Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +18.7 Hours

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Dictors and the new Jump Drives
 Author Dictors and the new Jump Drives
Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-03-04 16:45   
As you all know, ships no longer need to slow down to 0 to make a jump. While I can't say I like the feature, I can't say I hate it. But at the same time, as you gathered from my title, it makes running when there is a dictor around even more impossible.

Dictors (without reactors for the Piercer, or without shield damage for the ICC) can run at about 15-17gu/sec without losing energy. Even running at full speed, it takes just over 2 minutes for energy to totally run out. But before, to jump closer to a fleeing enemy a dictor had to slow down to 0. This gave the enemy ship you were chasing that much extra distance and, depending on the chased ship and the distance between it and the dictor, it just might be able to escape, via an emergency jump or what have you.

But now dictors don't have to slow down and, with an AM Jump Drive, their ability to trap anything above a frigate has increased exponentially. While all factions are able to use this to their own advantage, I feel it is still unfair to all involved to simply have a dictor 800gu back moving at almost full speed be able to jump to 150gu away in an instant.

So, here I am with yet another interdictor suggestion, two actually.

Dictors should:

a) Drain even more energy, forcing the dictor to stay far away from combat and stay at very low speeds (I'm looking at somewhere around 10gu/sec).

OR

b) Have a charge time associated with them and NOT be able to jump any distance (ejump or normal) with them turned on. Either it just won't let the ship jump; or destroys the Dictor device and Jump Drive because of the catastrophic interaction between the two.

_________________

Fleet Admiral Tbone
Commander of the NSS Red Lobster

[ This Message was edited by: Tbone [NSS Pandora's Box] on 2004-03-04 16:45 ]
_________________


  Email Tbone
Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2004-03-04 16:53   
Quote:

On 2004-03-04 16:45, Tbone [NSS Pandora's Box] wrote:
destroys the Dictor device and Jump Drive because of the catastrophic interaction between the two.


i'm all for that
_________________


Sky
Marshal
Pitch Black


Joined: July 31, 2002
Posts: 66
From: Somewhere in the MV...
Posted: 2004-03-04 17:21   
Yayy !!
_________________
Cheers

Sky.

RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2004-03-04 17:41   
makes sense to me that they should cancel each other out
_________________
[IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]


Telekinesis, thats what you need, just lay back and let your mind do the walking

RagAnok
Admiral

Joined: February 02, 2004
Posts: 237
Posted: 2004-03-04 17:42   
makes sense to me that they should cancel each other out
_________________
[IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]


Telekinesis, thats what you need, just lay back and let your mind do the walking

FlufferZ
Cadet

Joined: February 10, 2002
Posts: 89
Posted: 2004-03-04 17:44   
Quote:

On 2004-03-04 16:45, Tbone [NSS Pandora's Box] wrote:
As you all know, ships no longer need to slow down to 0 to make a jump. While I can't say I like the feature, I can't say I hate it.


No, I cant say I hate it, but I definitely dont like it, not one bit.
It takes away from the suspense of the game, if youre low on health, you can just make a jump to wherever you want.
The way it was before was better, you can make an e-jump without stopping, but end up at 0 gus, or you stop to make a normal jump.

I hope itll get changed back, but its just my opinion, Im sure some of you will think differently..
_________________


Zurai {RIP R33}
Cadet

Joined: December 28, 2001
Posts: 835
From: Orlando, FL
Posted: 2004-03-05 15:28   
Dictors are all but useless now in reality. Wormholes completely bypass interdiction fields, both naval and planetary. The ONLY use for an interdictor now is to catch fleeing enemies that don't have a wormhole out.
_________________


  Email Zurai {RIP R33}
Page created in 0.010957 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR