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Feb 28/Stress Test discussion |
Fatal Weden Cadet
Joined: November 07, 2002 Posts: 33 From: Essex, UK
| Posted: 2004-02-29 04:06  
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On 2004-02-29 00:57, Sopwith Camel {C?} wrote:
A very weird bug almost got a UGTO fleet killed (but was rescued by the heroic Malduc!)...
The gate from Ross 248 to Tau Ceti is one way (ie. you cant get back into Ross 248 from Tau Ceti). I /y ed the ICC, and they had the same problem...
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it wasn't a gate, it was a wormhole. We had to charge 2 up seeing as one wouldn't. Rock saved us
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Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2004-02-29 06:25  
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On 2004-02-28 22:23, JackSwift wrote:
Instead of using the old number system, you have to just press the number while the component is selected. If you've already done that and it won't go (this happened to me) it seemed to go away after a minute or so. This also affected my trying to get pulse beams to go auto point defense. They just would not respond. It may be connected with planet scrapping lag among other things.
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Actually this worked just fine for me... i set all my torps and my emp to 1, and all my cl2k to group 2 ... works like a charm...
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Bobamelius wrote:
Whoever talked about Failed To Create Wormhole "bug": It's not a bug, you have to be totally stationary to create a wormhole.
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Nope, I tried wormholing at full speed (as I always do) and it worked fine. My guess is that it happens when someone is in the place where your wormhole shows up. I tried making one with a dread at about 150gu in front of me and it failed, even though I was completely stationary... not even turning.
If you ask me, thats a good thing; like this, wormholes cannot be used as a weapon (worm a station into a sun, or just away from you). However, the fact that your Device recharges bugs me... if it doesnt create a wormhole (lets say a nav officer warns you its impossible), what would be draining the power?
Just my 0.02 Euro.
Rock
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Azure.co.uk Cadet
Joined: December 01, 2002 Posts: 355
| Posted: 2004-02-29 06:54  
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On 2004-02-29 06:25, Rock wrote:
Nope, I tried wormholing at full speed (as I always do) and it worked fine. My guess is that it happens when someone is in the place where your wormhole shows up. I tried making one with a dread at about 150gu in front of me and it failed, even though I was completely stationary... not even turning.
If you ask me, thats a good thing; like this, wormholes cannot be used as a weapon (worm a station into a sun, or just away from you). However, the fact that your Device recharges bugs me... if it doesnt create a wormhole (lets say a nav officer warns you its impossible), what would be draining the power?
Just my 0.02 Euro.
Rock
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Not really, I've been worming friendly ships infront of me (150gu) and the wormhole works...why do you think I suddenly appeared in sol...damn g0ds s0ldier...
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-02-29 09:16  
the voice audio cues, for things like planet collision warnings (i know theres some more, just cant think of what they are) really need to be louder
and likewise those collision warning alerts probably should start up farther out from planets (don know how far they currently are cus i cant hear em half the time)
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Vinco Fleet Admiral Galactic Navy
Joined: August 31, 2001 Posts: 939 From: Too Close for Comfort
| Posted: 2004-02-29 10:30  
I've popped open wormholes under a friendly multiple times. That can't be the reason for a wormhole failure.
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Vinco
In Another Place
Honor is all.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-02-29 12:31  
I think the wormhole failure is purposeful. Considering wormholes tend to be inherantly unstable it kinda makes sense that sometimes you will fail when attempting to make one.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-02-29 12:37  
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On 2004-02-29 04:06, weden wrote:
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On 2004-02-29 00:57, Sopwith Camel {C?} wrote:
A very weird bug almost got a UGTO fleet killed (but was rescued by the heroic Malduc!)...
The gate from Ross 248 to Tau Ceti is one way (ie. you cant get back into Ross 248 from Tau Ceti). I /y ed the ICC, and they had the same problem...
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it wasn't a gate, it was a wormhole. We had to charge 2 up seeing as one wouldn't. Rock saved us
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No, it was the Ross 248-Tau Ceti gate, you may be referring to a different situation.
