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[1.482] Aug 29th Stress Test - Post Bug Reports and Comments Here! |
Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2004-08-29 14:06  
I had that game crash, in Nav with to many fighters trying to display, only happened when I zoomed in to much and they tried to display.
This may be by design... I jumped off the map (to far out) and was put in ship selection screen, my ship was there also.
Estimated over 500 fighters, with no server lag, and planet defenses firing, and 3 ships firing at eachouther. NICE
_________________ Nindol tangi, dos zhal zah'har l' jiv'undus d'
natha szithrel Tagnik'zun elggor
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-08-29 14:30  
I have to wait to sync with the serv er whenever i get a new ship out. Also i need to wait a few seconds to sync with an enemy if I have just jumped to them. doesn;t matter if i have had them targeted for over a minute before I jumped, it still has to resync.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Spaceflower (Swe) 1st Rear Admiral
Joined: December 28, 2002 Posts: 73 From: Sweden
| Posted: 2004-08-29 15:01  
I have had 2 game crashes in about 15 minutes.
Fisrt time in the middle of a jump, second time right after a jump while targeting an enemy (who jomped in to location right after me)
ghraph:geforce3
256MB DDR RAM
AMD 750Mhz
Broadband
_________________ /Spaceflower
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-08-29 15:18  
[S.W]Depthcharge @63762 Sent "i saw a self destruct message sent to everyone
posted it for him so he could remain ingame
I Saw it too. Everyone gets the "Confirm Self-Destruct message".. but only the ship who is trying to die has it work for them (good thing).
_________________
You can't outrun Death forever...
But you can make the bastard work for it.....
MSN: Axianda@hotmail.com
[ This Message was edited by: Mithrandir on 2004-08-29 15:43 ]
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- Axi
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-08-29 15:30  
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On 2004-08-29 13:21, Mithrandir wrote:
Clicking on names to /send to them in gcql doesn't seem to work any longer.
Hmm.. seems to work now. Nevermind.
[ This Message was edited by: Mithrandir on 2004-08-29 14:13 ]
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going from beta to release doenst work, but from release to beta lobby it does .
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Storm Rider Fleet Admiral ExtraTerrestrial Space Bums
Joined: September 13, 2003 Posts: 17 From: Australia
| Posted: 2004-08-29 16:35  
I cant pick a fleet when I log in. all the butten`s are there. I have tryed 4x with and with out firewalls.
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-08-29 17:28  
Well I tested verry fast the new Beta(August 29)
so here's my result: No lag what so ever, i did not encounter bugs but since i did not test everything(dont have alot of time on my hands )
but I found this on the Dev log:
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- Found and fixed a strange bug that may have been the cause of all the lag with the release code. Due to some integer/float math, the client may ping the server 1000's of times instead of just 1 time every 30 seconds. This may have caused much of the lag seen in-game, and the increased bandwidth usage.
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so that was it the bug that caused the lag... my prog teacher(and myself) allways said that bugs are usualy stupid things... like forgotten to put some number to a variable or forgotten to put the code to point to a function or procedure(sp?)... or spelling errors
well im glad the new version is getting out soon... now I just have to find a way to get some time to play this game aggain
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
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Wyke {ThorsHammer} Cadet
Joined: February 22, 2003 Posts: 416
| Posted: 2004-08-29 17:55  
I did manage to connect by down loading the latest beta in full and re-installing. It certainly feels a lot smoother.
However we are not going to be able to do a real stress test with the normal maps, unless you can lots big ships on there and some fully built clusters.
I suggest its forced to one of the bigger maps and the game needs to be managed by staff to see that we get some strong clusters built which are at least in the same league as the MV. Which isnt going to happen with people bombing the **** out of everything to the ground at the beginning of the scenario.
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Strategery Grand Admiral Sundered Weimeriners
Joined: December 07, 2002 Posts: 522 From: Straight Outta Boston!
| Posted: 2004-08-29 18:13  
- [Evil]KnightArthur and myself were flying around, on opposing sides. He dropped 8 nuke mines trying to trap me and I, in my drainer, while running ecm, for some reason could see every mine he dropped. Figured it was a bug.
- Kinda hard to hit someone with mines when they can see em, don't ya think???
- Also, experienced periodic lag when taking ships out of a SY or gate, but this has been posted by others.
- Also saw the Confirm self destruct message when "someone", other than myself, decided to initiate. I didn't quite understand it at the time.
- I was flying in a Ganglia, getting pummelled by 2 Assault Cruisers, my hull was around 30%, and systems began failing and dropping to 0%. I did have my reload running at the time, and I got COMPLETELY spammed with server messages saying systems had been destroyed, as they had been, but I was spammed from top to bottom of the screen since the reload kept repairing them to at least 1%, then they fell to 0% again, and I got the same server message. It was quite annoying. Anyway, i know this doesn't happen in release so apparently another bug.
- I saw a spare am mine laying in space about 1500gu away from me. I wanted to pick it up, so i hit the J key to jump to it. My jump alignment froze immediately and i could not turn or move. Only way to release the freeze was to shift + J and emergency jump. Not sure what the issue was.
- also, as well as the server seems to be running, i.e. a lot smoother than release at the moment, i did experience, occasional lag spikes. This is nothing new to people who have played recently, but it was weird because at times i was in fighter and missile swarms and everything was basically lag free. maybe something associated with the synch issues? I'm sorry to say i didn't do a trace at the time. I will if i have this occur again.
