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n idea to help put a stop to the Spy role |
Thorium Grand Admiral
Joined: August 05, 2004 Posts: 185
| Posted: 2004-11-15 09:42  
4th faction for mods.
they get a ship that can move anywhere any time (no wepons and cannt be damaged)
can spawn at any gate/planet
see where all ships are.
see all that is said by any faction.
see all changes made to planets as it happens.
they can spec any player/object.
also
if you the player wants to change anything you must be in orbit of the planet to change it. this will make it easyer for the mod to see who is makeing the changes and why.
maybe redundent as i have no idea how mods see the MV when they are on.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-11-15 10:19  
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On 2004-11-15 09:42, Thorium wrote:
4th faction for mods.
they get a ship that can move anywhere any time (no wepons and cannt be damaged)
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bring back the mod orb?
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see all that is said by any faction.
they can spec any player/object.
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think these are current mod powers, could be wrong tho
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if you the player wants to change anything you must be in orbit of the planet to change it. this will make it easyer for the mod to see who is makeing the changes and why.
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hey if engies have to be in orbit to build, shouldnt someon have to be in orbit to scrap?
good idea
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-11-15 11:03  
And who's going to pay those mods, seeing as they can't play anymore?
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Xilaratu Cadet
Joined: May 06, 2004 Posts: 745 From: Florida
| Posted: 2004-11-15 11:17  
^ What he said
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-11-15 13:00  
Uhhh... huh?
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Darkspace: Twilight
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2004-11-15 14:29  
A mod would have the oppurtunity to switch between the mod 'orb', for lack of better term, or an actual ship at a shipyard. Or ingame. However, if it was ingame, I could see mods switching out invincible ship for damaged ship. If the mods were evil. Seeing how their is no evil mods here, I can assume that allowing them to switch at will for viewing should be allowed.
added note: spying on the enemy with an orb and reporting their stratey back should not be allowed
also added note: seriously, everything done that the server knows about should be recorded.
me 2e-2 cents
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Thorium Grand Admiral
Joined: August 05, 2004 Posts: 185
| Posted: 2004-11-16 07:52  
who pays for the mods now?
and why would they not be able to play?
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Proximity Cadet
Joined: October 04, 2004 Posts: 78 From: USA
| Posted: 2004-11-16 12:25  
Why don't we just fix the bugs and exploits as they arise and let everyone play without having a person over their shoulders every 5 seconds.
Be Patient people
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2004-11-16 22:46  
well.......could give independents say 30 days play in MV....after that.......have to choose a faction..and stay with that faction X amount of days.......and 7 days is just way too short...
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Strategery Grand Admiral Sundered Weimeriners
Joined: December 07, 2002 Posts: 522 From: Straight Outta Boston!
| Posted: 2004-11-17 03:03  
^ I'm with Stupid.... ^
Seriously, i like PJ's idea of a term limit when you join a faction. I've never believed a person should be able to switch factions X amount of times in 1 day, let alone a week. At least a month or so IMO.
Out
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga
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Beast Cadet Sundered Weimeriners
Joined: May 27, 2002 Posts: 345 From: Wouldnt you like to know
| Posted: 2004-11-17 03:19  
about the original post well um.... never mind all I,ll say is mods can be present in the mv even if you dont see them.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-11-17 06:34  
i like the restriction on faction hopping.
the mod orb...... sounds reasonable to me. actually id kinda like the option to have a mod there.
back to faction hopping. one week is a GOOD time.
i know youd rather it be a month or two right PJ, but seriously, for grimiths sake... and... mine. and a great many others....... no
7 days is even too long.
maybe 3 days.
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