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[FAQ
Forum Index » » Developer Feedback » » Stations need to be better.
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 Author Stations need to be better.
MoD
Grand Admiral

Joined: March 16, 2003
Posts: 112
From: CANADA
Posted: 2004-09-19 15:13   
I belive that the Current stations are VERY underpowered... I have seen a Claw, and a Siphon take one down easily. These slow moving Massive waste buckets, Should have::::

__________
Basic Station
----------------
6 IE drives
1 Jump Drive
1 Worm Hole Device
2 Fusion Reactors
10 Torps
10 Lasers
2 Reloads
8 Armor 2 Each Direction.
1.2x the current hull strength.
5.0gu max speed, or Stationary.
---------------------------------------
Assult Station/Defensive Station
---------------------------------------
8 IE drives
1 Jump Drive
4 Fusion Reactors
14 Torps
13 Lasers
2 Reloads
10 Armor 2 Each Direction, 2 Full
1.8x the current hull strength.
8.0gu max speed.
---------------------------------------
Support Station/Capping station
4 IE drives
1 Jump Drive
1 Fusion Reactors
4 Torps
4 Lasers
6 Reloads
8 Armor 2 Each Direction
1.5x the current hull strength.
8.0gu max speed.
8 Full PD Defence Lasers


OPTIONALS:::
Docking bays
Ship Yard access
Barracks
15 INF bays
15 Cargo
Grand Admiral Rank req.
PD turrets
Jump from ANY and all direction, Not having to turn... (Full way JD)

_______________________________________________________

ALSO
There should be an Platinum Badge...
At a point Valus of...

Combat-10000
Supply-10000
Bomber-10000
Transport-1000
Nav-10000
Platinum Star
Medal of Honor (Plat Combat, Plat Transport)
Star accomidation (Plat Supply, Plat Nav)
___________
MUST HAVE all Platinum Badges to get Station, or some.
To get Different Dreads, must have Plat bomber for Bomber Dread.
Plat combat For AD, EAD, Siphon.
Plat Support for Ganglia, Command D
-------------------------------------------------------------------------------------
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Shippo
1st Rear Admiral

Joined: July 04, 2004
Posts: 197
From: Texas, USA
Posted: 2004-09-19 15:34   
Ok, your idea for the stations are good. The problem with this is the badges..would anyone want to work up another 9,000 points for a platinum badge? I wouldn't. But I do have to give credit for the ideas though.
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Dauphin
Grand Admiral
Galactic Navy


Joined: April 27, 2003
Posts: 349
From: Toronto, Ontario, Canada
Posted: 2004-09-19 15:47   
AMEN TO THIS. Do it!!
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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-09-19 16:12   
It would definitely keep a major lockdown on who could drive ships... especially dreadnoughts from what I read. Would probably make sure that the mainstay of any fleet would be the cruiser, because not a lot of people have 10k in everything...

Bloody, though... 1k points for planets captured... that's going to take a while, even for me.

......Maybe you can roll back to 1.480 for a few months. It was easier for me to cap planets there.



---EDIT: All right, all right. I know we can't rollback. But, still... won't be able to capture planets by myself. I remember the good old days... my Light Transport vs. The Metaverse... fun capping!!!

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[ This Message was edited by: Grimith on 2004-09-19 16:13 ]
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-09-19 16:27   
Quote:

On 2004-09-19 16:12, Grimith wrote:
---EDIT: All right, all right. I know we can't rollback. But, still... won't be able to capture planets by myself. I remember the good old days... my Light Transport vs. The Metaverse... fun capping!!!




Me hunting your tranny

Those were the days though, me and my Hive vs some nasty clusters... of course I picked clusters without sensors, you could actually find those back then

But I have to agree on those badges tho, even I wouldn't qualify for any but combat. Maybe 2500/5000 would be better. The general idea is good, both for station layout and badges, the numbers just need some tweaks.
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MoD
Grand Admiral

Joined: March 16, 2003
Posts: 112
From: CANADA
Posted: 2004-09-19 17:45   
Yeah... well if the REQ for Stations is GA, and Plat badges needed,,, if would reduce all the newbs that fly these things... and make the game alot better...
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-19 18:51   
SUPPORT station


not UBERWTFPWNEDOMG station

ugh....we dont need an uber station.

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[ This Message was edited by: BackSlash {Absolut} on 2004-09-19 18:51 ]
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-09-19 20:29   
Quote:

On 2004-09-19 18:51, BackSlash {Absolut} wrote:
SUPPORT station


not UBERWTFPWNEDOMG station

ugh....we dont need an uber station.



And going on this post and others, I think to post about station improvments you have to actually be able to fly them....

