Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.4 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » The new Flux is out of hand
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 )
 Author The new Flux is out of hand
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-19 10:38   
I kinda like the armor idea...
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-09-19 11:02   
EMP TORPS FOR ALL! problem solved.
_________________


Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2004-09-19 15:35   
Seriously though there needs to be a defence from from system damaging weapons (besides the obvious ...staying away from enemy ships) for icc a electromagnectic shield that doesnt have the same protection as a regular shield in combat situations but protects from emp damage...for kluth and ugto... pulse shielded armour, same less hit points but protection from emp damage. there has to be a counter from weapons such as these or everytime you go into combat you get fluxed your jumpdrive stops rechargin ...and you die.
_________________


Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2004-09-24 23:57   
dig dig dig *BUMP*
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2004-09-25 04:48   
Hmmm.... maybe I should... yes I will post on this topic I was talking to Gid yesterday about the whole flux situation and I asked him if the amount of flux waves you can mount on any one ship at a time and the damage each flux wave would do is gonna change in 1.483. He said " In 1.483 flux will be UGTO only... only one flux wave per ship but, that's most combat ships. " Sorry everyone, did'nt save the logs Anyways, I'm sure Gid can shed more light on this so ask away


_________________


  Email Supertrooper
RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2004-09-25 06:05   
I am curios to know. But aren’t kulth systems bio genetic in make up and if so shouldn’t an EM pulse have little or no effect on them?
_________________
[IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]


Telekinesis, thats what you need, just lay back and let your mind do the walking

Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2004-09-25 07:08   
Kluth ships use mechanical components as well.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 )
Page created in 0.022033 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR