Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.2 Hours

Search

Anniversaries

1st - Alamode

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » New ships
Goto page ( Previous Page 1 | 2 | 3 Next Page )
 Author New ships
Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2004-05-24 20:17   
WOO WOO TBONE!! EPC Beams!! atleast i think thats what they were called... but they were blue and pretty and pretty much useless... or was it EPA? EGA? EPG?

Really cant remember but they were nice
_________________


Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2004-05-24 20:32   
People there actually are some new ships on the way... 1 the new carrier dread for UGTO, and 2 the new Escort dessies for ICC and UGTO...

Oh and the emount of weaponry on all the dreadnoughts is being increased, and the stations are going to be improved A LOT...

The new combat dread actually comes off rooking reasonably good in 1482, and the new bomber dread is l33t, I won't say anything about the stations, other than HAVE FUN .

The number of k'luth ships available is being reduced though, but they will have a lot more weaponry to compensate... this is because of the new interchangable ELF and Disruptor beams... which are also getting an upgrade...

1482 is looking very very nice...

_________________


Ranking Officer of the:
(ACC) -07- [$.P.] Harmzuay

If you looked this good you'd be wearing sandal-socks

[ This Message was edited by: Kat! the Kung-Fu Kittay! on 2004-05-24 20:33 ]
_________________
Flagship: MCC-717: C.S.S Antaeus

Grimith
Grand Admiral
Templar Knights


Joined: August 09, 2003
Posts: 836
From: Your local future farm.
Posted: 2004-05-24 20:39   
Quote:

On 2004-05-24 20:32, Kat! the Kung-Fu Kittay! wrote:
......

Oh and the emount of weaponry on all the dreadnoughts is being increased, and the stations are going to be improved A LOT...

......

The number of k'luth ships available is being reduced though, but they will have a lot more weaponry to compensate... this is because of the new interchangable ELF and Disruptor beams... which are also getting an upgrade...

......



~Great... just what we need... shorter combat times.

~Really, we should all be forced to pull out frigates one day and shoot the hell out of each other. Small ship combat is fun.
_________________


  Goto the website of Grimith
EVA01
Grand Admiral

Joined: May 10, 2003
Posts: 23
Posted: 2004-05-24 22:23   
well was think that you could use all the old skins just differend loadouts in each ship class
_________________


  Email EVA01
UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2004-05-24 22:30   
I also thought there was supposed to be new models along the line to replace the current ones of today a little bit down the road(just a rumor ive heard being whispered around).

All i got to say if they do that, keep the older ones around as well...But the newer ones get the more weapons since they are more advanced than our current ships.

So it kinda be like FS2, has the old ships, but also has new ships on the line.

Be kinda interesting if you ask me

-Unknown Warrior
_________________


  Email UnknownWarrior
Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-05-25 03:42   
i like the idea of like....... the current ICC dread skin would be the Combat and Bomber dread skin, and the command and missle dreads would have their skins the same but the New Dread skin would go to the AD....



and the ugto dreads would be the same exept the EAD would get the new skins....


that way, the EAD and AD would be even more feared, because u woul dinstantly knwo its one. wouldnt have to click on it to see
_________________


  Email Meko
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-05-25 03:51   
think it was EPG pete...
_________________


Freshmeat {-=Planet Collider=-}
Vice Admiral

Joined: February 22, 2004
Posts: 10
Posted: 2004-05-25 06:29   
I think Small ships (Scouts, Gunboats,) should have most of the weapon on the front and some full arc abd should ACCELerate aLOT FASTER Why? 1 It's Newbies friendly. (for spacebar mashers) 2. It's fast so it can at least do some damage (as opposed to not used at all)

Whereas Dreassies and Cruisers should have more SIDE mounted and rear mounted weapons (left and right , rear seperate) . This will reduce the amount of spacebar fighters out there and make combat manuvaers a lot more fun. Right now most of the combat "strategy" involves aligning the front of your ship towards the enemy. I think those ppl whos' watched movies like "master and commander" will agree that having guns on sides are a lot more fun.

Oh yeah! I would like to see DS include a particualr weapon that impress the hell outta me in Freespace 2... FLAKE GUNS! It'll be awesome if u can mount them on dressies


_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-05-25 06:40   
did you know that :

The torp cruiser and EAD can run at full speed firing torps for ALOT LOT LOT longer than an ac + ad

the reason?

shields and Ftorps...they drain alot of power and after the 7th alpha we have next to no energy and either need to

1) slow down, opening ourselves to your full speed attacks
2) jump away ending the battle


now you say? WHAT DOES HE KNOW HES NOT UGTO!!!!

DSA im UGTO, and I have flown the EAD at full speed for roughly 12 minutes firing torps in a straight line over and over with optimal reload times.

