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[FAQ
Forum Index » » Developer Feedback » » Targeting overlay...
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 Author Targeting overlay...
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-09-06 13:46   
A useful add-on to DS would be a targeting overlay that displays a different shape for each ship class.

A little triangle / for scouts, and upside-down triangle / for transports/extractors. A square for support class ships (ie engy/supply), a pentagon for destroyers, a hexagon for cruisers, and octagon for dreadnaughts, a (o) shaped symbol for stations and maybe a [-] symbol for platforms.

This overlay could be toggled on and off as an extension of the existing 'alt+c' command which switches the screen diamonds on and off.

A targeted object would get the usual targeting diamond showing instead of its overlay shape.


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rnrn
DarkSpace Developer - Retired

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-06 13:49   
nice idea.
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2004-09-06 13:50   
How about an o shaped symbol for scouts, a triangle for frigates, a sleeker triangle for destroyers, a Hexagon for cruisers, 3 of ^ going vertically, for dreadnaughts, and a square for stations?
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Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2004-09-06 13:51   
er, and I dont think it'll ever be incorporated. Lets fix the problems we have first.
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ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


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Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2004-09-06 16:39   
It won't make a difference at all.
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-06 16:41   
it would be easier in a battle with kluth to see what ship types are moving around without having to click on them...it also helps in nav screen as the Dread and Transport icons are VERY similar.
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2004-09-06 16:46   
i agree totally, even with BS ideas on this one. when a fleet approach, to save time so you can take out the bombers or trannys whilst combat whizz about sounds a great idea
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AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-09-06 16:57   
The list in the top right hand side of the nav screen (a list that counts supply ships, transports, scouts, frigates, destroyers, cruisers, dreadnaughts, and stations), is tactitally useless. If I am controlling a battle, I look at the least and find I have 3 dreadnaughts---but what kind? Bombers? Assault ships? Useless cannon fodde---, er combat dreads?

I propose that the list be changed to something a bit more specific, based on the ship's purpose, e.g. assault, bomber, assault, supply, cannon fodder, etc. That way, a commander will know which assets he has in theater and what he needs to marshal to win a battle quickly and efficiently.

Bito
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-06 17:11   
it would be easier in a battle with kluth to see what ship types are moving around without having to click on them...it also helps in nav screen as the Dread and Transport icons are VERY similar.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-09-06 19:03   
WTF!?

i managed to double post and skip 3 posts inbetween????
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-09-24 06:08   

IMHO a significant update to the Tactical Display is long overdue.

This suggestions sure is one of the best along those lines, far preferrable to a miniradar.


Can you tell i am bored at work?

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Orion_Prime
Cadet

Joined: December 12, 2001
Posts: 1323
From: Missouri, USA
Posted: 2004-09-24 06:23   
Well, this only makes the game easier for people.

Afterall, sometimes it can be kind of tough to weed out the "important" targets from a jumbled fleet of ships.

I personally think that this is putting a toe into the "too easy" zone, but that's just my opinion.
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2004-09-24 11:21   
I wouldn't mind having a mini radar, but that IS in the too easy zone

At the very least, we need different icons for the gutter of the screen for when you have fighters/missiles incoming...
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Darkspace: Twilight

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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-09-24 11:53   
Just do it Homeworld style...

fighter = ^

Scout= /

Frigate = <>

Destroyer = /__/

Cruiser = >_>

Dreadnought = [__]

Station = (_)

Engineer = /
_________-/

Supply = (x)

Tansport = /



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[ This Message was edited by: TF-72 [EDSS]{Absolut} on 2004-09-24 11:57 ]
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-09-24 12:11   
Quote:

On 2004-09-24 06:23, Orion_Prime wrote:

I personally think that this is putting a toe into the "too easy" zone, but that's just my opinion.




Okay this has me completely confused.


What in the sam hill does that mean?
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