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On 2004-09-07 15:19, Duo-21st- wrote: ICC, an Assault Cannon: Basically a larger version of the Fusion Torpedo, combined with the effects of a Proton Cruiser Missile and a Gauss Gun. This weapon fires 3 Consecutive rounds per shot. Delivering a good amount of damaged. The two first rounds are good enough to destroy the Armour/Shields in that area it hits, and the third round delivers a hard punch. So if the ship was at 100% on hull and Armour, the two rounds would destroy the Armour/Shields completely, then the last round would take the ships hull down to 95-90%. Recharge rate is 2x More than a Rail Gun. Ammo Counter is at 15. Maximum Range is 550-600 GU. (Heavy Cannon Class)
UGTO, a Shiva Torpedo: Scaled up version and crossbreed of the Proton Torpedo, Proton Cruise Missile, and Flux Cannon. This weapon would fire one to two rounds per shot, most likely will fire two rounds to be able to keep up with the ICC's Assault Cannon. This weapon even though firing one round less, does special damage. The first round, impacts the shields/armour, destroying that, and the second round hits the hull, taking it down to 95-90% while destroying most of the systems onboard the ship completely. Any other surviving systems are taking down to 50%. This gives the UGTO ship that has fired a chance to move in and destroy the cripled ship. Most of the Flux effects head straight for the first system it encounters, just like the Flux Cannon and Flux Wave. Recharge rate is 2/3 of a Proton Cruise Missile. Ammo Counter is at 14. Maximum Range is 500-550 GU. (Special Torpedo Class)
For K'Luth, a Lance Beam Cannon: The Lance Beam Cannon, is a high rate charge beam cannon. Much to the combination of a CL2000, Disruptor, and ELF Beam. The Lance Beam fires a long thin beam cannon, as small as the current CL300 of the ICC and UGTO. The beam will rip through the ships armour/shields, and knock the current ships hull down by at least 10-15% damage. The only reason this weapon does a good amount of damage is the face of how weak a K'Luths ships are. Under most cases, if the damage was too low, the ship would be destroyed before it could fire. So it has a little longer of a Recharge Rate than the Disruptor, or CL 2000. Maximum Range is 350-400 GU(Super Beam Class)
Now keep in mind, out of the two years i have been here, ive tried to balance these out a bit due to either amount of damage or special abilities. So you can now flame me all you want, i just wanted to give this a shot. And just incase this idea is considered, i would suggest upping the Armour/Shield/Hull Points a bit to compensate for this, either that or leave them where they are for a good amount of time until all the bugs are worked out.
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