Anywho, I still think that stations need a huge boost to weapons that can actually hit their target, and give pause to any attackers thinking about attacking said station. Now, we could go the obvious route, and load new stations with massive amounts of flux waves, or we could have the intermediate range weapons boosted, aka psi/AR missiles, and, if the promised boost comes through to the weapon slots, throw a bunch of those on their. There won't be a need for 70 bajllion hvy weapons, just a few, and some lasers...Oh, and toss in more armor, cuz we lik r-more.

Bito
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Puppies gotta die, too.

Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-09-19 20:50   
Bito definitely raises a good point. The way it is now, the ICC Support Station doesn't even have a normal weapon slot... and the UGTO Mushroom has one. I think the Hive has... what? Four? In this case, the station is only able to equip a limited number of mid-to-long range things. For the heavy weapon slots, you go from one extreme to the other... Flux Waves to IT Missles. And, let's face it, neither are serious deterrers of attack (especially when the attackers are ICC ships).

Adding more normal weapons slots would greatly boost the power of the station, even if heavy weapon slots are chopped off to make room. The belief in this is that the stations wouldn't be regulated to torpedoes, missles, or flux... they could have a whole new set of items. And that would definitely make them more customizable (and better, overall) than how they are right now.

Of course, this whole point is kinda moot. When the newer versions are implemented, the gadgetry and the slots will be changed in a way I'm still confused in. I've heard Gideon say it more than once, and I'm still left blinking and lost when it's all said and done. Maybe, by the time it is over, stations will have that greater degree of customability Bito mentioned... just not in the exact way that Bito mentioned it.

Until then, though, stay away from stations unless you like creating whs on people, you like to be silly (I remember my Station Pimpmobile long ago... Jackswift knows what I'm talking about), or you like looking juicy. End of story.

...of course, the ideas that you suggested aren't so bad, either.



---EDIT: Offhand, Bito, are you trying to suggest that Backslash can't fly stations? If what he's told me was true, then he has several accounts subscribed, and he's very much had the capacity to fly them. He could also be a liar (like he is about all the hacking comments towards me), but, hey... maybe he might be right......

Yeah, right......

When pigs fly.

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[ This Message was edited by: Grimith on 2004-09-19 20:52 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-09-19 22:26   
If you noticed BackSlash's post, you should know he's pretty much in tune with Dev sentiment.

Stations are not meant to attack. They sit back from the battle, and provide refuge from it. Afterwards, they can move in towards a planet and build it up a bit and provide a base. They are support stations, not attack stations. This doesn't mean that we couldn't add attack stations, but that's not a role we want for stations.

Looking ahead to the Refit,s tations will get more point defense, to protect themselves, and more medium-range weaponry. Its not destructive, per se, but should theoretically be sufficient to deter most casual attacks. A concerted effort to attack a station with multiple ships would of course still work quite well.

There will also be more modding options in the future, in a way, so you can outfit it with torps if you want and hope people get near; our current layout is much more geared toward the long range or mid range, in order to incourage the use we envision.

Also, the hull and armoring will be MUCH better than you currently see. The average station will have almost twice the armor/hull as the current version.
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-09-20 03:03   
My vision of a station:

Lotta armor/shield
Lotta hull
Lotta reloads
Lotta cargo cap (like 20-25 CARGO ONLY)
Maybe 10 inf, tops. (like extractor with 3 inf used to be)
Lotta PD
Some missiles and peashooters to kill the occasional dessie getting too close.
Half a dozen fighters, mix of assault and interceptor.

Solid as a rock, plenty of modding gadgets for escorts/resources for planets, some inf to refill some escorts, huge repair facilities, decent fighter wing, crap for offense. Add a wormhole to the mix and theres our Support Station. And frankly, I don't feel theres any other use for a station. I mean cmon, even a dread can fly circles around a station going top speed, so scratch combat...
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-20 09:01   
Not if we add enough long & medium range weapons to make the dread keep its distance.

Maybe introduced some Disruptor inspired lasers that have extreme range (like 400gu) and do CL2k damage (at about 100-150gu) - but limit to one or two & have a painfully long reload time to balance. Involve some strategy - attack the dread/cruiser or whatever when it closes in as soon as it crosses the max range, or wait to see if it comes closer & take a pounding with the chance that you'll hammer it with the uberruptor for max duration....

I would like to see a combat station - something that can take on 4-5 BDs and like 2 EADs & some BCs at once or something. DS9 style of station...
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-22 00:10   
Refer to "Mekos Wish List" i believe stations are number one =)
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-09-22 01:51   
Stations don't need defense against cruisers and dreads, escorts do that for them. Or should at least. Station may be the biggest ship in the fleet, doesn't mean it's the strongest (weapons-wise). Sure it would last a while, but wouldnt even come close to killing a dread.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-22 09:46   
Support stations don't, but I think that we should have more variety in our station selection. A whole button on the list just for one selection... kinda odd
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