Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/11/24 +5.0 Days

Search

Anniversaries

15th - Rise

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » ICC pulse defense bases are way too efficient!
Goto page ( Previous Page 1 | 2 | 3 )
 Author ICC pulse defense bases are way too efficient!
Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-02-27 18:33   
Gideon, it works well except for the caveat that troops lose their Raze order 80% of the time after landing.

It is extremely effective, since most people just laeve all the inf on a planet on attack and dont distribute inf properly. Not blaming themf or it, it's just gonna be a fact.
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-02-27 19:13   
Quote:
Have any of us tried dropping troops near defense bases, domes, or power plants, and setting them to "raze"?



I have too. I did manage to destroy a sensor base, but only damaged a defense base II about 30%. And that took a lot of time to get that damaged.

The biggest problem though is that the RAZEing infantry seem to ignore domes, generators etc.; basically everything non-military. I dropped them right next to a cluster of those 'invisible' diamonds that I knew had those types of structures, but they wound up trekking a few diamonds away to attack a defense base. They will only damage barracks, defense bases, shields, sensor bases, interdictors etc.

I even landed 10 razing troops on a starport (the only non-military building that's visible besides depots which are classified as defense for some reason), and they stayed there on that starport but never damaged it. Eventually got wiped out by the 32 rampaging heavy infantry defending the planet. It's like the starport was immune, but I think it's rather a glitch or oversight in the code.

I really did think RAZE was the answer though If thought if I could take out some of those domes or farms or generators I couldn't see but knew were there, problem solved. Nope. Check the RAZE code cuz I know my infantry ignore those buildings like they aren't there.

Or better yet, add another RAZE button. Have either RAZE military or RAZE civilian! ALT-M or ALT-C? Or whatever? That could work nicely.


_________________


Goto page ( Previous Page 1 | 2 | 3 )
Page created in 0.006147 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR