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[FAQ
Forum Index » » Developer Feedback » » new planet defence
 Author new planet defence
Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2004-12-11 11:46   
this one is for the future, once we get NPC's. replace the old fighter swarm with scouts.

one fighter base deploys 1 scout and no more untill the scout is distroyed.

old tec lvl's aply
lvl 1 fighter base, 30 tec. one scout equiped with 2 standared guns (forward) of the faction alined with.

lvl 2 fighter base, 60 tec. one scout equiped with 2 standared guns (forward), one torp lancher (forward).

lvl 3 fighter base, 90 tec. one scout equiped with 2 standared guns (forward), one torp lancher (forward) and one CL 550/rupter (full).

not only would this be a bit more effective (with out makeing and small strike impossable). but it would lessen the sever load (i think). instead of 5 to 20 fighter bases (standered defence for planets barren to terran) lanching fighter wave after fighter wave untill the server limate is reached (which causes problems for bombers. not only is the lag bad but bombs go into never, never land, ie bomb count drops but no new bombs are deployed), 5 to 20 scouts are lanched and no more are lanched untill they are distroyed.

this one is for the now.

PD bases.
replace IT's with AR's. IT's are useless for planetary defence. the first wave hits the bomber but all waves following fly around the bomber.

some guns on luth lvl 3 PD bases would be nice (even if they do less damage).

imo a bomber is something to be escorted in to the target and the defences should be good enough to require a supply and a combat (destroyer or cruser) to follow the bomber in.


if the 2 ideas together prove to much for the bomber a buff would be in
order (another armor layer).

[ This Message was edited by: Thorium on 2004-12-11 12:03 ]
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