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DarkSpace - Beta
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[FAQ
Forum Index » » Beta Testing Discussion » » Flux timer
 Author Flux timer
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-23 06:26   
think the timer on the flux recharge a bit to fast

if that is ajustet at all ?

note that one kluth cruzz with no dammage went from 100% to 30 % with 2 flux within 1-2 min

thats it


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Binks
1st Rear Admiral

Joined: November 28, 2003
Posts: 469
Posted: 2005-03-24 22:27   
flux timer is perfect for the amount of damage it does in my opinion, you can only use it one incredably weak/non-existant armor segments because it does almost no armor damage...flux is perfect in beta I feel...

(Edited because original post was made while I was mad, so it wasn't all that nice)

[ This Message was edited by: Binks on 2005-03-25 10:42 ]
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-03-28 02:37   
well i testet it on an kluth cruzz with organic armor lvl 8

and after 2 flux with no or not much dammage from other weapons it was at 30 % hull

armor overall was at 80 % under the test

that kinda much isent it

allways rember that when you test weapons its not under battel conditions.

battel conditions that more than one ship is engaged in the fight and you get hits from more than 1 weapon
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