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Fleet Commander, Galactic Navy
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Raiders Cadet
Joined: December 28, 2001 Posts: 353 From: Cali
| Posted: 2004-02-29 12:40  
Well its not the ship in the way thing because I have used the wormholes as a weapon against some icc cruisers...they should have wondered why the station was trying to get close, and moved. Instead they let me lumber right up to them and stick then in their spawn gate.
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Death is just the first step along an unknown path
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Condor Fleet Admiral
Joined: September 09, 2001 Posts: 136 From: U.K
| Posted: 2004-02-29 12:56  
can F fix the self reload it fails some times
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-Baron Von Virtu Cadet
Joined: December 21, 2002 Posts: 411
| Posted: 2004-02-29 13:30  
Please fix the chat box bug, you should be able to close the chatbox if its empty and you press enter or click elsewhere on the screen...it drives me nuts.
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2004-02-29 14:33  
1, Chat box, adjustments Enter doesnt Toggle the Chat box, and it cuts off or covers up words.
2, Using a wormhole on a bad spot, IE sun&Gate, wont create WH and it will take away the Drives Charge. There shouldnt be a punishment of 5min for a bad destination choice,
3,Controls, sync issues. not sure if its just a lag problem bcus all the servers arent being used to run the beta. but its takken me 1-19 sec for my ship to do a turn, im thinking that it could also be a prob when im trying to make quick Adjustment in battle and some commands are Disreguarded some take no time and some take all the time in the world.
4,Asking for an Increase for the Orbit Zone, Maybe high orbit i can still buy stuff (500 gu), Medium orbit (350) repair reload, unload troops, Close orbit for smaller ships like Scouts and frigates.
5,Gause Gun is still wank wank..
6,Factorys wont allow one to make all that they offer.
7,Enemys can PD your nukes to easily, why offer sensor packages like Scanners if they can PD it from fruther away now,, almost right under your back side.
8.Still need some kind of Planet Rolodex... or Signal Flare
9,more half naked girls painted on the sides of ICC ships... and less farm animals on the Ugto ships... im not sure what im seeing but im glad that the kluth ships are cover by there cloak most of the time.
10, Pulse wave Arcs.. if it mounts back but works in full.. how? and if you take it out and put a sheild there it still mounts back but only works for the back.. ( ICC HC )
11, Upgrading buildings shouldnt require scraping.. a upgrade option would be great.
12, THE ability to see the Status of your Enemys planets is not a good thing. Why have scouts and not need them? Atleast the Long range camera option has be Nixed for enemy planets. I suggest that no info be shown unless there is a scout with some Kind of Sensor package in the area of atleast a few hundred thousand gu. Or One could buy Infomation from planet smugglers in the system.. Cus you always hear about them on the News but .. you always wonder just what kind of porn are they trying to steal? But if you bought this information you would get bits and peices.. like only Sheild strenght and troops.. or a mix.. and on top of that there would be only a handfull of worlds to choose from.
13, Your still able to use enemy factorys from captured planets.
14, systems should be spaced apart a few more hundred thousand gu. especially in the middle by sol. it just feels to bunched up. maybe its just me. Oh and a thick nebula near Luyten .. Thick like (wrath of khan) .. like all my sensors dont work and the nebula is huge.. and your JD goes off line.. and you have to watch out for patches of asteroids. and pirates
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4cemje Cadet
Joined: August 25, 2002 Posts: 211
| Posted: 2004-02-29 14:34  
1.481 is extremely laggy at the momment, just about every action has about a 2-3 second delay. It is making the game nearly unplayable.
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Azure.co.uk Cadet
Joined: December 01, 2002 Posts: 355
| Posted: 2004-02-29 14:36  
Stations using shipyard to escape when about to die, and people complain of loggers and now we have this.....
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2004-02-29 14:55  
I checked out the Map Editor, Faustus. Very impressive. Only problem is that the Map Editor is very suseptible to crashes. You have to be very, very careful with it as even a minor 'oops' such as trying to accidentily get a planet to orbit a point in space causes a crash.
_________________ Ghostly Specter of an Ancient Past.
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2004-02-29 15:06  
Post Cleared -Demorian
[ This Message was edited by: Demorian on 2004-02-29 16:38 ]
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Fleet Commander, Galactic Navy
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