You also forget your BD has the range, speed, and power over our CD ( not moded ofc )

Your carriers if launched in waves are extremly powerful. Even though the pulsewave is a very powerfull anti fighter + missile weapon. It does need to be changed...either a working %age. Like 50-75% chance of the fighter getting affected.

But by no means is UGTO crap....Some of you do not know how to pilot your ships correctly, you slow down, and the UGTO's main advantage....no TWO advantages that are greatly missed....

Speed
Energy management

And now that shields just dont seem to work as effectivly ( to me at least ) they just go down like that....One alpha on one sector plate and our shields are down.....and you cant cycle fast enough to protect it....

The main difference id like to see in a ship is a supply dread...

something like 6 reloads...and a MAXIMUM self repair of 3...seeing as the icc station has 3 already..

UGTO sup dread
7 reloads ( has to include the repair of armour )
4 Hvy beams
2 Light
2 Med weapons

ICC
6 reloads
4 Hvy beams
2 light
3 Med weapons

K'Luth
5 Reloads ( self repair remember )
4 ruptors
2 elf's
2 torps.

Im just playing with idea's here please dont flame me for this....
_________________


EVA01
Grand Admiral

Joined: May 10, 2003
Posts: 23
Posted: 2004-05-25 22:43   
I have bought some books on the matter of naval warfare. I havent finst reading all of them but from what i have read this game needs to be redone. but if we want to come close to what i have read you need to make a array of ships with all types of ideas of attacking, defending ,bombing, mine laying ,and transport ships. if they wanted to do it right they would have to be about 40 to 75 ships per faction.you could use the same skins just have the armorment, speed and shield (or armor) a little bit differend from ship to ship. but when was the last time someone wanted to do it right? i havent even come a cross a game that has come close. . .well I take that back fleetcommand was the only one that did make it a truily tactic but it was too slow for my blood. Ill read some of the space tactic theories. But I dont think this game is going to come close.

I have something to ask if the makers of dark space are even reading this this post?
_________________


  Email EVA01
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-05-25 22:50   
Quote:

On 2004-05-25 06:40, BackSlash wrote:
shields and Ftorps...they drain alot of power and after the 7th alpha we have next to no energy and either need to



hmm. thought it was am torps that were the uber energy suckers, trade off for the highest damage in torp form
ptorps for tracking ability and generally well rounded
and ftorps for the range, and comparitivly light energy drain, and the extra ammo


? or did i miss read that statement?
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-05-26 01:18   
highest energy drain over time and firing.
_________________


Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-05-26 01:51   
1.:
Quote:

On 2004-05-24 19:25, EVA01 wrote:
can defend damaged ships from long range attacks. Example have the supply station have 6 reloads , 5 to 10 pulse lasers , 2 or 3 missiles battery and 20 rail guns but not all facing in one area like 5 rail guns to the front and 5 to the back and so on. You can have the fire areas over lap so it can’t put all its guns in one area just when a ship gets too close and tries to fly around the station. I don’t think this would take a lot of time to make just a lot of thought and an understanding of tactics


Can i smoke some of that stuff too?

2.:
IPC! (No, not POSIX IPC)

3.:
The Idea of reworking the Models was to reduce redundant polys. The current Models are not well-optimized.

4.:
The only new Ship Model as of now is the UGTO Carrier

5.:
Gideon and the Team have created complete sets of Ship Configurations, none of which include perversions like the suggested, but all with a generally larger Arsenal then our current Ships. This does no neccessarily shorten Combat times, tho. (Aren't they short enough?)

6.:
There is no spoon.


[ This Message was edited by: sono on 2004-05-26 01:57 ]
_________________


Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-05-26 02:54   
Quote:

On 2004-05-25 06:29, Freshmeat {-=Planet Collider=-} wrote:
FLAKE GUNS! It'll be awesome if u





Quote:

can mount them on dressies






/me scurries of snickering slightly madly
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2004-05-26 04:28   
Quote:

On 2004-05-26 01:51, sono wrote:

5.:
Gideon and the Team have created complete sets of Ship Configurations, none of which include perversions like the suggested, but all with a generally larger Arsenal then our current Ships. This does no neccessarily shorten Combat times, tho. (Aren't they short enough?)



Indeed we have, my good sir! Though combat times are not shortened in general, as defenses have received a bit of a boost as well. Combat times should be roughly equal to now for ships in the same class, but more balanced between classes: ie, a cruiser will not take down a dread more quickly than another dread.

At least.. so goes the theory. We'll see how it works out.
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
Goto page ( Previous Page 1 | 2 | 3 Next Page )
Page created in 0.019271 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR