Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +1.7 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » cloud bombing
 Author cloud bombing
c0ld
Midshipman

Joined: June 24, 2003
Posts: 342
From: UK
Posted: 2004-11-25 07:35   
SOM3TIEM AGO I THOUGHT OF A POSIBL3 (OR MAYB IMPOSIBL3)?!??? OMG SOLUTION 2 TEH CLOUD BOMBNG ISU31!1!!!!1 OMG THOUGHT ID MAEK A 2PIC AND L3T TEH D3VS DA!!!11!! WTF PROBL3M AS I UNDERSTAND IT WAS TAHT CLOUD BOMBNG STRANEED TEH SERVAR 3ASY 2 SE WHEN TEH SERVER HAS 2 CALCULAET TEH TRAEJC2RY AND DMAEG OF HUNDREDS OF OBJECTS!11!!! LOL TEH SOLUTION WAS 2 INTRODUCE A LIMIT THEYRE MAKNG CLOUD BOMBNG NEAR MAH!!1!!! OMG WTF LOL IEDA WAS 2 COMBIEN DA HUNDRADS OF BOMB OBJECTS 2 MAEK JUST ON3 NU OBJACT CAL3D A BOMB CLOUD TEH SARV3R WUD THEN ONLY HAEV 2 TRAK ON3 OBJECT111111 LOL IL TRY 2 EXPLANE THIS BTER.
WH3N!1!1!1!!!!1111!11 OMG WTF DONG A BOMB RUN A PLAEYR WUD GENARALY FLY IN A STRATE LIEN 2WARD A PLAENT FOR 150GU TRYNG 2 DROP AL HIS BOMBS WITHIN A VARY SMAL SPAEC SO THEY REACHAD DA PLAENT 2GATH3R!1!! WTF LOL SOMETHNG LIEK THIS.!!11!!!!! OMG LOL

W3L DA BOMBS ONLY HAEV A FAW IMPORTANT VARIABLAS TH3Y R TARGAT POSITION TYPA DMAEG ETC11!1!!11 OMG MANY OF THAS3 R DA SM3 OR SIMILAR FOR AL OF TEH BOMBS SO CUD B BT3R DEALT WIT BY COMBINNG THAM IN2 A SNGLA OBJACT
SAY!1!1 OMG I WER3 2 TARGET A SNGLE STRUCTUR3 ON A PLAENT THEN DROP ON3 LOAD OF BOMBS!11!!1 LOL THAS3 WUD AL HAEV TEH SME TARG3T SPED 3TC DA N3XT LOAD I DROP WUD ALSO!1!!111! LOL BY COMBINNG TH3M DA ONLY CHANGA U WUD NED 2 MAEK IS 2 AD UP TEH TEH1!!! OMG WTF NU SNGL3 BOMB CLOUD WUD ABSORB ANY BOMB TAHT IS DROPED WITHIN SAY 1GU OF IT AND TAHT HAD TEH SME TARG3T AND TYPE1111!!1 LOL 3V3NTUALY TEH CLOUD CUD HAEV +50 DMAEG PLUS TARG3T SPED AND POSITION ASIOCIAETD WIT IT1111 WTF LOL SOMATHNG LIEK THIS.!!!1!11!111! OMG


OR IF U W3RA 2 FURTHAR R3DUCE TEH OBJECT COUNT BY INCREASNG TEH CATCHM3NT AERA THAN THIS.!11!!!11!!11 OMG LOL


OF COURSE EXP3REINCAD PLAEYRS OFT3N TARGAT MULTIPLE STRUCTURES DURNG A BOMB RUN BUT TEH END RESULT OF THIS WUD ONLY B SOM3THNG LIEK 12 MAX CLOUD OBJECTS STIL LES OBJ3CTS THAN DA CUR3NT BOMB LIMIT
WHAN1!1!!! WTF LOL DA CLOUD OBJ3CTS APROAH DA PLAENT TEH PD WUD HAEV ONLY A FAW OBJ3CTS 2 TARGET AND AACH HIT WUD R3DUCA DA DMAEG BY -1 MUCH SIMPLAR THAN D3ALNG WIT 10S OF INDIVUAL BOMBS
I!!11 LOL SUPOSA THIS IS AKIN 2 HARD-CODNG CLOUD BOMBNG IN2 TEH GMA AS A F3ATUR3 INST3AD 2 TRYNG 2 RESTRICT TEH PLAEYR WIT ARTIFICAL LIMITS1!!!11 OMG WTF LOL

[ This Message was edited by: c0ldfury on 2004-12-09 16:38 ]
_________________


Wolfi
Admiral

Joined: March 15, 2003
Posts: 14
From: UK, South West
Posted: 2004-11-26 05:49   
good idea i think


[ This Message was edited by: wolfi on 2004-11-26 05:50 ]
_________________


RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2004-12-05 18:55   
Quote:

On 2004-11-26 05:49, wolfi wrote:
good idea i think


[ This Message was edited by: wolfi on 2004-11-26 05:50 ]



same here
_________________
[IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]


Telekinesis, thats what you need, just lay back and let your mind do the walking

WildBill
Grand Admiral

Joined: November 14, 2004
Posts: 5
From: North Carolina, USA
Posted: 2004-12-06 17:27   
Your calculations are very true, that is alot for the server to keep up with. However, cloud bombing shouldn't be any more restricted than it already is. It is impossible or at the least extremely hard to penetrate a well defended, and shielded planet if you target different buildings. Then again, If we had some kind of super bomb that had 10x times the power of a conventional bomb and had a ecm attached to it, we wouldn't need to drop as many bombs
_________________


Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2004-12-06 17:38   
Actually, he's referring to the 1.480 bombing code, which was nerfed due to it overloading the servers. His suggestion is actually going a little more towards the way bombing USED to be, which was more fun and strategic in many players views.


I agree with the suggestion for the record. A great idea indeed. Not sure how much coding work it would take, but i suggest looking into it.
_________________

[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


  Email Strategery
Page created in 0.013614 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR