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Kluth style Eccm |
Gone4Good Cadet
Joined: September 30, 2004 Posts: 8
| Posted: 2004-11-12 07:58  
well now this subject have grown all the way out of line i can just aswell respond
in large only things i mod human or / icc the sabots ar missiles it missiles sometimes flux cannon
thats it and i can live without them
and i rember when the kluth def bases was firing am torps that was awsome mabye we could get that back
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Starfist Chief Marshal Galactic Navy
Joined: March 22, 2003 Posts: 574
| Posted: 2004-11-12 13:03  
raglock your original post was about bio bombs and how you cant see them without mounting or building extra eccm.
and that you would like bios removed from the human faction
my question is this we have mirvs also do you think you can stop them under the same curcumstances probably not.
as someone said in a previous post, they and myself have come across a clavet bombing under an ecm cloak,
what i do is look for ecm rings or engine trails and manual target and fly through the rings or engine trail.
but imo no kluth dont need anymore special slots to mount eccm as it will only lead to kluth mounting more ecm instead. and it was an issuse back in 1.480 concerning kluth with ecm forts and extra ecm on their ships makeing the game unbalenced,
my 2 cents worth, well 1 cent really rest is for taxes
cassius
[ This Message was edited by: Cassius on 2004-11-12 13:05 ]
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TAZ Cadet
Joined: July 04, 2002 Posts: 143 From: U.S.A.
| Posted: 2004-11-12 13:21  
Heres my take on the subject. I will admit that I did not read every post in its intirity, however most of the posts here in my opinion are worthless drivel!! The fact is that every time one faction takes the tools it has been given and makes it work to thier advantage, another faction whines and complains about it!! Soon we will be throwing rocks out the cargo holds and someone will still whine that some faction has bigger rocks!!
My point is, its a game, its meant to be challenging, if we continually make it easier for one faction or the other, soon the challenge will be gone!!
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-11-12 14:09  
there can be no challange if you dont have anything to challange it with
if i could duck into an fast frigate to intercept a close range bio bomb attack i surly would
i for one thinks bombing overall on all factions is to easy.
but at most you can only get one with 2 disruptors for pd to shoot down the bombs (we all know how execelent those are for pd right ) and no spicial slot
if you actuly mean you can stopthis kind of attack i would realy want to hear it
btw why do this gets you soo cooked up ?you afraid kluth get to uber if they can defend their planets lol
[ This Message was edited by: Ragglock on 2004-11-12 14:10 ]
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Fornax Marshal Raven Warriors
Joined: April 30, 2002 Posts: 906 From: Jacksonville, FL
| Posted: 2004-11-12 14:29  
As Admbito started it with the (you can't be the best at everything) - you have to look at the impact of additional special slots BEYOND that of merely helping them to stop bombing.
Think what it'd do to fleet actions?
While I see your point, I think your fix may create many other (worse) problems.
But, there is no ship that can mount 7 ECM AND move.
My typical use is 5 on a Sensor Frigate.
Nax
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Beast Cadet Sundered Weimeriners
Joined: May 27, 2002 Posts: 345 From: Wouldnt you like to know
| Posted: 2004-11-12 14:54  
OK just increase the speed of the bombs from 15 gu to 20 and decrease the range. Less bombs getting through or make it to where the bomber it self like other ships cant be on top of the bomb cloud they must either stay behind beside or out in front. And since the bombs spawn directly from the ship have the bombs activate 5 GU in front of the ship.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2004-11-12 14:56  
[ This Message was edited by: Azreal{=FI=} on 2004-11-12 16:19 ]
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Beast Cadet Sundered Weimeriners
Joined: May 27, 2002 Posts: 345 From: Wouldnt you like to know
| Posted: 2004-11-12 15:15  
Yup it is true every single balance done by the DEV has favored the Human factions. ALL OF THEM!!!!
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-11-12 16:02  
And therefor it must be some huge conspiracy with its roots deep inside the Palestar management to drive the K'luth out of the fictional MetaVerse and deprive their own company of much needed funds. Right?
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-11-12 16:06  
Well, gee... I hate to be the one to chip in the truth (being sarcastic > telling the truth), but I think that this topic got a bit away from what Ragglock originally intended. I suppose I'll try and organize everything...
Anyway, here is the general idea:
Ragglock wants a way to provide K'luth ships/planets (probably planets more than ships, since ships can't be around every planet) with ECCM or a detector of some sort so that bombers from the other factions can easily be spotted and stopped. I can't blame Ragglock for wanting this at all, and neither can the rest of you (well, you could, but I'd deem you as "ungifted in the mental department"). He wants to have a way to stop bloody ECM bombing.
Now, on the other hand, some people (like Bito, for one) pitched up the fact that giving K'luth ships more slots to deal with this would have a detrimental effect --- after all, if more K'luth ships can equip ECCM, they can equip more ECM, too. Granted, that doesn't answer the bit about bestowing upon K'luth planets better detectors as well, but, ehn. I don't know.
What I do know is that 1.483 (offhand, I think it should be like 1.49 or something, at LEAST. Big change, after all) is in the works right now, and it's going to drastically change a lot in the way of ships. The way most of DarkSpacians have been thinking just isn't working out... the changes that are being proposed are like fumbling in a large, spacious, dark manor with a torch. We don't know all of the changes that are coming up --- hell, not even the Devs can't predict all of what will occur before 1.483 hits the presses. It's just going to change a lot.
So, who knows what they have in store? Maybe this argument would be obsolete by the time 1.483 rolls around, due to changes and such. If it isn't, well, then it can be raised up again --- in another post, in another debate, in another thread about the addition of electronic warfare slots to K'luth ships or the modification of sensors that K'luth builds can create to be far more powerful than they are.
I think that solves everything. Wraps it all up nicely, eh?
The rest of the stuff that was discussed (even what I covered in my first post about other things), eh... well, it doesn't pertain to what this thread was really about (either that, or I thought it was rubbish --- and several posts were). Now, if I missed something, Ragglock (or those that posted in the opposing opinion), feel free to correct me --- I might just be thinking wrong, right now.
I presume that I've covered all that needs to be covered, though.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-11-12 16:43  
Not reading any replies I'll just say this....
Welcome to v1.483!
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-11-12 17:11  
finaly somone did understand where i was going and not just trying to get some cheap sunshine out of it
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c0ld Midshipman
Joined: June 24, 2003 Posts: 342 From: UK
| Posted: 2004-11-12 17:24  
/me thinks back to the glory days of 1.480 when bombs and mines just weren't affected by ecm/eccm and scanners were actually useful.
Why was it changed? This whole mess stems from this change imo.
[ This Message was edited by: c0ldfury on 2004-11-12 17:25 ]
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CowboyFunk Vice Admiral
Joined: December 28, 2003 Posts: 145 From: ?
| Posted: 2004-11-12 19:03  
yeah right... theyll mount reactors instead of ecm or eccm!
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2004-11-12 19:08  
Suppose this is the point where I tell you, CowboyFunk, that reactors as we know it will be obliterate when 1.483 rolls around, and so will special slots. There will be EW slots that'll fit ECM, ECCM, and Scanners... so... there'd be no plugging reactors in there.
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