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[FAQ
Forum Index » » Developer Feedback » » New Nebulae Suggestion
 Author New Nebulae Suggestion
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2004-03-03 15:06   
I was just thinking of some way to make certain areas of the MV even more player-innovation-useable and tacticaly important, and had an idea (some inspiration from C:FW): Special Nebulae that would produce natural energy fields that had various effects on players, such as:

Jump Disruption
Beam Enhancing/Degenerating
Speed slowing/increasing
Shield Enhancing/Degenerating
Hull Degenerating
Sensor distortion, ships appear away from where they are or mislabeled
Torpedo malfunctioning, torps may explode prematurely or turn into 'duds'
Jumpfuel increasing/degenerating
Reactor Containment Degrading (read: stay too long, your ship goes boom)


thats all I can think of...

Comments/Criticisms welcome
_________________


."Strange game. The only winning move is not to play." - W.O.P.R.

[ This Message was edited by: Sardaukar {ASC} on 2004-03-03 16:01 ]

[ This Message was edited by: Sardaukar {ASC} on 2004-03-03 16:02 ]
_________________


Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2004-03-03 16:14   
uhm.... ^bump^...

_________________


Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-03-03 16:33   
Good idea but some features could be impossible to do I think
_________________
-1st Rear Admiral Ceridan

stuck in Univercity limbo

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