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DarkSpace - Beta
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[FAQ
Forum Index » » Developer Feedback » » Color of enemy territories/planets...
 Author Color of enemy territories/planets...
Lith Ragond
Cadet
Galactic Navy


Joined: November 25, 2001
Posts: 1854
Posted: 2004-03-04 11:42   
ya know, in the nav map, you are green, enemy are red?

well, lets say i like the MV map on the website, cause it's REALLY easy to see who has what system and what planets...

so... why dont we do the same thing in nav, if you're ICC, you are blue, your planets on the nac are blue, the territory you control is blue. ugto, white; kluth, red; and it appears the same way to everyone else.

i think it would be a nice addition.
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2004-03-04 11:49   
true, as ICC I want to know if I am going to jump a lonely Uggy or a lonely Kluth (with hidden friends)
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Raiders
Cadet

Joined: December 28, 2001
Posts: 353
From: Cali
Posted: 2004-03-04 12:17   
well then on sens(yes i know they are about dead, but they still exist) how do you keep the icc/ugto fom attacking each other on joined maps?
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-03-04 12:39   
Eh that's just scenario. Make it light blue or something.

But for the MV this is a really great idea.
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dit0
Cadet

Joined: September 11, 2003
Posts: 9
Posted: 2004-03-05 12:18   
Something like this maybe?...




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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2004-03-05 12:21   
no, simply the colors of the MV map on the website
ICC Blue
UGTO White
Kluth Red
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
dit0
Cadet

Joined: September 11, 2003
Posts: 9
Posted: 2004-03-05 17:19   
I changed kluth to purple intentionally. I've put some thought into a tri-colour system myself and it just made sense. U see, if you just changed everything to tricolour (planets, stars/grid and player indicators) then not only is it impossible to play an ally map, but also kluth end up having red friendlys, which wouldn't be too good. If it was just the planets/grid that was tri-colour, then it would be even more disorientating for kluth.
The obvious answer then (and I think maybe the only answer) is to change kluth's faction colour, which allows you to keep the red/green contacts but allows for tricolour planets. Even tho kluth have always been red, I don't see a problem with changing it if it improves the game.
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