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[FAQ
Forum Index » » Developer Feedback » » flying shipyards
 Author flying shipyards
loosechange
Cadet

Joined: July 13, 2003
Posts: 9
Posted: 2004-09-18 20:47   
we believe we should have shipyards that can be controlled by people like little shipyrad ship's they would need massive storage for materials or go back to the idea of when u had to wait for the jumpgate to get enuff credits and put that idea into shipyards

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Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-09-18 21:18   
It's an interesting idea... I can think of pros and cons for it... but it is overall interesting. Could see it being shot down, though.

My main problem, though, doesn't relate to the idea. It relates to your usage of "We".

Who are you referring to when you say, "We"? Is there more than one part to you, or do you have like the backing of others, or what?
_________________


  Goto the website of Grimith
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-18 22:14   
Bloody borg...
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-09-18 22:19   
I would think not. Is the instant gratification age we live in now so ingained into you that you can't use a shipyard at a planet? What is the purpose of a flying shipyard? Obviously, you'd like you spawn your insta-kill ships from your insta-spawning shipyards about 2000 gu from an enemy planet....but why? There really isn't a point for this. It would kill gameplay...

And Grimith, I think "they" are a part of a larger hive mind.

Bito
_________________


Puppies gotta die, too.

Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2004-09-18 22:50   
I don't really see us benefiting from this... although mekos ship docking stations idea is close to this and I FULLY SUPPORT THAT IDEA.

[ This Message was edited by: Xpli$it on 2004-09-18 22:50 ]
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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-09-18 23:35   
how could u support docking, and not this, (dockings useless no?)
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-19 04:48   
Xpli$its my friend =)
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  Email Meko
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-09-19 06:58   
sounds interesting....

This ship would be a station class ship.

compared to the station it will be low on weapons and armor but high on storage *for the metals*

you just need to have enough metals in your hold for others to use and spawn.

if your in a fleet you can decide to only grant spawn access to YOUR fleet and no one else.

_________________

- Axi

Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2004-09-19 07:00   
I can see somebody loading one of these suckers full of inf...
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Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-19 07:03   
dont like it
_________________


Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-09-19 07:13   
See, all our DS Ships are clearly not for athmospheric flight, let alone for landing..

Maybe they can all do an emergency landing, but i personally think all SY's should be in space to start with.

Have an orbital structure along with a ground structure for support. Then, you could expand upon that and make those Orbital Structures somewhat mobile, but relying on contact with a ground support Structure when they run out of supplies - that will greatly limit their range of operations.

This way a Fleet could still "detach" a SY of theirs and fly it into Deep Space (at 3gu/s, on AI) but they would only be inclined to do so on special occassions.

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