OUT
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Fleet Admiral -=~NubMarine~=- of the Space Warriors
Master Battle Strategist
Commander of The ICC Assault Cruiser: C.S.S. Ticonderoga
Commander of The ICC Bomber Dread: C.S.S. Normandy
[ This Message was edited by: -=~NubMarine~=- on 2004-08-29 18:15 ]
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-08-29 18:30  
Quote:
| - [Evil]KnightArthur and myself were flying around, on opposing sides. He dropped 8 nuke mines trying to trap me and I, in my drainer, while running ecm, for some reason could see every mine he dropped. Figured it was a bug. |
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Nope, just the way things work now.
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Wyke {ThorsHammer} Cadet
Joined: February 22, 2003 Posts: 416
| Posted: 2004-08-29 18:33  
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On 2004-08-29 13:01, Forseth wrote:
i the one thing i didnt like. was the new font.
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It is also difficult to read a lot of the similar shaped numbers, 3/5/6/8/9 are all difficult to tell apart. They all look rather like 8 to me.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-08-29 18:36  
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On 2004-08-29 18:13, -=~NubMarine~=- wrote:
- I was flying in a Ganglia, getting pummelled by 2 Assault Cruisers, my hull was around 30%, and systems began failing and dropping to 0%. I did have my reload running at the time, and I got COMPLETELY spammed with server messages saying systems had been destroyed, as they had been, but I was spammed from top to bottom of the screen since the reload kept repairing them to at least 1%, then they fell to 0% again, and I got the same server message. It was quite annoying. Anyway, i know this doesn't happen in release so apparently another bug.
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nope that still happens
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Strategery Grand Admiral Sundered Weimeriners
Joined: December 07, 2002 Posts: 522 From: Straight Outta Boston!
| Posted: 2004-08-29 18:42  
Quote:
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On 2004-08-29 18:36, BackSlash wrote:
Quote:
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On 2004-08-29 18:13, -=~NubMarine~=- wrote:
- I was flying in a Ganglia, getting pummelled by 2 Assault Cruisers, my hull was around 30%, and systems began failing and dropping to 0%. I did have my reload running at the time, and I got COMPLETELY spammed with server messages saying systems had been destroyed, as they had been, but I was spammed from top to bottom of the screen since the reload kept repairing them to at least 1%, then they fell to 0% again, and I got the same server message. It was quite annoying. Anyway, i know this doesn't happen in release so apparently another bug.
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nope that still happens
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Hmm, kinda got a problem with that then...
_________________
Fleet Admiral -=~NubMarine~=- of the Space Warriors
Master Battle Strategist
Commander of The ICC Assault Cruiser: C.S.S. Ticonderoga
Commander of The ICC Bomber Dread: C.S.S. Normandy
[ This Message was edited by: -=~NubMarine~=- on 2004-08-29 18:42 ]
_________________
[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-08-29 18:57  
23:50:43 [=SSC=]Drafell (Cookie Sensei): "if its unable to join a faction then yeah i get that problem"
23:50:02 [Dev]Gideon: "he can enter the server, but he cannot select a faction."
23:50:59 [=SSC=]Drafell (Cookie Sensei): "... first way i tried to solve it was turn of firewall"
23:51:05 [=SSC=]Drafell (Cookie Sensei): "it kinda worked"
23:51:09 [=SSC=]Drafell (Cookie Sensei): "but... "
23:51:21 [=SSC=]Drafell (Cookie Sensei): "firewall still off and got same problem"
23:51:24 [=SSC=]Drafell (Cookie Sensei): "..."
23:51:27 [=SSC=]Drafell (Cookie Sensei): "so..."
23:51:35 [=SSC=]Drafell (Cookie Sensei): "i decided to reconnect on my dialup"
23:51:56 [=SSC=]Drafell (Cookie Sensei): "seems to work fine.. so long as i wait about 30 sec before clicking the play button ingame"
23:52:07 [=SSC=]Drafell (Cookie Sensei): "if i dont, then i get stuck again"
23:51:27 [Dev]Gideon: "ISP based issue, then?"
23:51:36 [Dev]Gideon: "Hmmm..."
23:51:36 [-NR-]Antdizzle: "Ok, I'll try it later."
23:52:21 [=SSC=]Drafell (Cookie Sensei): "and once im stuck. i cant reset it"
23:51:50 [Dev]Gideon: "so, might be a pre-load issue?"
23:52:35 [=SSC=]Drafell (Cookie Sensei): "i tried closing darkspace etc"
23:52:00 [Dev]Gideon: "@Ant, Later?"
23:52:45 [=SSC=]Drafell (Cookie Sensei): "it might be.."
23:52:12 [-NR-]Antdizzle: "Yeah, I don't feel like disconnecting."
23:53:16 [=SSC=]Drafell (Cookie Sensei): "i tried waiting over 10 mins before rejoining, no luck"
23:53:22 [=SSC=]Drafell (Cookie Sensei): "unless map has changed"
If the map changes then it works... providing I wait long enough. Or at least so it seems
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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BorgDrone4of20(KuYa) Cadet
Joined: May 08, 2003 Posts: 31 From: Cube 69 Section 4 Alcove 20
| Posted: 2004-08-29 20:27  
NO ftp for bug reports???????? the ftp failes???????????
died in game????????????
would help to have a FTP to put the BUG reportd in
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