test the tutorial to see if it's broken in beta?"
02:51:50 [Admin]Faustus: "@backslash.. TY"
02:52:03 [Admin]Tael: "So i am going to have to go back through and update all my scripts to the newer lua script format... I remember Chromix commenting he updated the the LUA"
02:52:12 [Admin]Tael: "not yet "
02:52:05 [-GTN-]BackSlash *Jack*: "is tutorial updated?"
02:52:31 [Admin]Tael: "checking 1 sec"
02:52:31 [Admin]Faustus: "ok, if you test the tutorial and it's broken ... make sure that gets into mantis as well.."
02:52:45 Shenlong: "there now i got my emotes back"
02:53:03 [Admin]Tael: "firing it up now"
02:53:00 [-GTN-]BackSlash *Jack*: "@Faustus, anything going to be changed to GCQL in 1.483?"
02:53:09 Shenlong: "now i can pinch the next person who enters"
02:53:20 Shenlong: "..."
* Shenlong pinches [-GTN-]Shigernafy
* Shenlong pinches [-GTN-]Shigernafy
02:53:31 [-GTN-]BackSlash *Jack*: "You said you wanted to move it over to .net"
02:53:35 Shenlong: "stop cloneing yourself!"
02:53:44 [Admin]Faustus: "@backslash... yeah, if I've got time.. "
02:54:15 [Admin]Faustus: "it's not a priority... just rather get this version out the door... if GCQL is updated or not.."
02:54:34 [Admin]Faustus: "ok, lets wrap this meeting up... fixing to restart beta"
02:54:46 [Admin]Faustus: "thanks to everyone for coming... "
02:54:58 [Admin]Tael: "ok the new tutorial in beta works"
02:54:55 [~Z~]RedXIII: "Your welcome."
02:54:55 [-GTN-]BackSlash *Jack*: "Thank you for coming Faust "
02:54:57 Shenlong: "also you might wanna take the time to do the pres requests"
02:55:12 [Admin]Tael: "much nicer than the old tutorial. lol"
02:55:26 [Admin]Tael: "I'll have to get my scripts updated..."
02:55:21 [~Z~]RedXIII: "Hey Faust give me my FA back that you took away from me on Beta "
02:55:25 [-GTN-]The Star of Enterprise: "Thank you young jedi master Faustito."
* [-GTN-]Bobamelius gives [Admin]Faustus the Dr. Pepper promised him for coming to the meeting...
02:55:33 [Admin]Faustus: "righto.... restarting the server for tael's new updates.."
02:55:38 [Admin]Faustus: "good night.."

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