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 Author 483 Q&A...
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-10-30 03:06   
Those "guns" are mines.
_________________


Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-10-30 04:43   
o.0 backslash the minelayer Does have two port and two starboard weapons...
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!Lono! {Rogue Kluth}
Cadet

Joined: April 19, 2002
Posts: 128
From: Hawaii
Posted: 2004-11-01 04:45   
so basically kluth will go back to the old cloak ( with some exceptions) and become what they were before..hit and run (or hide if energy allows)

What concerns me is armor using power to stay "alive" i guess we will have to wait and see how kluth is going to work with more power hungry elements sapping what little juice they already have....

Dictor ships will also concern me as we will have to rely on cloak more then hit and run but i guess i can adopt a few old kluth tactics...(sneak near, alpha strike, curse the energy use and plead to the gods to hurry up the enrgy recharge before i die and hopefully cloak before that happens) lol
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Shahks, dey only byte wen u touch dea privet pahts.
Calm down befoa I karang ur allahs!

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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-11-01 09:29   
Kluth components in general have low energy costs, though, so the addition of armor upkeep drain is not going to break the bank, so to speak.

At least, that's the theory, and it looks good on paper. Its impossible to predict what will actually happen, but we're prepared to tweak a lot in beta, as its quite possible our paper plans will in no way mirror reality.
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-11-01 10:57   
Quote:

Dictor ships will also concern me as we will have to rely on cloak more then hit and run but i guess i can adopt a few old kluth tactics...(sneak near, alpha strike, curse the energy use and plead to the gods to hurry up the enrgy recharge before i die and hopefully cloak before that happens) lol




Cant cloak and dictor.
_________________


Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-11-01 11:35   
I'm too lazy to look, when is 483 set to go live beta?
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Darkspace: Twilight

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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-11-01 12:13   
Quote:

On 2004-11-01 09:29, Shigernafy wrote:
At least, that's the theory, and it looks good on paper. Its impossible to predict what will actually happen, but we're prepared to tweak a lot in beta, as its quite possible our paper plans will in no way mirror reality.



Sage words. Take them to heart.


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...and lo, He looked upon His creation, and said, "Fo shizzle."

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!Lono! {Rogue Kluth}
Cadet

Joined: April 19, 2002
Posts: 128
From: Hawaii
Posted: 2004-11-01 16:04   
Sorry Back, i meant enemy dictor ships not kluth dictors..unless you mean that UGTO/ICC cant dictor cloaked kluth ships?
_________________
Shahks, dey only byte wen u touch dea privet pahts.
Calm down befoa I karang ur allahs!

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Fever
Admiral

Joined: March 26, 2004
Posts: 17
From: Breda/The Netherlands
Posted: 2004-11-03 07:49   
About fighters.....it looks to much of good to set up 3 types of fighters, just set up one type but good working and it will be great.
Another point.....i would like to see missions to come back, now its very booring to stay online when nobody is fighting, you schould setup separated server for missions only so players will be able to spend time waiting for battle playing on mission server....think about gaifen hunting, defending planets from entitys, capping transports or play battles on coop basis an kind of secondary, small metaverse but without factions hostility, just come in and play whatever faction you want.
And last point..... that would be great to change manual targeting a little, so you can switch between normal mouse pointer and target mouse pointer so we will be able to fire at the point where mouse point is and not to the point where we Ctrl+mouse klick. Its just becouse manual targeting doesnt work properly, when enemy ship moving very fast, you fire when ship already gone from the targeted spot....
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-11-03 09:52   
About that, the two solutions for it are 1) Target ahead of the ship and 2) Move the cursor after hitting the spacebar, it will track (beams will, as will the continued fire from cannons - not sure about torps/missiles).
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Darkspace: Twilight

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