Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.4 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » The new Flux is out of hand
Goto page ( 1 | 2 | 3 | 4 | 5 Next Page )
 Author The new Flux is out of hand
Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-09-16 17:32   
Flux has gone from one extreme to another, its used to be useless, but now it outragously excessive, it is crippling undamaged ships with one hit.

[ This Message was edited by: Wyke on 2004-09-16 17:34 ]
_________________


  Email Wyke {ThorsHammer}
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-16 17:33   
What wyke said x 10000000000000000000000000

Grimith

_________________
Note: This signature image was resized due to it exceeding the forum guidelines for size.


[ This Message was edited by: BackSlash {Absolut} on 2004-09-16 17:33 ]
_________________


Xilaratu
Cadet

Joined: May 06, 2004
Posts: 745
From: Florida
Posted: 2004-09-16 18:12   
lol@@@
_________________
Move like water.

Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-09-16 18:28   
Quote:

On 2004-09-16 17:33, BackSlash {Absolut} wrote:
What wyke said x 10000000000000000000000000

Grimith



Hey, I have no idea what you're talking about! I haven't been subbed for a few weeks, so you can't blame me! ^_^

Though I do admit that maybe Wyke has a point. Even with my undamaged Command Carrier, I had a hard time recovering from flux. It almost always knocks out my reload.

If it was just a UGTO-specific tech, it would be a lot better. From what I experienced, more K'luth used it than anyone else. And that includes cannons along with waves!

...Just on a random note, isn't it silly how only the Heavy Supply Ship can equip a Flux Cannon?
_________________


  Goto the website of Grimith
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-16 18:30   
I would like everyone to note that a UGTO is posting this

That said... I wonder if the new flux is intended to pay back people who used to use the OLD flux... lol.

PLZ FIX!
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-09-16 18:35   
I used flux quite a bit in 1.481. My list of victims *smiles at Backslash* can testify to that.

It figures that everyone jumps on the flux-using bandwagon now when it makes ships go poofie.
_________________


  Goto the website of Grimith
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-16 21:22   
Possibly, but I find it a little rediculous when I can be putt off the attack in a completely undamaged AC by 22% hull no armor dread. Yes, its a dread - but it was 3 vollys away from being a deaddread - and instead it fires 1 weapon at me, and I am utterly disabled... yeah, balanced!
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2004-09-16 22:05   
heh, I mentioned this a while ago and was given excuses. Its good to know that others think that 1 flux hit on a fully armored ship should NOT totaly disable it from play.
_________________
Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor

Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2004-09-16 22:08   
wth.... has the flux even changed from the last version? it seems exactly the same to me.
_________________


Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-09-16 22:26   
Quote:

On 2004-09-16 22:08, Xpli$it wrote:
wth.... has the flux even changed from the last version? it seems exactly the same to me.



Only differences are that it's no longer UGTO only, and it fits the heavy weapon slot.


So, people are getting hit with many at once, from the K'Luth.


It's amusing to me when people think they are knocked out by one flux. One flux generally will do little to a ship with full defenses. You are being hit by three or more fluxes, at the same time. THAT is what is melting your ships.
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-16 22:29   
And from a nearly destroyed ship, in what possible realistic imitating sense would that work? Granted, theres no such thing as flux IRL... but that doesn't mean that it should defy all sense of reason... BLARGH!
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Flyer
Admiral

Joined: December 07, 2001
Posts: 143
From: Belgium
Posted: 2004-09-16 23:55   
flux = heavy weapon and accesable to all sides ??
/me looks to the shipspecs
/me notices the ammounts of heavy weapon slots the Missile dread has
/me thinks "but off course the ICC where not powerfull enough"

Why is it that the only good UGTO tech has suddenly become everybody's tech.
Do the developers only want 2 races in the MV and therefor take everyting from the ugto so that nobody plays them anymore.

comon give the ugto a fighting chance please.
ot give us the autorepair and the pulsewave so that we can at least try to fight back.

This REALLY S*CKS BIGTIME

_________________


  Email Flyer
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-09-17 00:48   
but ugto Can use pusle lazers.


but im wondering why everyone can use flux. methinks cloak, ruptors and auto repair should stay luthy, pulse beam/wave should stay icc and flux should stay ugly.


then every side has thier strong point.
_________________


  Email Meko
KanaDIEn ^_^
Marshal
Galactic Navy


Joined: March 20, 2004
Posts: 294
Posted: 2004-09-17 01:24   
heh.....i guess i've been fluxing you guys too much lately....

_________________


  Email KanaDIEn ^_^
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-17 06:32   
Grimith hacks.
_________________


Goto page ( 1 | 2 | 3 | 4 | 5 Next Page )
Page created in 0.022494 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR