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[FAQ
Forum Index » » Developer Feedback » » New Shipyard Suggestion
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 Author New Shipyard Suggestion
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-03-10 07:17   
maybe the ships should move to to the nearest shipyard if the shipyard the ship was in was bombed....
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SuperQuack69
Cadet

Joined: September 12, 2003
Posts: 21
Posted: 2004-03-11 22:31   
I agree that being able to move about the metaverse thru the shipyards has made it alot more fun. Now with the whole lock thing i cant even stomach playing in it/


Anyway heres my two cents
How bout instead of ships being locked to shipyards there locked to tech level. Like a shipyard on a planet with level 40 tech cant spawn any ships above that tech level. That would make tech level alot more important and bombing the tech level down alot more important as well.
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Multiplayer games are just better with out the people

ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2004-03-11 23:48   
I say we can do away with the Ship Yard entirely, and replace it with a Planetary Hypergate. One that works in some ways just like The Ship Yard and again not like it at all. Ill explain:

1- Only one planet per system can have one, true.

2- Re-spawning can be acheived only as long as that planet is not being attacked IF ENEMY IS SMART ENOUGH TO BRING AN INTERDICTOR OR PEICER.

3- without enemy jump disruption, Planetary Hypergate can still work.

4- good idea about warning if enemy is in system.

5- once a faction controlls a system, the current gates to other friendly systems should not be available to enemy vessles.

6- invading forces require a station via Worm Hole invasion or Long jumping into a system.

7- Planetary Hypergate can send you to, any system planet with Hyper gate ability

8- And if we are going to only be able to use ships from a gate that we had taken them from, then each gate should have a seperate garage in memory for example: in one system I would have 1 dread, 1 destroyer, 2 stations, 1 cruiser, and 1 engineer. A anohter gate I have 4 dreads, 2 Cruisers....etc.

9- If that one planet is captured we loose that garage and that Hypergate

10- And the key elements for the Hypergate to work should be 1,000 Urdanium, 5,000 Hydrogen, 10,000 Hypermatter, 2,000 Darkmatter, and 10,000 heavy metals.


Thats all i could think of, for now but think about it really.

In the real world you dont just appear at your enemies door step you have to get there. And thats their house, of course there already there but the attackers have to work for it.

Just a thought...


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Revenge Is A Dish Best Served Cold..... It Is Very Cold.... In Space.....



  Email ADmiraLMaXimus (Bringer of Doom)
Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2004-03-13 16:12   
you'd lose the element of surprise if the server just announced that an enemy player has entered a system. i think that the server should only announce enemies if a ship our planet got close enough to spot them (like within sensor range).
_________________
If brute force doesn't solve your problem, you're not using enough.

AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2004-03-13 16:14   
Quote:

On 2004-03-13 16:12, Firestorm wrote:
you'd lose the element of surprise if the server just announced that an enemy player has entered a system. i think that the server should only announce enemies if a ship our planet got close enough to spot them (like within sensor range).




That's exactly what I meant. Dunno about Max.

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